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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Merge branch 'master' into first-run-header

This commit is contained in:
Dean Herbert 2022-04-27 19:26:02 +09:00
commit d0ccd6f895
14 changed files with 396 additions and 144 deletions

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
private const double individual_decay_base = 0.125;
private const double overall_decay_base = 0.30;
private const double release_threshold = 24;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 1;
@ -37,31 +38,43 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
var maniaCurrent = (ManiaDifficultyHitObject)current;
double endTime = maniaCurrent.EndTime;
int column = maniaCurrent.BaseObject.Column;
double closestEndTime = Math.Abs(endTime - maniaCurrent.LastObject.StartTime); // Lowest value we can assume with the current information
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
bool isOverlapping = false;
// Fill up the holdEndTimes array
for (int i = 0; i < holdEndTimes.Length; ++i)
{
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
holdAddition = 1.0;
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1))
holdAddition = 0;
// The current note is overlapped if a previous note or end is overlapping the current note body
isOverlapping |= Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1);
// We give a slight bonus to everything if something is held meanwhile
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
holdFactor = 1.25;
closestEndTime = Math.Min(closestEndTime, Math.Abs(endTime - holdEndTimes[i]));
// Decay individual strains
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
}
holdEndTimes[column] = endTime;
// The hold addition is given if there was an overlap, however it is only valid if there are no other note with a similar ending.
// Releasing multiple notes is just as easy as releasing 1. Nerfs the hold addition by half if the closest release is release_threshold away.
// holdAddition
// ^
// 1.0 + - - - - - -+-----------
// | /
// 0.5 + - - - - -/ Sigmoid Curve
// | /|
// 0.0 +--------+-+---------------> Release Difference / ms
// release_threshold
if (isOverlapping)
holdAddition = 1 / (1 + Math.Exp(0.5 * (release_threshold - closestEndTime)));
// Increase individual strain in own column
individualStrains[column] += 2.0 * holdFactor;
individualStrain = individualStrains[column];

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@ -9,6 +9,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSuddenDeath : ModSuddenDeath
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
typeof(OsuModAutopilot),
typeof(OsuModTarget),
}).ToArray();
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSuddenDeath) };
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
public Bindable<int?> Seed { get; } = new Bindable<int?>

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@ -160,6 +160,40 @@ namespace osu.Game.Tests.Gameplay
assertHealthNotEqualTo(1);
}
[Test]
public void TestFailConditions()
{
var beatmap = createBeatmap(0, 1000);
createProcessor(beatmap);
AddStep("setup fail conditions", () => processor.FailConditions += ((_, result) => result.Type == HitResult.Miss));
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddAssert("not failed", () => !processor.HasFailed);
AddStep("apply miss hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Miss }));
AddAssert("failed", () => processor.HasFailed);
}
[TestCase(HitResult.Miss)]
[TestCase(HitResult.Meh)]
public void TestMultipleFailConditions(HitResult resultApplied)
{
var beatmap = createBeatmap(0, 1000);
createProcessor(beatmap);
AddStep("setup multiple fail conditions", () =>
{
processor.FailConditions += ((_, result) => result.Type == HitResult.Miss);
processor.FailConditions += ((_, result) => result.Type == HitResult.Meh);
});
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddAssert("not failed", () => !processor.HasFailed);
AddStep($"apply {resultApplied.ToString().ToLower()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
AddAssert("failed", () => processor.HasFailed);
}
[Test]
public void TestBonusObjectsExcludedFromDrain()
{

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@ -11,11 +11,62 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneShearedToggleButton : OsuManualInputManagerTestScene
public class TestSceneShearedButtons : OsuManualInputManagerTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[TestCase(false)]
[TestCase(true)]
public void TestShearedButton(bool bigButton)
{
ShearedButton button = null;
bool actionFired = false;
AddStep("create button", () =>
{
actionFired = false;
if (bigButton)
{
Child = button = new ShearedButton(400)
{
LighterColour = Colour4.FromHex("#FFFFFF"),
DarkerColour = Colour4.FromHex("#FFCC22"),
TextColour = Colour4.Black,
TextSize = 36,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Let's GO!",
Height = 80,
Action = () => actionFired = true,
};
}
else
{
Child = button = new ShearedButton(200)
{
LighterColour = Colour4.FromHex("#FF86DD"),
DarkerColour = Colour4.FromHex("#DE31AE"),
TextColour = Colour4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Press me",
Height = 80,
Action = () => actionFired = true,
};
}
});
AddStep("set disabled", () => button.Enabled.Value = false);
AddStep("press button", () => button.TriggerClick());
AddAssert("action not fired", () => !actionFired);
AddStep("set enabled", () => button.Enabled.Value = true);
AddStep("press button", () => button.TriggerClick());
AddAssert("action fired", () => actionFired);
}
[Test]
public void TestShearedToggleButton()
{

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@ -108,7 +108,7 @@ namespace osu.Game.Graphics.UserInterface
if (Enabled.Value)
{
Debug.Assert(backgroundColour != null);
Background.FlashColour(backgroundColour.Value, 200);
Background.FlashColour(backgroundColour.Value.Lighten(0.4f), 200);
}
return base.OnClick(e);

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@ -0,0 +1,197 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class ShearedButton : OsuClickableContainer
{
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
public float TextSize
{
get => text.Font.Size;
set => text.Font = OsuFont.TorusAlternate.With(size: value);
}
public Colour4 DarkerColour
{
set
{
darkerColour = value;
Scheduler.AddOnce(updateState);
}
}
public Colour4 LighterColour
{
set
{
lighterColour = value;
Scheduler.AddOnce(updateState);
}
}
public Colour4 TextColour
{
set
{
textColour = value;
Scheduler.AddOnce(updateState);
}
}
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
private readonly Box background;
private readonly OsuSpriteText text;
private const float shear = 0.2f;
private Colour4? darkerColour;
private Colour4? lighterColour;
private Colour4? textColour;
private readonly Box flashLayer;
/// <summary>
/// Creates a new <see cref="ShearedToggleButton"/>
/// </summary>
/// <param name="width">
/// The width of the button.
/// <list type="bullet">
/// <item>If a non-<see langword="null"/> value is provided, this button will have a fixed width equal to the provided value.</item>
/// <item>If a <see langword="null"/> value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text.</item>
/// </list>
/// </param>
public ShearedButton(float? width = null)
{
Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 };
Content.CornerRadius = 7;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.BorderThickness = 2;
Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White.Opacity(0.9f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
};
if (width != null)
{
Width = width.Value;
}
else
{
AutoSizeAxes = Axes.X;
text.Margin = new MarginPadding { Horizontal = 15 };
}
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => Scheduler.AddOnce(updateState));
updateState();
FinishTransforms(true);
}
protected override bool OnClick(ClickEvent e)
{
if (Enabled.Value)
flashLayer.FadeOutFromOne(800, Easing.OutQuint);
return base.OnClick(e);
}
protected override bool OnHover(HoverEvent e)
{
Scheduler.AddOnce(updateState);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
Scheduler.AddOnce(updateState);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.8f, 2000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
private void updateState()
{
var colourDark = darkerColour ?? ColourProvider.Background3;
var colourLight = lighterColour ?? ColourProvider.Background1;
var colourText = textColour ?? ColourProvider.Content1;
if (!Enabled.Value)
{
colourDark = colourDark.Darken(0.3f);
colourLight = colourLight.Darken(0.3f);
}
else if (IsHovered)
{
colourDark = colourDark.Lighten(0.2f);
colourLight = colourLight.Lighten(0.2f);
}
background.FadeColour(colourDark, 150, Easing.OutQuint);
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
if (!Enabled.Value)
colourText = colourText.Opacity(0.6f);
text.FadeColour(colourText, 150, Easing.OutQuint);
}
}
}

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@ -8,39 +8,18 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class ShearedToggleButton : OsuClickableContainer
public class ShearedToggleButton : ShearedButton
{
public BindableBool Active { get; } = new BindableBool();
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
private readonly Box background;
private readonly OsuSpriteText text;
private Sample? sampleOff;
private Sample? sampleOn;
private const float shear = 0.2f;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
/// <summary>
/// Whether this button is currently toggled to an active state.
/// </summary>
public BindableBool Active { get; } = new BindableBool();
/// <summary>
/// Creates a new <see cref="ShearedToggleButton"/>
@ -53,40 +32,8 @@ namespace osu.Game.Graphics.UserInterface
/// </list>
/// </param>
public ShearedToggleButton(float? width = null)
: base(width)
{
Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 };
Content.CornerRadius = 7;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.BorderThickness = 2;
Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
}
};
if (width != null)
{
Width = width.Value;
}
else
{
AutoSizeAxes = Axes.X;
text.Margin = new MarginPadding { Horizontal = 15 };
}
}
[BackgroundDependencyLoader]
@ -100,70 +47,22 @@ namespace osu.Game.Graphics.UserInterface
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindDisabledChanged(disabled => Action = disabled ? (Action?)null : Active.Toggle, true);
Active.BindValueChanged(_ =>
{
updateState();
updateActiveState();
playSample();
});
Active.BindDisabledChanged(disabled =>
{
updateState();
Action = disabled ? (Action?)null : Active.Toggle;
}, true);
FinishTransforms(true);
updateActiveState();
base.LoadComplete();
}
protected override bool OnHover(HoverEvent e)
private void updateActiveState()
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.8f, 2000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
private void updateState()
{
var darkerColour = Active.Value ? colourProvider.Highlight1 : colourProvider.Background3;
var lighterColour = Active.Value ? colourProvider.Colour0 : colourProvider.Background1;
if (Active.Disabled)
{
darkerColour = darkerColour.Darken(0.3f);
lighterColour = lighterColour.Darken(0.3f);
}
else if (IsHovered)
{
darkerColour = darkerColour.Lighten(0.3f);
lighterColour = lighterColour.Lighten(0.3f);
}
background.FadeColour(darkerColour, 150, Easing.OutQuint);
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(darkerColour, lighterColour), 150, Easing.OutQuint);
var textColour = Active.Value ? colourProvider.Background6 : colourProvider.Content1;
if (Active.Disabled)
textColour = textColour.Opacity(0.6f);
text.FadeColour(textColour, 150, Easing.OutQuint);
DarkerColour = Active.Value ? ColourProvider.Highlight1 : ColourProvider.Background3;
LighterColour = Active.Value ? ColourProvider.Colour0 : ColourProvider.Background1;
TextColour = Active.Value ? ColourProvider.Background6 : ColourProvider.Content1;
}
private void playSample()

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@ -14,6 +14,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
/// <summary>
/// "Next"
/// </summary>
public static LocalisableString Next => new TranslatableString(getKey(@"next"), @"Next");
/// <summary>
/// "Finish"
/// </summary>

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@ -48,11 +48,6 @@ osu! is a very configurable game, and diving straight into the settings can some
/// </summary>
public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface can be adjusted to your liking.");
/// <summary>
/// "Next ({0})"
/// </summary>
public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -133,7 +134,7 @@ namespace osu.Game.Overlays
{
BackButton = new DangerousTriangleButton
{
Width = 200,
Width = 300,
Text = CommonStrings.Back,
Action = showPreviousStep,
Enabled = { Value = false },
@ -304,11 +305,24 @@ namespace osu.Game.Overlays
BackButton.Enabled.Value = currentStepIndex > 0;
NextButton.Enabled.Value = currentStepIndex != null;
if (currentStepIndex != null)
if (currentStepIndex == null)
return;
bool isFirstStep = currentStepIndex == 0;
bool isLastStep = currentStepIndex == steps.Length - 1;
if (isFirstStep)
{
NextButton.Text = currentStepIndex + 1 < steps.Length
? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].GetLocalisableDescription())
: CommonStrings.Finish;
BackButton.Text = CommonStrings.Back;
NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
}
else
{
BackButton.Text = new TranslatableString(@"_", @"{0} ({1})", CommonStrings.Back, steps[currentStepIndex.Value - 1].GetLocalisableDescription());
NextButton.Text = isLastStep
? CommonStrings.Finish
: new TranslatableString(@"_", @"{0} ({1})", CommonStrings.Next, steps[currentStepIndex.Value + 1].GetLocalisableDescription());
}
}
}

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@ -20,6 +20,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private SettingsSlider<float> deadzoneSlider;
private Bindable<float> handlerDeadzone;
private Bindable<float> localDeadzone;
public JoystickSettings(JoystickHandler joystickHandler)
{
this.joystickHandler = joystickHandler;
@ -28,6 +32,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
[BackgroundDependencyLoader]
private void load()
{
// use local bindable to avoid changing enabled state of game host's bindable.
handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy();
localDeadzone = handlerDeadzone.GetUnboundCopy();
Children = new Drawable[]
{
new SettingsCheckbox
@ -40,7 +48,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
LabelText = JoystickSettingsStrings.DeadzoneThreshold,
KeyboardStep = 0.01f,
DisplayAsPercentage = true,
Current = joystickHandler.DeadzoneThreshold,
Current = localDeadzone,
},
};
}
@ -51,6 +59,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input
enabled.BindTo(joystickHandler.Enabled);
enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true);
handlerDeadzone.BindValueChanged(val =>
{
bool disabled = localDeadzone.Disabled;
localDeadzone.Disabled = false;
localDeadzone.Value = val.NewValue;
localDeadzone.Disabled = disabled;
}, true);
localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue);
}
}
}

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@ -43,11 +43,11 @@ namespace osu.Game.Rulesets.Scoring
Health.Value += GetHealthIncreaseFor(result);
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
return;
if (Failed?.Invoke() != false)
HasFailed = true;
if (meetsAnyFailCondition(result))
{
if (Failed?.Invoke() != false)
HasFailed = true;
}
}
protected override void RevertResultInternal(JudgementResult result)
@ -69,6 +69,28 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
/// <summary>
/// Whether the current state of <see cref="HealthProcessor"/> or the provided <paramref name="result"/> meets any fail condition.
/// </summary>
/// <param name="result">The judgement result.</param>
private bool meetsAnyFailCondition(JudgementResult result)
{
if (DefaultFailCondition)
return true;
if (FailConditions != null)
{
foreach (var condition in FailConditions.GetInvocationList())
{
bool conditionResult = (bool)condition.Method.Invoke(condition.Target, new object[] { this, result });
if (conditionResult)
return true;
}
}
return false;
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);

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@ -43,8 +43,7 @@ namespace osu.Game.Screens.Play.Break
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageBreakInfoLine(BeatmapsetsStrings.ShowStatsAccuracy),
AccuracyDisplay = new PercentageBreakInfoLine(BeatmapsetsStrings.ShowScoreboardHeadersAccuracy),
// See https://github.com/ppy/osu/discussions/15185
// RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),