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Merge pull request #29044 from frenzibyte/fix-drag-overwritten-by-focus
Fix dragging number boxes no longer working correctly
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commit
d057bee4fb
@ -76,6 +76,24 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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});
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AddAssert("text selected", () => numberBoxes.First().SelectedText == "987654321");
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AddAssert("text selected", () => numberBoxes.First().SelectedText == "987654321");
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AddStep("click away", () =>
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{
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InputManager.MoveMouseTo(Vector2.Zero);
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InputManager.Click(MouseButton.Left);
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});
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Drawable textContainer = null!;
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AddStep("move mouse to end of text", () =>
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{
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textContainer = numberBoxes.First().ChildrenOfType<Container>().ElementAt(1);
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InputManager.MoveMouseTo(textContainer.ScreenSpaceDrawQuad.TopRight);
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});
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AddStep("hold mouse", () => InputManager.PressButton(MouseButton.Left));
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AddStep("drag to half", () => InputManager.MoveMouseTo(textContainer.ScreenSpaceDrawQuad.BottomRight - new Vector2(textContainer.ScreenSpaceDrawQuad.Width / 2 + 1f, 0)));
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AddStep("release mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("half text selected", () => numberBoxes.First().SelectedText == "54321");
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}
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}
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private void clearTextboxes(IEnumerable<OsuTextBox> textBoxes) => AddStep("clear textbox", () => textBoxes.ForEach(textBox => textBox.Text = null));
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private void clearTextboxes(IEnumerable<OsuTextBox> textBoxes) => AddStep("clear textbox", () => textBoxes.ForEach(textBox => textBox.Text = null));
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@ -261,7 +261,8 @@ namespace osu.Game.Graphics.UserInterface
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base.OnFocus(e);
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base.OnFocus(e);
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if (SelectAllOnFocus)
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// we may become focused from an ongoing drag operation, we don't want to overwrite selection in that case.
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if (SelectAllOnFocus && string.IsNullOrEmpty(SelectedText))
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SelectAll();
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SelectAll();
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}
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}
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