mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
d089e47a56
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
5
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: osu!stable issues
|
||||
url: https://github.com/ppy/osu-stable-issues
|
||||
about: For issues regarding osu!stable (not osu!lazer), open them here.
|
@ -1,7 +0,0 @@
|
||||
---
|
||||
name: Missing for Live
|
||||
about: Features which are available in osu!stable but not yet in osu!lazer.
|
||||
---
|
||||
**Describe the missing feature:**
|
||||
|
||||
**Proposal designs of the feature:**
|
@ -62,6 +62,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1023.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1029.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private void load()
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
|
||||
controlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
|
@ -64,9 +64,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
editorBeatmap.ControlPointInfo.Clear();
|
||||
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
|
@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
||||
|
||||
|
@ -313,10 +313,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}, 25),
|
||||
}
|
||||
},
|
||||
ControlPointInfo =
|
||||
{
|
||||
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||
@ -324,6 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -30,17 +29,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
new Container
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 60,
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
Child = new Box()
|
||||
},
|
||||
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
AddStep("Reset height", () => changePlayfieldSize(6));
|
||||
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
|
||||
controlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
|
||||
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
Hit hit = new Hit();
|
||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
|
||||
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
Hit hit = new Hit();
|
||||
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
@ -19,12 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
IEnumerable<SampleControlPoint> samplePoints;
|
||||
if (controlPoints.SamplePoints.Count == 0)
|
||||
// Get the default sample point
|
||||
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
||||
else
|
||||
samplePoints = controlPoints.SamplePoints;
|
||||
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
|
||||
|
||||
foreach (var s in samplePoints)
|
||||
{
|
||||
|
@ -167,9 +167,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
var controlPoints = beatmap.ControlPointInfo;
|
||||
|
||||
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
|
||||
Assert.AreEqual(42, controlPoints.DifficultyPoints.Count);
|
||||
Assert.AreEqual(42, controlPoints.SamplePoints.Count);
|
||||
Assert.AreEqual(42, controlPoints.EffectPoints.Count);
|
||||
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
|
||||
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
|
||||
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
|
||||
|
||||
var timingPoint = controlPoints.TimingPointAt(0);
|
||||
Assert.AreEqual(956, timingPoint.Time);
|
||||
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
||||
|
||||
difficultyPoint = controlPoints.DifficultyPointAt(48428);
|
||||
Assert.AreEqual(48428, difficultyPoint.Time);
|
||||
Assert.AreEqual(0, difficultyPoint.Time);
|
||||
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
||||
|
||||
difficultyPoint = controlPoints.DifficultyPointAt(116999);
|
||||
@ -224,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
|
||||
effectPoint = controlPoints.EffectPointAt(119637);
|
||||
Assert.AreEqual(119637, effectPoint.Time);
|
||||
Assert.AreEqual(95901, effectPoint.Time);
|
||||
Assert.IsFalse(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
}
|
||||
@ -262,6 +262,21 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTimingPointResetsSpeedMultiplier()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("timingpoint-speedmultiplier-reset.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapColours()
|
||||
{
|
||||
@ -362,6 +377,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeControlPointDifficultyChange()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("controlpoint-difficulty-multiplier.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPointInfo = decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(5).SpeedMultiplier, Is.EqualTo(1));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(1000).SpeedMultiplier, Is.EqualTo(10));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1.8518518518518519d));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(3000).SpeedMultiplier, Is.EqualTo(0.5));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeControlPointCustomSampleBank()
|
||||
{
|
||||
|
@ -25,11 +25,10 @@ namespace osu.Game.Tests.Editor
|
||||
BeatDivisor.Value = 1;
|
||||
|
||||
composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = 1 });
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 1000 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
@ -47,8 +46,8 @@ namespace osu.Game.Tests.Editor
|
||||
{
|
||||
AddStep($"set multiplier = {multiplier}", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
assertSnapDistance(100 * multiplier);
|
||||
@ -76,8 +75,8 @@ namespace osu.Game.Tests.Editor
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertDurationToDistance(500, 200);
|
||||
@ -97,8 +96,8 @@ namespace osu.Game.Tests.Editor
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertDistanceToDuration(200, 500);
|
||||
@ -124,8 +123,8 @@ namespace osu.Game.Tests.Editor
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertSnappedDuration(50, 0);
|
||||
@ -155,8 +154,8 @@ namespace osu.Game.Tests.Editor
|
||||
|
||||
AddStep("set beat length = 500", () =>
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = 500 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
});
|
||||
|
||||
assertSnappedDistance(50, 0);
|
||||
|
227
osu.Game.Tests/NonVisual/ControlPointInfoTest.cs
Normal file
227
osu.Game.Tests/NonVisual/ControlPointInfoTest.cs
Normal file
@ -0,0 +1,227 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class ControlPointInfoTest
|
||||
{
|
||||
[Test]
|
||||
public void TestAdd()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new TimingControlPoint());
|
||||
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRedundantTiming()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
|
||||
cpi.Add(1000, new TimingControlPoint()); // is redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRedundantDifficulty()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new DifficultyControlPoint()); // is redundant
|
||||
cpi.Add(1000, new DifficultyControlPoint()); // is redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||
|
||||
cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRedundantSample()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new SampleControlPoint()); // is redundant
|
||||
cpi.Add(1000, new SampleControlPoint()); // is redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||
|
||||
cpi.Add(1000, new SampleControlPoint { SampleVolume = 50 }); // is not redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRedundantEffect()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new EffectControlPoint()); // is redundant
|
||||
cpi.Add(1000, new EffectControlPoint()); // is redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||
|
||||
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
var group2 = cpi.GroupAt(1000, true);
|
||||
|
||||
Assert.That(group, Is.EqualTo(group2));
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGroupAtLookupOnly()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(5000, true);
|
||||
Assert.That(group, Is.Not.Null);
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.GroupAt(1000), Is.Null);
|
||||
Assert.That(cpi.GroupAt(5000), Is.Not.Null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemoveGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
|
||||
cpi.RemoveGroup(group);
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddControlPointToGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
|
||||
// usually redundant, but adding to group forces it to be added
|
||||
group.Add(new DifficultyControlPoint());
|
||||
|
||||
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddDuplicateControlPointToGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
|
||||
group.Add(new DifficultyControlPoint());
|
||||
group.Add(new DifficultyControlPoint { SpeedMultiplier = 2 });
|
||||
|
||||
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.First().SpeedMultiplier, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveControlPointFromGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
|
||||
var difficultyPoint = new DifficultyControlPoint();
|
||||
|
||||
group.Add(difficultyPoint);
|
||||
group.Remove(difficultyPoint);
|
||||
|
||||
Assert.That(group.ControlPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOrdering()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new TimingControlPoint());
|
||||
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
|
||||
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
|
||||
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
|
||||
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
|
||||
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
|
||||
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
|
||||
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
|
||||
|
||||
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(8));
|
||||
|
||||
Assert.That(cpi.Groups, Is.Ordered.Ascending.By(nameof(ControlPointGroup.Time)));
|
||||
|
||||
Assert.That(cpi.AllControlPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
|
||||
Assert.That(cpi.TimingPoints, Is.Ordered.Ascending.By(nameof(ControlPoint.Time)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClear()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
cpi.Add(0, new TimingControlPoint());
|
||||
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
|
||||
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
|
||||
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
|
||||
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
|
||||
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
|
||||
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
|
||||
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
|
||||
|
||||
cpi.Clear();
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count, Is.EqualTo(0));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
osu file format v7
|
||||
|
||||
[TimingPoints]
|
||||
0,100,4,2,0,100,1,0
|
||||
12,500,4,2,0,100,1,0
|
||||
1000,-10,4,2,0,100,0,0
|
||||
2000,-54,4,2,0,100,0,0
|
||||
3000,-200,4,2,0,100,0,0
|
@ -0,0 +1,5 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
0,-200,4,1,0,100,0,0
|
||||
2000,100,1,1,0,100,1,0
|
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
var testBeatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = new ControlPointInfo
|
||||
{
|
||||
TimingPoints =
|
||||
{
|
||||
new TimingControlPoint { Time = 0, BeatLength = 200 },
|
||||
new TimingControlPoint { Time = 100, BeatLength = 400 },
|
||||
new TimingControlPoint { Time = 175, BeatLength = 800 },
|
||||
new TimingControlPoint { Time = 350, BeatLength = 200 },
|
||||
new TimingControlPoint { Time = 450, BeatLength = 100 },
|
||||
new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
|
||||
}
|
||||
},
|
||||
ControlPointInfo = new ControlPointInfo(),
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 0 },
|
||||
@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
}
|
||||
};
|
||||
|
||||
testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
|
||||
testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
|
||||
testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
|
||||
testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
|
||||
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
|
||||
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
|
||||
|
||||
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
|
||||
|
@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleSingleTimingPoint()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
|
||||
@ -61,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
|
||||
{
|
||||
var beatmap = createBeatmap(
|
||||
new TimingControlPoint { BeatLength = time_range / 2 },
|
||||
new TimingControlPoint { Time = 12000, BeatLength = time_range },
|
||||
new TimingControlPoint { Time = 100000, BeatLength = time_range });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
|
||||
@ -75,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
|
||||
{
|
||||
var beatmap = createBeatmap(
|
||||
new TimingControlPoint { BeatLength = time_range },
|
||||
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
|
||||
@ -97,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestNonRelativeScale()
|
||||
{
|
||||
var beatmap = createBeatmap(
|
||||
new TimingControlPoint { BeatLength = time_range },
|
||||
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
|
||||
|
||||
createTest(beatmap);
|
||||
|
||||
@ -119,7 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
@ -132,7 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
var beatmap = createBeatmap();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap);
|
||||
@ -154,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
|
||||
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
|
||||
/// </summary>
|
||||
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
|
||||
/// <returns>The <see cref="IBeatmap"/>.</returns>
|
||||
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
|
||||
private IBeatmap createBeatmap()
|
||||
{
|
||||
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
|
||||
|
||||
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
@ -20,6 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
State = { Value = Visibility.Visible }
|
||||
});
|
||||
|
||||
Add(container = new ExampleContainer());
|
||||
|
@ -33,23 +33,15 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestInstantLoad()
|
||||
{
|
||||
bool logoVisible = false;
|
||||
// visual only, very impossible to test this using asserts.
|
||||
|
||||
AddStep("begin loading", () =>
|
||||
AddStep("load immediately", () =>
|
||||
{
|
||||
loader = new TestLoader();
|
||||
loader.AllowLoad.Set();
|
||||
|
||||
LoadScreen(loader);
|
||||
});
|
||||
|
||||
AddUntilStep("loaded", () =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
});
|
||||
|
||||
AddAssert("logo was not visible", () => !logoVisible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -58,7 +50,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
|
||||
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
|
||||
AddStep("finish loading", () => loader.AllowLoad.Set());
|
||||
AddAssert("loaded", () => loader.Logo != null && loader.ScreenLoaded);
|
||||
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
|
||||
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
|
||||
}
|
||||
|
||||
|
102
osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs
Normal file
102
osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Rulesets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneBeatmapRulesetSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BeatmapRulesetSelector),
|
||||
typeof(BeatmapRulesetTabItem),
|
||||
};
|
||||
|
||||
private readonly TestRulesetSelector selector;
|
||||
|
||||
public TestSceneBeatmapRulesetSelector()
|
||||
{
|
||||
Add(selector = new TestRulesetSelector());
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestMultipleRulesetsBeatmapSet()
|
||||
{
|
||||
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
|
||||
|
||||
AddStep("load multiple rulesets beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
|
||||
};
|
||||
});
|
||||
|
||||
var tabItems = selector.TabContainer.TabItems;
|
||||
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
|
||||
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSingleRulesetBeatmapSet()
|
||||
{
|
||||
var enabledRuleset = rulesets.AvailableRulesets.Last();
|
||||
|
||||
AddStep("load single ruleset beatmapset", () =>
|
||||
{
|
||||
selector.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Ruleset = enabledRuleset
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBeatmapSet()
|
||||
{
|
||||
AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Beatmaps = new List<BeatmapInfo>()
|
||||
});
|
||||
|
||||
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
|
||||
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullBeatmapSet()
|
||||
{
|
||||
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
|
||||
|
||||
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
|
||||
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
|
||||
}
|
||||
|
||||
private class TestRulesetSelector : BeatmapRulesetSelector
|
||||
{
|
||||
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
|
||||
|
||||
public new TabFillFlowContainer TabContainer => base.TabContainer;
|
||||
}
|
||||
}
|
||||
}
|
@ -40,24 +40,19 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(PreviewButton),
|
||||
typeof(SuccessRate),
|
||||
typeof(BeatmapAvailability),
|
||||
typeof(BeatmapRulesetSelector),
|
||||
typeof(BeatmapRulesetTabItem),
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private RulesetInfo taikoRuleset;
|
||||
private RulesetInfo maniaRuleset;
|
||||
|
||||
public TestSceneBeatmapSetOverlay()
|
||||
{
|
||||
Add(overlay = new TestBeatmapSetOverlay());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
taikoRuleset = rulesets.GetRuleset(1);
|
||||
maniaRuleset = rulesets.GetRuleset(3);
|
||||
}
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestLoading()
|
||||
@ -111,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
StarDifficulty = 9.99,
|
||||
Version = @"TEST",
|
||||
Length = 456000,
|
||||
Ruleset = maniaRuleset,
|
||||
Ruleset = rulesets.GetRuleset(3),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 1,
|
||||
@ -189,7 +184,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
StarDifficulty = 5.67,
|
||||
Version = @"ANOTHER TEST",
|
||||
Length = 123000,
|
||||
Ruleset = taikoRuleset,
|
||||
Ruleset = rulesets.GetRuleset(1),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 9,
|
||||
@ -217,6 +212,54 @@ namespace osu.Game.Tests.Visual.Online
|
||||
downloadAssert(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleRulesets()
|
||||
{
|
||||
AddStep("show multiple rulesets beatmap", () =>
|
||||
{
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
|
||||
{
|
||||
beatmaps.Add(new BeatmapInfo
|
||||
{
|
||||
Version = ruleset.Name,
|
||||
Ruleset = ruleset,
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
OnlineInfo = new BeatmapOnlineInfo(),
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
overlay.ShowBeatmapSet(new BeatmapSetInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Title = @"multiple rulesets beatmap",
|
||||
Artist = @"none",
|
||||
Author = new User
|
||||
{
|
||||
Username = "BanchoBot",
|
||||
Id = 3,
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = beatmaps
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
|
||||
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
{
|
||||
@ -281,12 +324,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private void downloadAssert(bool shown)
|
||||
{
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
|
||||
}
|
||||
|
||||
private class TestBeatmapSetOverlay : BeatmapSetOverlay
|
||||
{
|
||||
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
|
||||
public new Header Header => base.Header;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,10 @@ using osu.Game.Online.Chat;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Chat;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -42,14 +46,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private ChannelManager channelManager = new ChannelManager();
|
||||
|
||||
private readonly StandAloneChatDisplay chatDisplay;
|
||||
private readonly StandAloneChatDisplay chatDisplay2;
|
||||
private readonly TestStandAloneChatDisplay chatDisplay;
|
||||
private readonly TestStandAloneChatDisplay chatDisplay2;
|
||||
|
||||
public TestSceneStandAloneChatDisplay()
|
||||
{
|
||||
Add(channelManager);
|
||||
|
||||
Add(chatDisplay = new StandAloneChatDisplay
|
||||
Add(chatDisplay = new TestStandAloneChatDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -57,7 +61,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Size = new Vector2(400, 80)
|
||||
});
|
||||
|
||||
Add(chatDisplay2 = new StandAloneChatDisplay(true)
|
||||
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
@ -119,6 +123,49 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Content = "Message from the future!",
|
||||
Timestamp = DateTimeOffset.Now
|
||||
}));
|
||||
|
||||
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
|
||||
const int messages_per_call = 10;
|
||||
AddRepeatStep("add many messages", () =>
|
||||
{
|
||||
for (int i = 0; i < messages_per_call; i++)
|
||||
testChannel.AddNewMessages(new Message(sequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Many messages! " + Guid.NewGuid(),
|
||||
Timestamp = DateTimeOffset.Now
|
||||
});
|
||||
}, Channel.MAX_HISTORY / messages_per_call + 5);
|
||||
|
||||
AddAssert("Ensure no adjacent day separators", () =>
|
||||
{
|
||||
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
|
||||
|
||||
foreach (var i in indices)
|
||||
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
}
|
||||
|
||||
private class TestStandAloneChatDisplay : StandAloneChatDisplay
|
||||
{
|
||||
public TestStandAloneChatDisplay(bool textbox = false)
|
||||
: base(textbox)
|
||||
{
|
||||
}
|
||||
|
||||
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
|
||||
|
||||
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
|
||||
|
||||
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
|
||||
|
||||
public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -245,6 +245,28 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortingStability()
|
||||
{
|
||||
var sets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var set = createTestBeatmapSet(i);
|
||||
set.Metadata.Artist = "same artist";
|
||||
set.Metadata.Title = "same title";
|
||||
sets.Add(set);
|
||||
}
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
||||
|
||||
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
|
||||
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortingWithFiltered()
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
|
||||
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||
|
||||
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLabelledComponent : OsuTestScene
|
||||
public class TestSceneLabelledDrawable : OsuTestScene
|
||||
{
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
LabelledComponent<Drawable> component;
|
||||
LabelledDrawable<Drawable> component;
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
|
||||
Child = component = padded ? (LabelledDrawable<Drawable>)new PaddedLabelledDrawable() : new NonPaddedLabelledDrawable(),
|
||||
};
|
||||
|
||||
component.Label = "a sample component";
|
||||
@ -41,9 +41,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private class PaddedLabelledComponent : LabelledComponent<Drawable>
|
||||
private class PaddedLabelledDrawable : LabelledDrawable<Drawable>
|
||||
{
|
||||
public PaddedLabelledComponent()
|
||||
public PaddedLabelledDrawable()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
@ -57,9 +57,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
|
||||
private class NonPaddedLabelledDrawable : LabelledDrawable<Drawable>
|
||||
{
|
||||
public NonPaddedLabelledComponent()
|
||||
public NonPaddedLabelledDrawable()
|
||||
: base(false)
|
||||
{
|
||||
}
|
@ -7,7 +7,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
LabelledComponent<OsuTextBox> component;
|
||||
LabelledTextBox component;
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Tournament.Screens
|
||||
};
|
||||
}
|
||||
|
||||
private class ActionableInfo : LabelledComponent<Drawable>
|
||||
private class ActionableInfo : LabelledDrawable<Drawable>
|
||||
{
|
||||
private OsuButton button;
|
||||
|
||||
|
@ -392,8 +392,15 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})"); };
|
||||
|
||||
// intentionally blocking to limit web request concurrency
|
||||
req.Perform(api);
|
||||
try
|
||||
{
|
||||
// intentionally blocking to limit web request concurrency
|
||||
req.Perform(api);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -10,12 +10,11 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// The time at which the control point takes effect.
|
||||
/// </summary>
|
||||
public double Time;
|
||||
public double Time => controlPointGroup?.Time ?? 0;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
|
||||
/// </summary>
|
||||
internal bool AutoGenerated;
|
||||
private ControlPointGroup controlPointGroup;
|
||||
|
||||
public void AttachGroup(ControlPointGroup pointGroup) => this.controlPointGroup = pointGroup;
|
||||
|
||||
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
||||
|
||||
|
50
osu.Game/Beatmaps/ControlPoints/ControlPointGroup.cs
Normal file
50
osu.Game/Beatmaps/ControlPoints/ControlPointGroup.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPointGroup : IComparable<ControlPointGroup>
|
||||
{
|
||||
public event Action<ControlPoint> ItemAdded;
|
||||
public event Action<ControlPoint> ItemRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// The time at which the control point takes effect.
|
||||
/// </summary>
|
||||
public double Time { get; }
|
||||
|
||||
public IBindableList<ControlPoint> ControlPoints => controlPoints;
|
||||
|
||||
private readonly BindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
|
||||
|
||||
public ControlPointGroup(double time)
|
||||
{
|
||||
Time = time;
|
||||
}
|
||||
|
||||
public int CompareTo(ControlPointGroup other) => Time.CompareTo(other.Time);
|
||||
|
||||
public void Add(ControlPoint point)
|
||||
{
|
||||
var existing = controlPoints.FirstOrDefault(p => p.GetType() == point.GetType());
|
||||
|
||||
if (existing != null)
|
||||
Remove(existing);
|
||||
|
||||
point.AttachGroup(this);
|
||||
|
||||
controlPoints.Add(point);
|
||||
ItemAdded?.Invoke(point);
|
||||
}
|
||||
|
||||
public void Remove(ControlPoint point)
|
||||
{
|
||||
controlPoints.Remove(point);
|
||||
ItemRemoved?.Invoke(point);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
@ -12,57 +13,78 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
[Serializable]
|
||||
public class ControlPointInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// All control points grouped by time.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public IBindableList<ControlPointGroup> Groups => groups;
|
||||
|
||||
private readonly BindableList<ControlPointGroup> groups = new BindableList<ControlPointGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// All timing points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
||||
public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
|
||||
|
||||
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All difficulty points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||
public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
|
||||
|
||||
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All sound points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
|
||||
public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
|
||||
|
||||
private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All effect points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
||||
public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
|
||||
|
||||
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All control points, of all types.
|
||||
/// </summary>
|
||||
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||
/// <returns>The difficulty control point.</returns>
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the effect control point at.</param>
|
||||
/// <returns>The effect control point.</returns>
|
||||
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
|
||||
public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
|
||||
public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <returns>The timing control point.</returns>
|
||||
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
|
||||
public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum BPM represented by any timing control point.
|
||||
@ -85,24 +107,93 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
public double BPMMode =>
|
||||
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
groups.Clear();
|
||||
timingPoints.Clear();
|
||||
difficultyPoints.Clear();
|
||||
samplePoints.Clear();
|
||||
effectPoints.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new <see cref="ControlPoint"/>. Note that the provided control point may not be added if the correct state is already present at the provided time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time at which the control point should be added.</param>
|
||||
/// <param name="controlPoint">The control point to add.</param>
|
||||
/// <returns>Whether the control point was added.</returns>
|
||||
public bool Add(double time, ControlPoint controlPoint)
|
||||
{
|
||||
if (checkAlreadyExisting(time, controlPoint))
|
||||
return false;
|
||||
|
||||
GroupAt(time, true).Add(controlPoint);
|
||||
return true;
|
||||
}
|
||||
|
||||
public ControlPointGroup GroupAt(double time, bool addIfNotExisting = false)
|
||||
{
|
||||
var newGroup = new ControlPointGroup(time);
|
||||
|
||||
int i = groups.BinarySearch(newGroup);
|
||||
|
||||
if (i >= 0)
|
||||
return groups[i];
|
||||
|
||||
if (addIfNotExisting)
|
||||
{
|
||||
newGroup.ItemAdded += groupItemAdded;
|
||||
newGroup.ItemRemoved += groupItemRemoved;
|
||||
|
||||
groups.Insert(~i, newGroup);
|
||||
return newGroup;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RemoveGroup(ControlPointGroup group)
|
||||
{
|
||||
group.ItemAdded -= groupItemAdded;
|
||||
group.ItemRemoved -= groupItemRemoved;
|
||||
|
||||
groups.Remove(group);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||
/// Includes logic for returning a specific point when no matching point is found.
|
||||
/// </summary>
|
||||
/// <param name="list">The list to search.</param>
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
|
||||
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
|
||||
private T binarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T prePoint = null)
|
||||
where T : ControlPoint, new()
|
||||
{
|
||||
return binarySearch(list, time) ?? prePoint ?? new T();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="list">The list to search.</param>
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||
private T binarySearch<T>(IReadOnlyList<T> list, double time)
|
||||
where T : ControlPoint
|
||||
{
|
||||
if (list == null)
|
||||
throw new ArgumentNullException(nameof(list));
|
||||
|
||||
if (list.Count == 0)
|
||||
return new T();
|
||||
return null;
|
||||
|
||||
if (time < list[0].Time)
|
||||
return prePoint ?? new T();
|
||||
return null;
|
||||
|
||||
if (time >= list[list.Count - 1].Time)
|
||||
return list[list.Count - 1];
|
||||
@ -125,5 +216,82 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
// l will be the first control point with Time > time, but we want the one before it
|
||||
return list[l - 1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether <see cref="newPoint"/> should be added.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <param name="newPoint">A point to be added.</param>
|
||||
/// <returns>Whether the new point should be added.</returns>
|
||||
private bool checkAlreadyExisting(double time, ControlPoint newPoint)
|
||||
{
|
||||
ControlPoint existing = null;
|
||||
|
||||
switch (newPoint)
|
||||
{
|
||||
case TimingControlPoint _:
|
||||
// Timing points are a special case and need to be added regardless of fallback availability.
|
||||
existing = binarySearch(TimingPoints, time);
|
||||
break;
|
||||
|
||||
case EffectControlPoint _:
|
||||
existing = EffectPointAt(time);
|
||||
break;
|
||||
|
||||
case SampleControlPoint _:
|
||||
existing = SamplePointAt(time);
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint _:
|
||||
existing = DifficultyPointAt(time);
|
||||
break;
|
||||
}
|
||||
|
||||
return existing?.EquivalentTo(newPoint) == true;
|
||||
}
|
||||
|
||||
private void groupItemAdded(ControlPoint controlPoint)
|
||||
{
|
||||
switch (controlPoint)
|
||||
{
|
||||
case TimingControlPoint typed:
|
||||
timingPoints.Add(typed);
|
||||
break;
|
||||
|
||||
case EffectControlPoint typed:
|
||||
effectPoints.Add(typed);
|
||||
break;
|
||||
|
||||
case SampleControlPoint typed:
|
||||
samplePoints.Add(typed);
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint typed:
|
||||
difficultyPoints.Add(typed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void groupItemRemoved(ControlPoint controlPoint)
|
||||
{
|
||||
switch (controlPoint)
|
||||
{
|
||||
case TimingControlPoint typed:
|
||||
timingPoints.Remove(typed);
|
||||
break;
|
||||
|
||||
case EffectControlPoint typed:
|
||||
effectPoints.Remove(typed);
|
||||
break;
|
||||
|
||||
case SampleControlPoint typed:
|
||||
samplePoints.Remove(typed);
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint typed:
|
||||
difficultyPoints.Remove(typed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class DifficultyControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
/// </summary>
|
||||
public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
|
||||
{
|
||||
Precision = 0.1,
|
||||
Default = 1,
|
||||
MinValue = 0.1,
|
||||
MaxValue = 10
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
/// </summary>
|
||||
public double SpeedMultiplier
|
||||
{
|
||||
get => speedMultiplier;
|
||||
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
|
||||
get => SpeedMultiplierBindable.Value;
|
||||
set => SpeedMultiplierBindable.Value = value;
|
||||
}
|
||||
|
||||
private double speedMultiplier = 1;
|
||||
|
||||
public override bool EquivalentTo(ControlPoint other) =>
|
||||
other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(speedMultiplier);
|
||||
other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(SpeedMultiplier);
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class EffectControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this control point enables Kiai mode.
|
||||
/// Whether the first bar line of this control point is ignored.
|
||||
/// </summary>
|
||||
public bool KiaiMode;
|
||||
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the first bar line of this control point is ignored.
|
||||
/// </summary>
|
||||
public bool OmitFirstBarLine;
|
||||
public bool OmitFirstBarLine
|
||||
{
|
||||
get => OmitFirstBarLineBindable.Value;
|
||||
set => OmitFirstBarLineBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this control point enables Kiai mode.
|
||||
/// </summary>
|
||||
public readonly BindableBool KiaiModeBindable = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether this control point enables Kiai mode.
|
||||
/// </summary>
|
||||
public bool KiaiMode
|
||||
{
|
||||
get => KiaiModeBindable.Value;
|
||||
set => KiaiModeBindable.Value = value;
|
||||
}
|
||||
|
||||
public override bool EquivalentTo(ControlPoint other) =>
|
||||
other is EffectControlPoint otherTyped &&
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
@ -12,12 +13,35 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// The default sample bank at this control point.
|
||||
/// </summary>
|
||||
public string SampleBank = DEFAULT_BANK;
|
||||
public readonly Bindable<string> SampleBankBindable = new Bindable<string>(DEFAULT_BANK) { Default = DEFAULT_BANK };
|
||||
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
/// </summary>
|
||||
public string SampleBank
|
||||
{
|
||||
get => SampleBankBindable.Value;
|
||||
set => SampleBankBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default sample bank at this control point.
|
||||
/// </summary>
|
||||
public readonly BindableInt SampleVolumeBindable = new BindableInt(100)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 100,
|
||||
Default = 100
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The default sample volume at this control point.
|
||||
/// </summary>
|
||||
public int SampleVolume = 100;
|
||||
public int SampleVolume
|
||||
{
|
||||
get => SampleVolumeBindable.Value;
|
||||
set => SampleVolumeBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SampleInfo based on the sample settings in this control point.
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
@ -11,23 +11,40 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// The time signature at this control point.
|
||||
/// </summary>
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
public readonly Bindable<TimeSignatures> TimeSignatureBindable = new Bindable<TimeSignatures>(TimeSignatures.SimpleQuadruple) { Default = TimeSignatures.SimpleQuadruple };
|
||||
|
||||
/// <summary>
|
||||
/// The time signature at this control point.
|
||||
/// </summary>
|
||||
public TimeSignatures TimeSignature
|
||||
{
|
||||
get => TimeSignatureBindable.Value;
|
||||
set => TimeSignatureBindable.Value = value;
|
||||
}
|
||||
|
||||
public const double DEFAULT_BEAT_LENGTH = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// The beat length at this control point.
|
||||
/// </summary>
|
||||
public virtual double BeatLength
|
||||
public readonly BindableDouble BeatLengthBindable = new BindableDouble(DEFAULT_BEAT_LENGTH)
|
||||
{
|
||||
get => beatLength;
|
||||
set => beatLength = MathHelper.Clamp(value, 6, 60000);
|
||||
}
|
||||
Default = DEFAULT_BEAT_LENGTH,
|
||||
MinValue = 6,
|
||||
MaxValue = 60000
|
||||
};
|
||||
|
||||
private double beatLength = DEFAULT_BEAT_LENGTH;
|
||||
/// <summary>
|
||||
/// The beat length at this control point.
|
||||
/// </summary>
|
||||
public double BeatLength
|
||||
{
|
||||
get => BeatLengthBindable.Value;
|
||||
set => BeatLengthBindable.Value = value;
|
||||
}
|
||||
|
||||
public override bool EquivalentTo(ControlPoint other) =>
|
||||
other is TimingControlPoint otherTyped
|
||||
&& TimeSignature == otherTyped.TimeSignature && beatLength.Equals(otherTyped.beatLength);
|
||||
&& TimeSignature == otherTyped.TimeSignature && BeatLength.Equals(otherTyped.BeatLength);
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.File;
|
||||
@ -50,6 +51,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
flushPendingPoints();
|
||||
|
||||
// Objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
|
||||
@ -369,104 +372,64 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (timingChange)
|
||||
{
|
||||
var controlPoint = CreateTimingControlPoint();
|
||||
controlPoint.Time = time;
|
||||
|
||||
controlPoint.BeatLength = beatLength;
|
||||
controlPoint.TimeSignature = timeSignature;
|
||||
|
||||
handleTimingControlPoint(controlPoint);
|
||||
addControlPoint(time, controlPoint, true);
|
||||
}
|
||||
|
||||
handleDifficultyControlPoint(new DifficultyControlPoint
|
||||
addControlPoint(time, new LegacyDifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
}, timingChange);
|
||||
|
||||
handleEffectControlPoint(new EffectControlPoint
|
||||
addControlPoint(time, new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
}, timingChange);
|
||||
|
||||
handleSampleControlPoint(new LegacySampleControlPoint
|
||||
addControlPoint(time, new LegacySampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume,
|
||||
CustomSampleBank = customSampleBank,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
}, timingChange);
|
||||
|
||||
// To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but
|
||||
// appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line
|
||||
// with the same time value (allowing them to overwrite as necessary).
|
||||
//
|
||||
// The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal.
|
||||
if (timingChange)
|
||||
flushPendingPoints();
|
||||
}
|
||||
|
||||
private void handleTimingControlPoint(TimingControlPoint newPoint)
|
||||
private readonly List<ControlPoint> pendingControlPoints = new List<ControlPoint>();
|
||||
private double pendingControlPointsTime;
|
||||
|
||||
private void addControlPoint(double time, ControlPoint point, bool timingChange)
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.TimingPointAt(newPoint.Time);
|
||||
if (time != pendingControlPointsTime)
|
||||
flushPendingPoints();
|
||||
|
||||
if (existing.Time == newPoint.Time)
|
||||
if (timingChange)
|
||||
{
|
||||
// autogenerated points should not replace non-autogenerated.
|
||||
// this allows for incorrectly ordered timing points to still be correctly handled.
|
||||
if (newPoint.AutoGenerated && !existing.AutoGenerated)
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.TimingPoints.Remove(existing);
|
||||
beatmap.ControlPointInfo.Add(time, point);
|
||||
return;
|
||||
}
|
||||
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
|
||||
pendingControlPoints.Add(point);
|
||||
pendingControlPointsTime = time;
|
||||
}
|
||||
|
||||
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
|
||||
private void flushPendingPoints()
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
|
||||
foreach (var p in pendingControlPoints)
|
||||
beatmap.ControlPointInfo.Add(pendingControlPointsTime, p);
|
||||
|
||||
if (existing.Time == newPoint.Time)
|
||||
{
|
||||
// autogenerated points should not replace non-autogenerated.
|
||||
// this allows for incorrectly ordered timing points to still be correctly handled.
|
||||
if (newPoint.AutoGenerated && !existing.AutoGenerated)
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Remove(existing);
|
||||
}
|
||||
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
|
||||
}
|
||||
|
||||
private void handleEffectControlPoint(EffectControlPoint newPoint)
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
|
||||
|
||||
if (existing.Time == newPoint.Time)
|
||||
{
|
||||
// autogenerated points should not replace non-autogenerated.
|
||||
// this allows for incorrectly ordered timing points to still be correctly handled.
|
||||
if (newPoint.AutoGenerated && !existing.AutoGenerated)
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.EffectPoints.Remove(existing);
|
||||
}
|
||||
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
|
||||
}
|
||||
|
||||
private void handleSampleControlPoint(SampleControlPoint newPoint)
|
||||
{
|
||||
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
|
||||
|
||||
if (existing.Time == newPoint.Time)
|
||||
{
|
||||
// autogenerated points should not replace non-autogenerated.
|
||||
// this allows for incorrectly ordered timing points to still be correctly handled.
|
||||
if (newPoint.AutoGenerated && !existing.AutoGenerated)
|
||||
return;
|
||||
|
||||
beatmap.ControlPointInfo.SamplePoints.Remove(existing);
|
||||
}
|
||||
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
|
||||
pendingControlPoints.Clear();
|
||||
}
|
||||
|
||||
private void handleHitObject(string line)
|
||||
|
@ -189,6 +189,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
Foreground = 3
|
||||
}
|
||||
|
||||
internal class LegacyDifficultyControlPoint : DifficultyControlPoint
|
||||
{
|
||||
public LegacyDifficultyControlPoint()
|
||||
{
|
||||
SpeedMultiplierBindable.Precision = double.Epsilon;
|
||||
}
|
||||
}
|
||||
|
||||
internal class LegacySampleControlPoint : SampleControlPoint
|
||||
{
|
||||
public int CustomSampleBank;
|
||||
|
@ -28,11 +28,15 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
|
||||
protected override TimingControlPoint CreateTimingControlPoint()
|
||||
=> new LegacyDifficultyCalculatorControlPoint();
|
||||
=> new LegacyDifficultyCalculatorTimingControlPoint();
|
||||
|
||||
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
|
||||
private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint
|
||||
{
|
||||
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
|
||||
public LegacyDifficultyCalculatorTimingControlPoint()
|
||||
{
|
||||
BeatLengthBindable.MinValue = double.MinValue;
|
||||
BeatLengthBindable.MaxValue = double.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ namespace osu.Game.Database
|
||||
return Import(notification, paths);
|
||||
}
|
||||
|
||||
protected async Task Import(ProgressNotification notification, params string[] paths)
|
||||
protected async Task<IEnumerable<TModel>> Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
|
||||
@ -168,6 +168,8 @@ namespace osu.Game.Database
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
return imported;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -76,21 +76,17 @@ namespace osu.Game.Database
|
||||
Task.Factory.StartNew(async () =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
await Import(notification, filename);
|
||||
var imported = await Import(notification, filename);
|
||||
|
||||
// for now a failed import will be marked as a failed download for simplicity.
|
||||
if (!imported.Any())
|
||||
DownloadFailed?.Invoke(request);
|
||||
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
DownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
request.Failure += triggerFailure;
|
||||
|
||||
notification.CancelRequested += () =>
|
||||
{
|
||||
@ -103,11 +99,31 @@ namespace osu.Game.Database
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
request.Perform(api);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
triggerFailure(error);
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
|
||||
DownloadBegan?.Invoke(request);
|
||||
|
||||
return true;
|
||||
|
||||
void triggerFailure(Exception error)
|
||||
{
|
||||
DownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
|
||||
|
@ -104,14 +104,10 @@ namespace osu.Game.Graphics.Containers
|
||||
defaultTiming = new TimingControlPoint
|
||||
{
|
||||
BeatLength = default_beat_length,
|
||||
AutoGenerated = true,
|
||||
Time = 0
|
||||
};
|
||||
|
||||
defaultEffect = new EffectControlPoint
|
||||
{
|
||||
Time = 0,
|
||||
AutoGenerated = true,
|
||||
KiaiMode = false,
|
||||
OmitFirstBarLine = false
|
||||
};
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
|
@ -1,132 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public abstract class LabelledComponent<T> : CompositeDrawable
|
||||
where T : Drawable
|
||||
public abstract class LabelledComponent<T, U> : LabelledDrawable<T>, IHasCurrentValue<U>
|
||||
where T : Drawable, IHasCurrentValue<U>
|
||||
{
|
||||
protected const float CONTENT_PADDING_VERTICAL = 10;
|
||||
protected const float CONTENT_PADDING_HORIZONTAL = 15;
|
||||
protected const float CORNER_RADIUS = 15;
|
||||
|
||||
/// <summary>
|
||||
/// The component that is being displayed.
|
||||
/// </summary>
|
||||
protected readonly T Component;
|
||||
|
||||
private readonly OsuTextFlowContainer labelText;
|
||||
private readonly OsuTextFlowContainer descriptionText;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="LabelledComponent{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent{T}"/>.</param>
|
||||
protected LabelledComponent(bool padded)
|
||||
: base(padded)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
CornerRadius = CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex("1c2125"),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = padded
|
||||
? new MarginPadding { Horizontal = CONTENT_PADDING_HORIZONTAL, Vertical = CONTENT_PADDING_VERTICAL }
|
||||
: new MarginPadding { Left = CONTENT_PADDING_HORIZONTAL },
|
||||
Spacing = new Vector2(0, 12),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
labelText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Bold))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 20 }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = Component = CreateComponent().With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.CentreRight;
|
||||
d.Origin = Anchor.CentreRight;
|
||||
})
|
||||
}
|
||||
},
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
|
||||
},
|
||||
descriptionText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Bottom = padded ? 0 : CONTENT_PADDING_VERTICAL },
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour osuColour)
|
||||
public Bindable<U> Current
|
||||
{
|
||||
descriptionText.Colour = osuColour.Yellow;
|
||||
get => Component.Current;
|
||||
set => Component.Current = value;
|
||||
}
|
||||
|
||||
public string Label
|
||||
{
|
||||
set => labelText.Text = value;
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
set
|
||||
{
|
||||
descriptionText.Text = value;
|
||||
|
||||
if (!string.IsNullOrEmpty(value))
|
||||
descriptionText.Show();
|
||||
else
|
||||
descriptionText.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the component that should be displayed.
|
||||
/// </summary>
|
||||
/// <returns>The component.</returns>
|
||||
protected abstract T CreateComponent();
|
||||
}
|
||||
}
|
||||
|
132
osu.Game/Graphics/UserInterfaceV2/LabelledDrawable.cs
Normal file
132
osu.Game/Graphics/UserInterfaceV2/LabelledDrawable.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public abstract class LabelledDrawable<T> : CompositeDrawable
|
||||
where T : Drawable
|
||||
{
|
||||
protected const float CONTENT_PADDING_VERTICAL = 10;
|
||||
protected const float CONTENT_PADDING_HORIZONTAL = 15;
|
||||
protected const float CORNER_RADIUS = 15;
|
||||
|
||||
/// <summary>
|
||||
/// The component that is being displayed.
|
||||
/// </summary>
|
||||
protected readonly T Component;
|
||||
|
||||
private readonly OsuTextFlowContainer labelText;
|
||||
private readonly OsuTextFlowContainer descriptionText;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="LabelledComponent{T, U}"/>.
|
||||
/// </summary>
|
||||
/// <param name="padded">Whether the component should be padded or should be expanded to the bounds of this <see cref="LabelledComponent{T, U}"/>.</param>
|
||||
protected LabelledDrawable(bool padded)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
CornerRadius = CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex("1c2125"),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = padded
|
||||
? new MarginPadding { Horizontal = CONTENT_PADDING_HORIZONTAL, Vertical = CONTENT_PADDING_VERTICAL }
|
||||
: new MarginPadding { Left = CONTENT_PADDING_HORIZONTAL },
|
||||
Spacing = new Vector2(0, 12),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
labelText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Bold))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 20 }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = Component = CreateComponent().With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.CentreRight;
|
||||
d.Origin = Anchor.CentreRight;
|
||||
})
|
||||
}
|
||||
},
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
|
||||
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
|
||||
},
|
||||
descriptionText = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Bottom = padded ? 0 : CONTENT_PADDING_VERTICAL },
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour osuColour)
|
||||
{
|
||||
descriptionText.Colour = osuColour.Yellow;
|
||||
}
|
||||
|
||||
public string Label
|
||||
{
|
||||
set => labelText.Text = value;
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
set
|
||||
{
|
||||
descriptionText.Text = value;
|
||||
|
||||
if (!string.IsNullOrEmpty(value))
|
||||
descriptionText.Show();
|
||||
else
|
||||
descriptionText.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the component that should be displayed.
|
||||
/// </summary>
|
||||
/// <returns>The component.</returns>
|
||||
protected abstract T CreateComponent();
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class LabelledSwitchButton : LabelledComponent<SwitchButton>
|
||||
public class LabelledSwitchButton : LabelledComponent<SwitchButton, bool>
|
||||
{
|
||||
public LabelledSwitchButton()
|
||||
: base(true)
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class LabelledTextBox : LabelledComponent<OsuTextBox>
|
||||
public class LabelledTextBox : LabelledComponent<OsuTextBox, string>
|
||||
{
|
||||
public event TextBox.OnCommitHandler OnCommit;
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class Channel
|
||||
{
|
||||
public readonly int MaxHistory = 300;
|
||||
public const int MAX_HISTORY = 300;
|
||||
|
||||
/// <summary>
|
||||
/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
|
||||
@ -80,8 +80,6 @@ namespace osu.Game.Online.Chat
|
||||
/// </summary>
|
||||
public Bindable<bool> Joined = new Bindable<bool>();
|
||||
|
||||
public const int MAX_HISTORY = 300;
|
||||
|
||||
[JsonConstructor]
|
||||
public Channel()
|
||||
{
|
||||
@ -162,8 +160,8 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
// never purge local echos
|
||||
int messageCount = Messages.Count - pendingMessages.Count;
|
||||
if (messageCount > MaxHistory)
|
||||
Messages.RemoveRange(0, messageCount - MaxHistory);
|
||||
if (messageCount > MAX_HISTORY)
|
||||
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -27,10 +28,11 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
private const float tile_icon_padding = 7;
|
||||
private const float tile_spacing = 2;
|
||||
|
||||
private readonly DifficultiesContainer difficulties;
|
||||
private readonly OsuSpriteText version, starRating;
|
||||
private readonly Statistic plays, favourites;
|
||||
|
||||
public readonly DifficultiesContainer Difficulties;
|
||||
|
||||
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
|
||||
|
||||
private BeatmapSetInfo beatmapSet;
|
||||
@ -43,38 +45,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
if (value == beatmapSet) return;
|
||||
|
||||
beatmapSet = value;
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
difficulties.Clear();
|
||||
|
||||
if (BeatmapSet != null)
|
||||
{
|
||||
difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty).Select(b => new DifficultySelectorButton(b)
|
||||
{
|
||||
State = DifficultySelectorState.NotSelected,
|
||||
OnHovered = beatmap =>
|
||||
{
|
||||
showBeatmap(beatmap);
|
||||
starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
|
||||
starRating.FadeIn(100);
|
||||
},
|
||||
OnClicked = beatmap => { Beatmap.Value = beatmap; },
|
||||
});
|
||||
}
|
||||
|
||||
starRating.FadeOut(100);
|
||||
Beatmap.Value = BeatmapSet?.Beatmaps.FirstOrDefault();
|
||||
plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
|
||||
favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
|
||||
|
||||
updateDifficultyButtons();
|
||||
}
|
||||
|
||||
public BeatmapPicker()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -89,7 +63,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficulties = new DifficultiesContainer
|
||||
Difficulties = new DifficultiesContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -147,6 +121,9 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -158,10 +135,39 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ruleset.ValueChanged += r => updateDisplay();
|
||||
|
||||
// done here so everything can bind in intialization and get the first trigger
|
||||
Beatmap.TriggerChange();
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
Difficulties.Clear();
|
||||
|
||||
if (BeatmapSet != null)
|
||||
{
|
||||
Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Where(b => b.Ruleset.Equals(ruleset.Value)).OrderBy(b => b.StarDifficulty).Select(b => new DifficultySelectorButton(b)
|
||||
{
|
||||
State = DifficultySelectorState.NotSelected,
|
||||
OnHovered = beatmap =>
|
||||
{
|
||||
showBeatmap(beatmap);
|
||||
starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
|
||||
starRating.FadeIn(100);
|
||||
},
|
||||
OnClicked = beatmap => { Beatmap.Value = beatmap; },
|
||||
});
|
||||
}
|
||||
|
||||
starRating.FadeOut(100);
|
||||
Beatmap.Value = Difficulties.FirstOrDefault()?.Beatmap;
|
||||
plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
|
||||
favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
|
||||
|
||||
updateDifficultyButtons();
|
||||
}
|
||||
|
||||
private void showBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
version.Text = beatmap?.Version;
|
||||
@ -169,10 +175,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
private void updateDifficultyButtons()
|
||||
{
|
||||
difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
|
||||
Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
|
||||
}
|
||||
|
||||
private class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
|
||||
public class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
|
||||
{
|
||||
public Action OnLostHover;
|
||||
|
||||
@ -183,7 +189,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
|
||||
public class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
|
||||
{
|
||||
private const float transition_duration = 100;
|
||||
private const float size = 52;
|
||||
@ -320,7 +326,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
}
|
||||
}
|
||||
|
||||
private enum DifficultySelectorState
|
||||
public enum DifficultySelectorState
|
||||
{
|
||||
Selected,
|
||||
NotSelected,
|
||||
|
48
osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs
Normal file
48
osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public class BeatmapRulesetSelector : RulesetSelector
|
||||
{
|
||||
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
|
||||
|
||||
public BeatmapSetInfo BeatmapSet
|
||||
{
|
||||
get => beatmapSet.Value;
|
||||
set
|
||||
{
|
||||
// propagate value to tab items first to enable only available rulesets.
|
||||
beatmapSet.Value = value;
|
||||
|
||||
SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value));
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapRulesetSelector()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
|
||||
{
|
||||
BeatmapSet = { BindTarget = beatmapSet }
|
||||
};
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
};
|
||||
}
|
||||
}
|
145
osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs
Normal file
145
osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public class BeatmapRulesetTabItem : TabItem<RulesetInfo>
|
||||
{
|
||||
private readonly OsuSpriteText name, count;
|
||||
private readonly Box bar;
|
||||
|
||||
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
|
||||
|
||||
public BeatmapRulesetTabItem(RulesetInfo value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
FillFlowContainer nameContainer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
nameContainer = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Margin = new MarginPadding { Bottom = 7.5f },
|
||||
Spacing = new Vector2(2.5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = value.Name,
|
||||
Font = OsuFont.Default.With(size: 18),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
count = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Horizontal = 5f },
|
||||
Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
bar = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
new HoverClickSounds(),
|
||||
};
|
||||
|
||||
BeatmapSet.BindValueChanged(setInfo =>
|
||||
{
|
||||
var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
|
||||
|
||||
count.Text = beatmapsCount.ToString();
|
||||
count.Alpha = beatmapsCount > 0 ? 1f : 0f;
|
||||
|
||||
Enabled.Value = beatmapsCount > 0;
|
||||
}, true);
|
||||
|
||||
Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true);
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colour { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
count.Colour = colour.Gray9;
|
||||
bar.Colour = colour.Blue;
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var isHoveredOrActive = IsHovered || Active.Value;
|
||||
|
||||
bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
|
||||
|
||||
name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
|
||||
name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
|
||||
}
|
||||
|
||||
#region Hovering and activation logic
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e) => updateState();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
@ -16,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -39,6 +41,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
|
||||
|
||||
public readonly BeatmapRulesetSelector RulesetSelector;
|
||||
public readonly BeatmapPicker Picker;
|
||||
|
||||
private readonly FavouriteButton favouriteButton;
|
||||
@ -47,6 +50,9 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public Header()
|
||||
{
|
||||
ExternalLinkButton externalLink;
|
||||
@ -69,12 +75,18 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = tabs_height,
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tabsBg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
RulesetSelector = new BeatmapRulesetSelector
|
||||
{
|
||||
Current = ruleset,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
}
|
||||
},
|
||||
},
|
||||
new Container
|
||||
@ -223,7 +235,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
BeatmapSet.BindValueChanged(setInfo =>
|
||||
{
|
||||
Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
|
||||
Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
|
||||
cover.BeatmapSet = setInfo.NewValue;
|
||||
|
||||
if (setInfo.NewValue == null)
|
||||
|
@ -44,7 +44,17 @@ namespace osu.Game.Overlays.Changelog
|
||||
req.Failure += _ => complete = true;
|
||||
|
||||
// This is done on a separate thread to support cancellation below
|
||||
Task.Run(() => req.Perform(api));
|
||||
Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
req.Perform(api);
|
||||
}
|
||||
catch
|
||||
{
|
||||
complete = true;
|
||||
}
|
||||
});
|
||||
|
||||
while (!complete)
|
||||
{
|
||||
|
@ -170,6 +170,7 @@ namespace osu.Game.Overlays
|
||||
var tcs = new TaskCompletionSource<bool>();
|
||||
|
||||
var req = new GetChangelogRequest();
|
||||
|
||||
req.Success += res => Schedule(() =>
|
||||
{
|
||||
// remap streams to builds to ensure model equality
|
||||
@ -183,8 +184,22 @@ namespace osu.Game.Overlays
|
||||
|
||||
tcs.SetResult(true);
|
||||
});
|
||||
req.Failure += _ => initialFetchTask = null;
|
||||
req.Perform(API);
|
||||
|
||||
req.Failure += _ =>
|
||||
{
|
||||
initialFetchTask = null;
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
req.Perform(API);
|
||||
}
|
||||
catch
|
||||
{
|
||||
initialFetchTask = null;
|
||||
tcs.SetResult(false);
|
||||
}
|
||||
|
||||
await tcs.Task;
|
||||
});
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -89,8 +89,10 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
||||
{
|
||||
bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
|
||||
|
||||
// Add up to last Channel.MAX_HISTORY messages
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
||||
|
||||
Message lastMessage = chatLines.LastOrDefault()?.Message;
|
||||
|
||||
@ -103,19 +105,32 @@ namespace osu.Game.Overlays.Chat
|
||||
lastMessage = message;
|
||||
}
|
||||
|
||||
if (scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage))
|
||||
scrollToEnd();
|
||||
|
||||
var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
|
||||
int count = staleMessages.Length - Channel.MaxHistory;
|
||||
int count = staleMessages.Length - Channel.MAX_HISTORY;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (count > 0)
|
||||
{
|
||||
var d = staleMessages[i];
|
||||
if (!scroll.IsScrolledToEnd(10))
|
||||
void expireAndAdjustScroll(Drawable d)
|
||||
{
|
||||
scroll.OffsetScrollPosition(-d.DrawHeight);
|
||||
d.Expire();
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
expireAndAdjustScroll(staleMessages[i]);
|
||||
|
||||
// remove all adjacent day separators after stale message removal
|
||||
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
|
||||
{
|
||||
if (!(ChatLineFlow[i] is DaySeparator)) break;
|
||||
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
|
||||
|
||||
expireAndAdjustScroll(ChatLineFlow[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldScrollToEnd)
|
||||
scrollToEnd();
|
||||
}
|
||||
|
||||
private void pendingMessageResolved(Message existing, Message updated)
|
||||
@ -141,7 +156,7 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
|
||||
|
||||
protected class DaySeparator : Container
|
||||
public class DaySeparator : Container
|
||||
{
|
||||
public float TextSize
|
||||
{
|
||||
|
@ -200,6 +200,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
private TextBox username;
|
||||
private TextBox password;
|
||||
private ShakeContainer shakeSignIn;
|
||||
private IAPIProvider api;
|
||||
|
||||
public Action RequestHide;
|
||||
@ -208,6 +209,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
|
||||
api.Login(username.Text, password.Text);
|
||||
else
|
||||
shakeSignIn.Shake();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
@ -244,10 +247,23 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
LabelText = "Stay signed in",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SavePassword),
|
||||
},
|
||||
new SettingsButton
|
||||
new Container
|
||||
{
|
||||
Text = "Sign in",
|
||||
Action = performLogin
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
shakeSignIn = new ShakeContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = new SettingsButton
|
||||
{
|
||||
Text = "Sign in",
|
||||
Action = performLogin
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
|
@ -13,12 +13,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
|
||||
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
|
||||
/// </summary>
|
||||
private const float safe_lifetime_end_multiplier = 2;
|
||||
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -123,28 +117,22 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (cached.IsValid)
|
||||
return;
|
||||
|
||||
double endTime = hitObject.HitObject.StartTime;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
endTime = e.EndTime;
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
{
|
||||
computeInitialStateRecursive(obj);
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
|
||||
// the next timing point's start time
|
||||
var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time);
|
||||
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
|
||||
if (position > nextTimingPoint?.Time)
|
||||
position = nextTimingPoint.Time;
|
||||
|
||||
@ -85,12 +85,8 @@ namespace osu.Game.Screens.Edit
|
||||
var timingPoint = ControlPointInfo.TimingPointAt(CurrentTime);
|
||||
|
||||
if (direction < 0 && timingPoint.Time == CurrentTime)
|
||||
{
|
||||
// When going backwards and we're at the boundary of two timing points, we compute the seek distance with the timing point which we are seeking into
|
||||
int activeIndex = ControlPointInfo.TimingPoints.IndexOf(timingPoint);
|
||||
while (activeIndex > 0 && CurrentTime == timingPoint.Time)
|
||||
timingPoint = ControlPointInfo.TimingPoints[--activeIndex];
|
||||
}
|
||||
timingPoint = ControlPointInfo.TimingPointAt(CurrentTime - 1);
|
||||
|
||||
double seekAmount = timingPoint.BeatLength / beatDivisor.Value * amount;
|
||||
double seekTime = CurrentTime + seekAmount * direction;
|
||||
@ -124,7 +120,7 @@ namespace osu.Game.Screens.Edit
|
||||
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
|
||||
seekTime = timingPoint.Time;
|
||||
|
||||
var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time);
|
||||
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
|
||||
if (seekTime > nextTimingPoint?.Time)
|
||||
seekTime = nextTimingPoint.Time;
|
||||
|
||||
|
@ -42,6 +42,7 @@ namespace osu.Game.Screens.Menu
|
||||
public IntroSequence()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -212,6 +212,8 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
roomManager.PartRoom();
|
||||
|
||||
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
|
||||
{
|
||||
screenStack.Exit();
|
||||
|
@ -87,9 +87,8 @@ namespace osu.Game.Screens.Multi
|
||||
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
currentJoinRoomRequest?.Cancel();
|
||||
currentJoinRoomRequest = null;
|
||||
|
||||
currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value);
|
||||
|
||||
currentJoinRoomRequest.Success += () =>
|
||||
{
|
||||
joinedRoom = room;
|
||||
@ -98,7 +97,8 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
currentJoinRoomRequest.Failure += exception =>
|
||||
{
|
||||
Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
|
||||
if (!(exception is OperationCanceledException))
|
||||
Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
|
||||
onError?.Invoke(exception.ToString());
|
||||
};
|
||||
|
||||
@ -107,6 +107,8 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
public void PartRoom()
|
||||
{
|
||||
currentJoinRoomRequest?.Cancel();
|
||||
|
||||
if (joinedRoom == null)
|
||||
return;
|
||||
|
||||
|
@ -45,8 +45,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
VisualSettings = new VisualSettings { Expanded = false }
|
||||
}
|
||||
};
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
|
@ -106,6 +106,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Show();
|
||||
|
||||
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
@ -81,12 +82,10 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
base.Filter(criteria);
|
||||
|
||||
var children = new List<CarouselItem>(InternalChildren);
|
||||
|
||||
children.ForEach(c => c.Filter(criteria));
|
||||
children.Sort((x, y) => x.CompareTo(criteria, y));
|
||||
|
||||
InternalChildren = children;
|
||||
InternalChildren.ForEach(c => c.Filter(criteria));
|
||||
// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
|
||||
var criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
|
||||
InternalChildren = InternalChildren.OrderBy(c => c, criteriaComparer).ToList();
|
||||
}
|
||||
|
||||
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1023.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1029.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -118,8 +118,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1023.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1023.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1029.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1029.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user