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Avoid null string
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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("press Enter", () => InputManager.Key(Key.Enter));
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AddAssert("no text committed", () => commentEditor.CommittedText == null);
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AddAssert("no text committed", () => commentEditor.CommittedText.Length == 0);
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AddAssert("button is not loading", () => !commentEditor.IsLoading);
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}
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public new Bindable<string> Current => base.Current;
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public new FillFlowContainer ButtonsContainer => base.ButtonsContainer;
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public string? CommittedText { get; private set; }
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public string CommittedText { get; private set; } = string.Empty;
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public TestCommentEditor()
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{
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