mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:52:55 +08:00
Make hit circle fade out into late miss judgement
This commit is contained in:
parent
5cd973fb34
commit
d027d69913
@ -200,6 +200,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
// always fade out at the circle's start time (to match user expectations).
|
// always fade out at the circle's start time (to match user expectations).
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
|
|
||||||
|
double mehWindow = HitObject.HitWindows.WindowFor(HitResult.Meh);
|
||||||
|
double lateMissFadeTime = mehWindow / 4 + 15;
|
||||||
|
this.Delay(mehWindow - lateMissFadeTime).FadeOut(lateMissFadeTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||||
|
Loading…
Reference in New Issue
Block a user