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Replace schedule with SequenceEqual()
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@ -6,6 +6,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -218,12 +219,16 @@ namespace osu.Game.Screens.Select
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maximumStars.ValueChanged += _ => updateCriteria();
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maximumStars.ValueChanged += _ => updateCriteria();
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ruleset.BindValueChanged(_ => updateCriteria());
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ruleset.BindValueChanged(_ => updateCriteria());
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mods.BindValueChanged(_ =>
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mods.BindValueChanged(m =>
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{
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{
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// Mods are updated once by the mod select overlay when song select is entered, regardless of if there are any mods.
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// Mods are updated once by the mod select overlay when song select is entered,
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// regardless of if there are any mods or any changes have taken place.
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// Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism.
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// Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism.
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// Todo: Investigate/fix the above and remove this schedule.
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// Todo: Investigate/fix and potentially remove this.
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Scheduler.AddOnce(updateCriteria);
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if (m.NewValue.SequenceEqual(m.OldValue))
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return;
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updateCriteria();
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});
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});
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groupMode.BindValueChanged(_ => updateCriteria());
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groupMode.BindValueChanged(_ => updateCriteria());
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