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Merge pull request #16647 from peppy/song-select-scroll-position-during-delete
Ensure beatmap carousel scroll position is maintained during deletion operations
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commit
d1158acb82
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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@ -40,6 +41,36 @@ namespace osu.Game.Tests.Visual.SongSelect
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this.rulesets = rulesets;
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}
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[Test]
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public void TestScrollPositionMaintainedOnAdd()
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{
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loadBeatmaps(count: 1, randomDifficulties: false);
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for (int i = 0; i < 10; i++)
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{
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AddRepeatStep("Add some sets", () => carousel.UpdateBeatmapSet(TestResources.CreateTestBeatmapSetInfo()), 4);
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checkSelectionIsCentered();
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}
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}
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[Test]
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public void TestScrollPositionMaintainedOnDelete()
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{
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loadBeatmaps(count: 50, randomDifficulties: false);
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for (int i = 0; i < 10; i++)
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{
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AddRepeatStep("Remove some sets", () =>
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carousel.RemoveBeatmapSet(carousel.Items.Select(item => item.Item)
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.OfType<CarouselBeatmapSet>()
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.OrderBy(item => item.GetHashCode())
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.First(item => item.State.Value != CarouselItemState.Selected && item.Visible).BeatmapSet), 4);
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checkSelectionIsCentered();
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}
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}
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[Test]
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public void TestManyPanels()
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{
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@ -813,6 +844,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
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}
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private void checkSelectionIsCentered()
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{
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AddAssert("Selected panel is centered", () =>
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{
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return Precision.AlmostEquals(
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carousel.ScreenSpaceDrawQuad.Centre,
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carousel.Items
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.First(i => i.Item.State.Value == CarouselItemState.Selected)
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.ScreenSpaceDrawQuad.Centre, 100);
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});
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}
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private void checkNoSelection() => AddAssert("Selection is null", () => currentSelection == null);
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private void nextRandom() =>
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@ -286,6 +286,9 @@ namespace osu.Game.Screens.Select
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root.RemoveChild(existingSet);
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itemsCache.Invalidate();
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if (!Scroll.UserScrolling)
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ScrollToSelected(true);
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});
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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@ -311,13 +314,10 @@ namespace osu.Game.Screens.Select
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itemsCache.Invalidate();
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Schedule(() =>
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{
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if (!Scroll.UserScrolling)
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ScrollToSelected(true);
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if (!Scroll.UserScrolling)
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ScrollToSelected(true);
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BeatmapSetsChanged?.Invoke();
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});
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BeatmapSetsChanged?.Invoke();
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});
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/// <summary>
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