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Fix hit object coordinates being truncated to int
values
Closes https://github.com/ppy/osu/issues/29340.
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@ -18,6 +18,12 @@ namespace osu.Game.Beatmaps.Formats
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{
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public const int LATEST_VERSION = 14;
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/// <summary>
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/// The .osu format (beatmap) version.
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///
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/// osu!stable's versions end at <see cref="LATEST_VERSION"/>.
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/// osu!lazer's versions starts at <see cref="LegacyBeatmapEncoder.FIRST_LAZER_VERSION"/>.
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/// </summary>
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protected readonly int FormatVersion;
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protected LegacyDecoder(int version)
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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protected readonly double Offset;
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/// <summary>
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/// The beatmap version.
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/// The .osu format (beatmap) version.
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/// </summary>
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protected readonly int FormatVersion;
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@ -48,7 +48,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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string[] split = text.Split(',');
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Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
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Vector2 pos =
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FormatVersion >= LegacyBeatmapEncoder.FIRST_LAZER_VERSION
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? new Vector2(Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE))
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: new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
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double startTime = Parsing.ParseDouble(split[2]) + Offset;
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