From d115c56742927401a82802bb0a21e5549e86f059 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Mar 2018 00:27:55 +0900 Subject: [PATCH] Avoid using input blocking --- osu.Game/Screens/Play/SkipOverlay.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 5418a6c416..923084c9e7 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -35,8 +35,7 @@ namespace osu.Game.Screens.Play private double displayTime; public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; - - protected override bool BlockPassThroughMouse => fadeContainer.IsHovered; + protected override bool BlockPassThroughMouse => false; public SkipOverlay(double startTime) { @@ -276,7 +275,7 @@ namespace osu.Game.Screens.Play flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint); box.FadeColour(colourHover, 500, Easing.OutQuint); background.FadeTo(0.4f, 500, Easing.OutQuint); - return base.OnHover(state); + return true; } protected override void OnHoverLost(InputState state)