mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:02:55 +08:00
Add flow for changing set of valid divisors between presets
This commit is contained in:
parent
36137e0619
commit
d0c01afc2e
@ -20,8 +20,8 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
private BeatDivisorControl beatDivisorControl;
|
private BeatDivisorControl beatDivisorControl;
|
||||||
private BindableBeatDivisor bindableBeatDivisor;
|
private BindableBeatDivisor bindableBeatDivisor;
|
||||||
|
|
||||||
private SliderBar<int> tickSliderBar;
|
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
|
||||||
private EquilateralTriangle tickMarkerHead;
|
private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp() => Schedule(() =>
|
public void SetUp() => Schedule(() =>
|
||||||
@ -32,9 +32,6 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(90, 90)
|
Size = new Vector2(90, 90)
|
||||||
};
|
};
|
||||||
|
|
||||||
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
|
|
||||||
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -164,7 +164,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
int closestDivisor = 0;
|
int closestDivisor = 0;
|
||||||
double closestTime = double.MaxValue;
|
double closestTime = double.MaxValue;
|
||||||
|
|
||||||
foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
|
foreach (int divisor in BindableBeatDivisor.PREDEFINED_DIVISORS)
|
||||||
{
|
{
|
||||||
double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
|
double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
|
||||||
|
|
||||||
|
@ -1,46 +1,63 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit
|
namespace osu.Game.Screens.Edit
|
||||||
{
|
{
|
||||||
public class BindableBeatDivisor : BindableInt
|
public class BindableBeatDivisor : BindableInt
|
||||||
{
|
{
|
||||||
public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
|
public static readonly int[] PREDEFINED_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
|
||||||
|
|
||||||
|
public Bindable<BeatDivisorPresetCollection> ValidDivisors { get; } = new Bindable<BeatDivisorPresetCollection>(BeatDivisorPresetCollection.COMMON);
|
||||||
|
|
||||||
public BindableBeatDivisor(int value = 1)
|
public BindableBeatDivisor(int value = 1)
|
||||||
: base(value)
|
: base(value)
|
||||||
{
|
{
|
||||||
|
ValidDivisors.BindValueChanged(_ => updateBindableProperties(), true);
|
||||||
|
BindValueChanged(_ => ensureValidDivisor());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)];
|
private void updateBindableProperties()
|
||||||
|
|
||||||
public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)];
|
|
||||||
|
|
||||||
public override int Value
|
|
||||||
{
|
{
|
||||||
get => base.Value;
|
ensureValidDivisor();
|
||||||
set
|
|
||||||
{
|
|
||||||
if (!VALID_DIVISORS.Contains(value))
|
|
||||||
{
|
|
||||||
// If it doesn't match, value will be 0, but will be clamped to the valid range via DefaultMinValue
|
|
||||||
value = Array.FindLast(VALID_DIVISORS, d => d < value);
|
|
||||||
}
|
|
||||||
|
|
||||||
base.Value = value;
|
MinValue = ValidDivisors.Value.Presets.Min();
|
||||||
}
|
MaxValue = ValidDivisors.Value.Presets.Max();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ensureValidDivisor()
|
||||||
|
{
|
||||||
|
if (!ValidDivisors.Value.Presets.Contains(Value))
|
||||||
|
Value = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Next()
|
||||||
|
{
|
||||||
|
var presets = ValidDivisors.Value.Presets;
|
||||||
|
Value = presets.Cast<int?>().SkipWhile(preset => preset != Value).ElementAtOrDefault(1) ?? presets[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Previous()
|
||||||
|
{
|
||||||
|
var presets = ValidDivisors.Value.Presets;
|
||||||
|
Value = presets.Cast<int?>().TakeWhile(preset => preset != Value).LastOrDefault() ?? presets[^1];
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override int DefaultMinValue => VALID_DIVISORS.First();
|
|
||||||
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
|
|
||||||
protected override int DefaultPrecision => 1;
|
protected override int DefaultPrecision => 1;
|
||||||
|
|
||||||
|
public override void BindTo(Bindable<int> them)
|
||||||
|
{
|
||||||
|
base.BindTo(them);
|
||||||
|
|
||||||
|
if (them is BindableBeatDivisor otherBeatDivisor)
|
||||||
|
ValidDivisors.BindTo(otherBeatDivisor.ValidDivisors);
|
||||||
|
}
|
||||||
|
|
||||||
protected override Bindable<int> CreateInstance() => new BindableBeatDivisor();
|
protected override Bindable<int> CreateInstance() => new BindableBeatDivisor();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -92,7 +109,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
int beat = index % beatDivisor;
|
int beat = index % beatDivisor;
|
||||||
|
|
||||||
foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
|
foreach (int divisor in PREDEFINED_DIVISORS)
|
||||||
{
|
{
|
||||||
if ((beat * divisor) % beatDivisor == 0)
|
if ((beat * divisor) % beatDivisor == 0)
|
||||||
return divisor;
|
return divisor;
|
||||||
|
@ -27,7 +27,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
public class BeatDivisorControl : CompositeDrawable
|
public class BeatDivisorControl : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||||
private readonly Bindable<BeatDivisorType> divisorType = new Bindable<BeatDivisorType>();
|
|
||||||
|
|
||||||
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
|
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
|
||||||
{
|
{
|
||||||
@ -66,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Black
|
Colour = Color4.Black
|
||||||
},
|
},
|
||||||
new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
|
new TickSliderBar(beatDivisor)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
}
|
}
|
||||||
@ -156,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
Icon = FontAwesome.Solid.ChevronLeft,
|
Icon = FontAwesome.Solid.ChevronLeft,
|
||||||
Action = () => cycleDivisorType(-1)
|
Action = () => cycleDivisorType(-1)
|
||||||
},
|
},
|
||||||
new DivisorTypeText { BeatDivisorType = { BindTarget = divisorType } },
|
new DivisorTypeText { BeatDivisor = { BindTarget = beatDivisor } },
|
||||||
new ChevronButton
|
new ChevronButton
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.Solid.ChevronRight,
|
Icon = FontAwesome.Solid.ChevronRight,
|
||||||
@ -189,7 +188,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
private void cycleDivisorType(int direction)
|
private void cycleDivisorType(int direction)
|
||||||
{
|
{
|
||||||
Debug.Assert(Math.Abs(direction) == 1);
|
Debug.Assert(Math.Abs(direction) == 1);
|
||||||
divisorType.Value = (BeatDivisorType)(((int)divisorType.Value + direction) % (int)(BeatDivisorType.Last + 1));
|
int nextDivisorType = (int)beatDivisor.ValidDivisors.Value.Type + direction;
|
||||||
|
if (nextDivisorType > (int)BeatDivisorType.Last)
|
||||||
|
nextDivisorType = (int)BeatDivisorType.First;
|
||||||
|
else if (nextDivisorType < (int)BeatDivisorType.First)
|
||||||
|
nextDivisorType = (int)BeatDivisorType.Last;
|
||||||
|
|
||||||
|
switch ((BeatDivisorType)nextDivisorType)
|
||||||
|
{
|
||||||
|
case BeatDivisorType.Common:
|
||||||
|
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case BeatDivisorType.Triplets:
|
||||||
|
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case BeatDivisorType.Custom:
|
||||||
|
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(18); // todo
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DivisorText : SpriteText
|
private class DivisorText : SpriteText
|
||||||
@ -217,7 +235,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private class DivisorTypeText : OsuSpriteText
|
private class DivisorTypeText : OsuSpriteText
|
||||||
{
|
{
|
||||||
public Bindable<BeatDivisorType> BeatDivisorType { get; } = new Bindable<BeatDivisorType>();
|
public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
|
||||||
|
|
||||||
public DivisorTypeText()
|
public DivisorTypeText()
|
||||||
{
|
{
|
||||||
@ -230,7 +248,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
BeatDivisorType.BindValueChanged(val => Text = val.NewValue.Humanize(LetterCasing.LowerCase), true);
|
BeatDivisor.ValidDivisors.BindValueChanged(val => Text = val.NewValue.Type.Humanize(LetterCasing.LowerCase), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -265,20 +283,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private readonly BindableBeatDivisor beatDivisor;
|
private readonly BindableBeatDivisor beatDivisor;
|
||||||
private readonly int[] availableDivisors;
|
|
||||||
|
|
||||||
public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
|
public TickSliderBar(BindableBeatDivisor beatDivisor)
|
||||||
{
|
{
|
||||||
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
|
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
|
||||||
availableDivisors = divisors;
|
|
||||||
|
|
||||||
Padding = new MarginPadding { Horizontal = 5 };
|
Padding = new MarginPadding { Horizontal = 5 };
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override void LoadComplete()
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
foreach (int t in availableDivisors)
|
base.LoadComplete();
|
||||||
|
|
||||||
|
beatDivisor.ValidDivisors.BindValueChanged(_ => updateDivisors(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateDivisors()
|
||||||
|
{
|
||||||
|
ClearInternal();
|
||||||
|
CurrentNumber.ValueChanged -= moveMarker;
|
||||||
|
|
||||||
|
foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
|
||||||
{
|
{
|
||||||
AddInternal(new Tick
|
AddInternal(new Tick
|
||||||
{
|
{
|
||||||
@ -291,17 +316,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
AddInternal(marker = new Marker());
|
AddInternal(marker = new Marker());
|
||||||
|
CurrentNumber.ValueChanged += moveMarker;
|
||||||
|
CurrentNumber.TriggerChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
private void moveMarker(ValueChangedEvent<int> divisor)
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
|
||||||
|
marker.Flash();
|
||||||
CurrentNumber.BindValueChanged(div =>
|
|
||||||
{
|
|
||||||
marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
|
|
||||||
marker.Flash();
|
|
||||||
}, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateValue(float value)
|
protected override void UpdateValue(float value)
|
||||||
@ -362,11 +384,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
// copied from SliderBar so we can do custom spacing logic.
|
// copied from SliderBar so we can do custom spacing logic.
|
||||||
float xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
|
float xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
|
||||||
|
|
||||||
CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
|
CurrentNumber.Value = beatDivisor.ValidDivisors.Value.Presets.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
|
||||||
OnUserChange(Current.Value);
|
OnUserChange(Current.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
|
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
|
||||||
|
|
||||||
private class Tick : CompositeDrawable
|
private class Tick : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,41 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
|
{
|
||||||
|
public class BeatDivisorPresetCollection
|
||||||
|
{
|
||||||
|
public BeatDivisorType Type { get; }
|
||||||
|
public IReadOnlyList<int> Presets { get; }
|
||||||
|
|
||||||
|
private BeatDivisorPresetCollection(BeatDivisorType type, IEnumerable<int> presets)
|
||||||
|
{
|
||||||
|
Type = type;
|
||||||
|
Presets = presets.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static readonly BeatDivisorPresetCollection COMMON = new BeatDivisorPresetCollection(BeatDivisorType.Common, new[] { 1, 2, 4, 8, 16 });
|
||||||
|
|
||||||
|
public static readonly BeatDivisorPresetCollection TRIPLETS = new BeatDivisorPresetCollection(BeatDivisorType.Triplets, new[] { 1, 3, 6, 12 });
|
||||||
|
|
||||||
|
public static BeatDivisorPresetCollection Custom(int maxDivisor)
|
||||||
|
{
|
||||||
|
var presets = new List<int>();
|
||||||
|
|
||||||
|
for (int candidate = 1; candidate <= Math.Sqrt(maxDivisor); ++candidate)
|
||||||
|
{
|
||||||
|
if (maxDivisor % candidate != 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
presets.Add(candidate);
|
||||||
|
presets.Add(maxDivisor / candidate);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new BeatDivisorPresetCollection(BeatDivisorType.Custom, presets.Distinct().OrderBy(d => d));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
Custom,
|
Custom,
|
||||||
|
|
||||||
|
First = Common,
|
||||||
Last = Custom
|
Last = Custom
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private static readonly int highest_divisor = BindableBeatDivisor.VALID_DIVISORS.Last();
|
private static readonly int highest_divisor = BindableBeatDivisor.PREDEFINED_DIVISORS.Last();
|
||||||
|
|
||||||
public TimelineTickDisplay()
|
public TimelineTickDisplay()
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user