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Hide slider body immediately on successful hit when snaking is enabled
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@ -294,6 +294,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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case ArmedState.Hit:
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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if (sliderBody?.SnakingOut.Value == true)
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Body.FadeOut();
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break;
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break;
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}
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}
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