From d0df9e8051f7580b94e888079557d6cf62018b40 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 4 May 2022 18:56:27 +0300 Subject: [PATCH] Inline `CheckCompatibleSet` method to avoid ugly boolean flag --- osu.Game/Utils/ModUtils.cs | 31 ++++++++++++++++++++----------- 1 file changed, 20 insertions(+), 11 deletions(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index c18125054a..40db981ef0 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -112,7 +112,16 @@ namespace osu.Game.Utils /// Invalid mods, if any were found. Will be null if all mods were valid. /// Whether the input mods were all valid. If false, will contain all invalid entries. public static bool CheckValidForGameplay(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods) - => checkValid(mods, m => m.Type != ModType.System && m.HasImplementation && !(m is MultiMod), out invalidMods, true); + { + mods = mods.ToArray(); + + // exclude multi mods from compatibility checks. + // the loop below automatically marks all multi mods as not valid for gameplay anyway. + if (!CheckCompatibleSet(mods.Where(m => !(m is MultiMod)), out invalidMods)) + return false; + + return checkValid(mods, m => m.Type != ModType.System && m.HasImplementation && !(m is MultiMod), out invalidMods); + } /// /// Checks that all s in a combination are valid as "required mods" in a multiplayer match session. @@ -121,7 +130,14 @@ namespace osu.Game.Utils /// Invalid mods, if any were found. Will be null if all mods were valid. /// Whether the input mods were all valid. If false, will contain all invalid entries. public static bool CheckValidRequiredModsForMultiplayer(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods) - => checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerGlobal), out invalidMods, true); + { + mods = mods.ToArray(); + + if (!CheckCompatibleSet(mods, out invalidMods)) + return false; + + return checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerGlobal), out invalidMods); + } /// /// Checks that all s in a combination are valid as "free mods" in a multiplayer match session. @@ -130,20 +146,13 @@ namespace osu.Game.Utils /// Invalid mods, if any were found. Will be null if all mods were valid. /// Whether the input mods were all valid. If false, will contain all invalid entries. public static bool CheckValidFreeModsForMultiplayer(IEnumerable mods, [NotNullWhen(false)] out List? invalidMods) - => checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerLocal), out invalidMods, false); + => checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerLocal), out invalidMods); - private static bool checkValid(IEnumerable mods, Predicate valid, [NotNullWhen(false)] out List? invalidMods, bool checkCompatibility) + private static bool checkValid(IEnumerable mods, Predicate valid, [NotNullWhen(false)] out List? invalidMods) { mods = mods.ToArray(); invalidMods = null; - if (checkCompatibility) - { - // exclude multi mods from compatibility checks. - // the loop below automatically marks all multi mods as not valid for gameplay anyway. - CheckCompatibleSet(mods.Where(m => !(m is MultiMod)), out invalidMods); - } - foreach (var mod in mods) { if (!valid(mod))