mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into dho-apply
This commit is contained in:
commit
d0eaf629af
@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
if (Column == null)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
||||
HitObject.Column = Column.Index;
|
||||
|
||||
BeginPlacement();
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -65,24 +65,27 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
float delta = moveEvent.InstantDelta.Y;
|
||||
|
||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
delta -= moveEvent.Blueprint.HitObject.Parent.DrawHeight;
|
||||
|
||||
foreach (var b in SelectedBlueprints)
|
||||
{
|
||||
var hitObject = b.HitObject;
|
||||
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
|
||||
// without the position having been updated by the parenting ScrollingHitObjectContainer
|
||||
hitObject.Y += moveEvent.InstantDelta.Y;
|
||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||
hitObject.Y += delta;
|
||||
|
||||
float targetPosition;
|
||||
float targetPosition = hitObject.Position.Y;
|
||||
|
||||
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
||||
// so we need to flip the vertical coordinate in the hitobject container's space
|
||||
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -hitObject.Position.Y;
|
||||
else
|
||||
targetPosition = hitObject.Position.Y;
|
||||
targetPosition = -targetPosition;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
|
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
210
osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,210 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneOsuDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
beatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
[TestCase(4)]
|
||||
[TestCase(6)]
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[TestCase(100, 100)]
|
||||
[TestCase(200, 100)]
|
||||
public void TestBeatLength(float beatLength, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSliderMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorInCentre()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorBeforeMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorAfterMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||
assertSnappedDistance((float)beat_length * 2);
|
||||
}
|
||||
|
||||
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
||||
{
|
||||
Vector2 snappedPosition = grid.GetSnapPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position));
|
||||
float distance = Vector2.Distance(snappedPosition, grid_position);
|
||||
|
||||
return Precision.AlmostEquals(expectedDistance, distance);
|
||||
});
|
||||
|
||||
private void createGrid()
|
||||
{
|
||||
AddStep("create grid", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnapPosition(grid.ToLocalSpace(v)) }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private class SnappingCursorContainer : CompositeDrawable
|
||||
{
|
||||
public Func<Vector2, Vector2> GetSnapPosition;
|
||||
|
||||
private readonly Drawable cursor;
|
||||
|
||||
public SnappingCursorContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = cursor = new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(50),
|
||||
Colour = Color4.Red
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
|
||||
updatePosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
|
||||
{
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestOsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
return true;
|
||||
}
|
||||
|
@ -104,8 +104,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement();
|
||||
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
setState(PlacementState.Body);
|
||||
}
|
||||
|
||||
|
@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
}
|
||||
else
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
|
||||
isPlacingEnd = true;
|
||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||
|
||||
|
28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
28
osu.Game.Rulesets.Osu/Edit/OsuDistanceSnapGrid.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||
{
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||
: base(hitObject, hitObject.StackedEndPosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(time);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(time);
|
||||
|
||||
double scoringDistance = OsuHitObject.BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
return (float)(scoringDistance / timingPoint.BeatLength);
|
||||
}
|
||||
}
|
||||
}
|
@ -14,8 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The radius of hit objects (ie. the radius of a <see cref="HitCircle"/>).
|
||||
/// </summary>
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second (ie. the speed slider balls move through their track).
|
||||
/// </summary>
|
||||
internal const float BASE_SCORING_DISTANCE = 100;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
|
@ -19,11 +19,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class Slider : OsuHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
@ -123,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
|
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectAccentColour : OsuTestScene
|
||||
{
|
||||
private Container skinContainer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexBeforeLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("set combo and add hitobject", () =>
|
||||
{
|
||||
hitObject = new TestDrawableHitObject();
|
||||
hitObject.HitObject.ComboIndex = 1;
|
||||
|
||||
skinContainer.Add(hitObject);
|
||||
});
|
||||
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexDuringLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("add hitobject and set combo", () =>
|
||||
{
|
||||
skinContainer.Add(hitObject = new TestDrawableHitObject());
|
||||
hitObject.HitObject.ComboIndex = 1;
|
||||
});
|
||||
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeComboIndexAfterLoad()
|
||||
{
|
||||
TestDrawableHitObject hitObject = null;
|
||||
|
||||
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
|
||||
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
|
||||
|
||||
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
|
||||
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||
}
|
||||
|
||||
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
|
||||
{
|
||||
public TestDrawableHitObject()
|
||||
: base(new TestHitObjectWithCombo())
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
|
||||
{
|
||||
public bool NewCombo { get; } = false;
|
||||
public int ComboOffset { get; } = 0;
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : ISkin
|
||||
{
|
||||
public readonly List<Color4> ComboColours = new List<Color4>
|
||||
{
|
||||
Color4.Red,
|
||||
Color4.Green
|
||||
};
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GlobalSkinConfiguration global:
|
||||
switch (global)
|
||||
{
|
||||
case GlobalSkinConfiguration.ComboColours:
|
||||
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs
Normal file
48
osu.Game.Tests/NonVisual/BeatmapSetInfoEqualityTest.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapSetInfoEqualityTest
|
||||
{
|
||||
[Test]
|
||||
public void TestOnlineWithOnline()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
|
||||
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 123 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDatabasedWithDatabased()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { ID = 123 };
|
||||
var otherInfo = new BeatmapSetInfo { ID = 123 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDatabasedWithOnline()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { ID = 123, OnlineBeatmapSetID = 12 };
|
||||
var otherInfo = new BeatmapSetInfo { OnlineBeatmapSetID = 12 };
|
||||
|
||||
Assert.AreEqual(ourInfo, otherInfo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckNullID()
|
||||
{
|
||||
var ourInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Loved };
|
||||
var otherInfo = new BeatmapSetInfo { Status = BeatmapSetOnlineStatus.Approved };
|
||||
|
||||
Assert.AreNotEqual(ourInfo, otherInfo);
|
||||
}
|
||||
}
|
||||
}
|
@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
|
||||
private class DummySongSelect : PlaySongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground()
|
||||
|
@ -19,7 +19,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestSceneBeatSnapGrid : EditorClockTestScene
|
||||
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
@ -27,9 +27,9 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestBeatSnapGrid grid;
|
||||
private TestDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneBeatSnapGrid()
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestBeatSnapGrid> func = null, string description = null)
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
@ -123,20 +123,20 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestBeatSnapGrid(new HitObject(), grid_position)
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBeatSnapGrid : BeatSnapGrid
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
public new float Velocity = 1;
|
||||
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestBeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
@ -349,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -63,6 +63,21 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool Protected { get; set; }
|
||||
|
||||
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
|
||||
public bool Equals(BeatmapSetInfo other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
if (ID != 0 && other.ID != 0)
|
||||
return ID == other.ID;
|
||||
|
||||
if (OnlineBeatmapSetID.HasValue && other.OnlineBeatmapSetID.HasValue)
|
||||
return OnlineBeatmapSetID == other.OnlineBeatmapSetID;
|
||||
|
||||
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))
|
||||
return Hash == other.Hash;
|
||||
|
||||
return ReferenceEquals(this, other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -298,6 +298,12 @@ namespace osu.Game
|
||||
|
||||
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
RulesetStore?.Dispose();
|
||||
}
|
||||
|
||||
private class OsuUserInputManager : UserInputManager
|
||||
{
|
||||
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
multiAccountExplanationText.AddText("? osu! has a policy of ");
|
||||
multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
|
||||
multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
|
||||
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
|
||||
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
|
||||
multiAccountExplanationText.AddText(".");
|
||||
|
||||
furtherAssistance.AddText("Need further assistance? Contact us via our ");
|
||||
|
@ -57,7 +57,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
|
||||
{
|
||||
Clock = framedClock
|
||||
Clock = framedClock,
|
||||
ProcessCustomClock = false
|
||||
};
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -91,8 +91,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has started.
|
||||
/// </summary>
|
||||
protected void BeginPlacement()
|
||||
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
|
||||
protected void BeginPlacement(double? startTime = null)
|
||||
{
|
||||
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
PlacementBegun = true;
|
||||
}
|
||||
|
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
|
||||
}
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
|
@ -11,28 +11,22 @@ using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: All of this needs to be moved to a RulesetStore.
|
||||
/// </summary>
|
||||
public class RulesetStore : DatabaseBackedStore
|
||||
public class RulesetStore : DatabaseBackedStore, IDisposable
|
||||
{
|
||||
private static readonly Dictionary<Assembly, Type> loaded_assemblies = new Dictionary<Assembly, Type>();
|
||||
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
||||
|
||||
static RulesetStore()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
|
||||
|
||||
// On android in release configuration assemblies are loaded from the apk directly into memory.
|
||||
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
|
||||
loadFromAppDomain();
|
||||
|
||||
loadFromDisk();
|
||||
}
|
||||
private readonly Dictionary<Assembly, Type> loadedAssemblies = new Dictionary<Assembly, Type>();
|
||||
|
||||
public RulesetStore(IDatabaseContextFactory factory)
|
||||
: base(factory)
|
||||
{
|
||||
// On android in release configuration assemblies are loaded from the apk directly into memory.
|
||||
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
|
||||
loadFromAppDomain();
|
||||
loadFromDisk();
|
||||
addMissingRulesets();
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetAssembly;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -54,9 +48,7 @@ namespace osu.Game.Rulesets
|
||||
/// </summary>
|
||||
public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
|
||||
|
||||
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
||||
|
||||
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
||||
private Assembly resolveRulesetAssembly(object sender, ResolveEventArgs args) => loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
||||
|
||||
private void addMissingRulesets()
|
||||
{
|
||||
@ -64,7 +56,7 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
var context = usage.Context;
|
||||
|
||||
var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
|
||||
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
|
||||
|
||||
//add all legacy modes in correct order
|
||||
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
|
||||
@ -113,7 +105,7 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadFromAppDomain()
|
||||
private void loadFromAppDomain()
|
||||
{
|
||||
foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
@ -126,7 +118,7 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadFromDisk()
|
||||
private void loadFromDisk()
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -141,11 +133,11 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadRulesetFromFile(string file)
|
||||
private void loadRulesetFromFile(string file)
|
||||
{
|
||||
var filename = Path.GetFileNameWithoutExtension(file);
|
||||
|
||||
if (loaded_assemblies.Values.Any(t => t.Namespace == filename))
|
||||
if (loadedAssemblies.Values.Any(t => t.Namespace == filename))
|
||||
return;
|
||||
|
||||
try
|
||||
@ -158,19 +150,30 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
}
|
||||
|
||||
private static void addRuleset(Assembly assembly)
|
||||
private void addRuleset(Assembly assembly)
|
||||
{
|
||||
if (loaded_assemblies.ContainsKey(assembly))
|
||||
if (loadedAssemblies.ContainsKey(assembly))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
||||
loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Failed to add ruleset {assembly}");
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetAssembly;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
{
|
||||
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
|
||||
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
|
||||
float maxDistance = new Vector2(dx, dy).Length;
|
||||
|
||||
int requiredCircles = (int)(maxDistance / DistanceSpacing);
|
||||
|
||||
for (int i = 0; i < requiredCircles; i++)
|
||||
{
|
||||
float radius = (i + 1) * DistanceSpacing * 2;
|
||||
|
||||
AddInternal(new CircularProgress
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Current = { Value = 1 },
|
||||
Size = new Vector2(radius),
|
||||
InnerRadius = 4 * 1f / radius,
|
||||
Colour = GetColourForBeatIndex(i)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 position)
|
||||
{
|
||||
Vector2 direction = position - CentrePosition;
|
||||
|
||||
if (direction == Vector2.Zero)
|
||||
direction = new Vector2(0.001f, 0.001f);
|
||||
|
||||
float distance = direction.Length;
|
||||
|
||||
float radius = DistanceSpacing;
|
||||
int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
return CentrePosition + normalisedDirection * radialCount * radius;
|
||||
}
|
||||
}
|
||||
}
|
@ -15,7 +15,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class BeatSnapGrid : CompositeDrawable
|
||||
/// <summary>
|
||||
/// A grid which takes user input and returns a quantized ("snapped") position and time.
|
||||
/// </summary>
|
||||
public abstract class DistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The velocity of the beatmap at the point of placement in pixels per millisecond.
|
||||
@ -48,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private double startTime;
|
||||
private double beatLength;
|
||||
|
||||
protected BeatSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
protected DistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.CentrePosition = centrePosition;
|
||||
@ -114,14 +117,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Snaps a position to this grid.
|
||||
/// </summary>
|
||||
/// <param name="position">The original position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
|
||||
/// <returns>The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</returns>
|
||||
/// <param name="position">The original position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</returns>
|
||||
public abstract Vector2 GetSnapPosition(Vector2 position);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the time at a snapped position.
|
||||
/// </summary>
|
||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="BeatSnapGrid"/>.</param>
|
||||
/// <param name="position">The snapped position in coordinate space local to this <see cref="DistanceSnapGrid"/>.</param>
|
||||
/// <returns>The time at the snapped position.</returns>
|
||||
public double GetSnapTime(Vector2 position) => startTime + (position - CentrePosition).Length / Velocity;
|
||||
|
@ -173,6 +173,12 @@ namespace osu.Game.Screens.Edit
|
||||
bottomBackground.Colour = colours.Gray2;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
clock.ProcessFrame();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
|
Loading…
Reference in New Issue
Block a user