From d14dad64e85c0fc4d5e15577b708b675b4c37654 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 21 Aug 2018 16:01:28 +0900 Subject: [PATCH] Fix hitobject stacking being applied too early --- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 5fe2457645..cfb1b0f050 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { } - public override void PreProcess() + public override void PostProcess() { - base.PreProcess(); + base.PostProcess(); applyStacking((Beatmap)Beatmap); }