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Add basic scene selector
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reload skin editor", () =>
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AddStep("reload skin editor", () =>
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{
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{
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skinEditor?.Expire();
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skinEditor?.Expire();
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Player.ScaleTo(SkinEditorOverlay.VISIBLE_TARGET_SCALE);
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Player.ScaleTo(0.8f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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});
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}
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}
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@ -10,14 +10,20 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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namespace osu.Game.Skinning.Editor
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{
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{
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@ -42,6 +48,12 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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private bool hasBegunMutating;
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private bool hasBegunMutating;
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private Container content;
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private Container content;
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@ -105,6 +117,47 @@ namespace osu.Game.Skinning.Editor
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},
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},
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},
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},
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},
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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Y = 45,
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Height = 30,
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Name = "Scene library",
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Spacing = new Vector2(10),
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Padding = new MarginPadding(10),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new PurpleTriangleButton
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{
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Text = "Song Select",
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Width = 100,
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Height = 30,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is SongSelect)
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return;
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screen.Push(new PlaySongSelect());
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}, new[] { typeof(SongSelect) })
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},
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new PurpleTriangleButton
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{
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Text = "Gameplay",
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Width = 100,
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Height = 30,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is Player)
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (replayGeneratingMod != null)
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screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
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}, new[] { typeof(Player) })
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},
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}
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},
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new GridContainer
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new GridContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -114,7 +114,7 @@ namespace osu.Game.Skinning.Editor
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if (skinEditor.State.Value == Visibility.Visible)
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if (skinEditor.State.Value == Visibility.Visible)
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{
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{
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.2f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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game?.Toolbar.Hide();
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game?.Toolbar.Hide();
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game?.CloseAllOverlays();
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game?.CloseAllOverlays();
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