diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index eb5b6aab36..f372cb65ce 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { private readonly ShakeContainer shakeContainer; + // Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects. public override bool HandlePositionalInput => true; protected DrawableOsuHitObject(OsuHitObject hitObject)