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Update Ruleset.cs
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@ -391,10 +391,10 @@ namespace osu.Game.Rulesets
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public virtual DifficultySection? CreateEditorDifficultySection() => null;
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/// <summary>
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/// Changes difficulty after they're adjusted according to rate.
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/// Changes <see cref="BeatmapDifficulty"/> after they're adjusted according to rate.
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/// Doesn't change any attributes by default.
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/// </summary>
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/// <param name="baseDifficulty">Difficulty attributes that will be changed</param>
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/// <param name="baseDifficulty">>The <see cref="IBeatmapDifficultyInfo"/> that will be adjusted.</param>
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/// <param name="rate">Rate of the gameplay. For example 1.5 for DT.</param>
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/// <returns>Copy of difficulty info with values changed according to rate and ruleset-specific behaviour.</returns>
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public virtual BeatmapDifficulty GetRateAdjustedDifficulty(IBeatmapDifficultyInfo baseDifficulty, double rate) => new BeatmapDifficulty(baseDifficulty);
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