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Remove one more out-of-date comment

This commit is contained in:
Dean Herbert 2021-04-28 11:45:36 +09:00
parent bc455005a5
commit d0be8f9fb3

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@ -354,7 +354,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
break;
case SelectionState.Selected:
// if the editor is playing, we generally don't want to deselect objects even if outside the selection area.
if (AllowDeselection && !isValidForSelection())
blueprint.Deselect();
break;