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Add skin traget resetting on setup/teardown steps
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@ -3,7 +3,9 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -25,6 +27,29 @@ namespace osu.Game.Tests.Visual
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legacySkinSource = new SkinProvidingContainer(LegacySkin);
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legacySkinSource = new SkinProvidingContainer(LegacySkin);
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}
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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addResetTargetsStep();
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}
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[TearDownSteps]
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public override void TearDownSteps()
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{
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addResetTargetsStep();
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base.TearDownSteps();
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}
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private void addResetTargetsStep()
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{
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AddStep("reset targets", () => this.ChildrenOfType<SkinnableTargetContainer>().ForEach(t =>
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{
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LegacySkin.ResetDrawableTarget(t);
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t.Reload();
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}));
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}
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public class SkinProvidingPlayer : TestPlayer
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public class SkinProvidingPlayer : TestPlayer
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{
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{
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[Cached(typeof(ISkinSource))]
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[Cached(typeof(ISkinSource))]
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