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Remove ParticleJet

This commit is contained in:
Opelkuh 2021-09-10 00:02:37 +02:00
parent 99eff4f41f
commit cfcb46034c
3 changed files with 94 additions and 109 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Particles;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleJet : OsuTestScene
{
private ParticleJet jet;
[Resolved]
private SkinManager skinManager { get; set; }
public TestSceneParticleJet()
{
AddStep("create", () =>
{
Child = jet = createJet();
});
AddToggleStep("toggle spawning", value => jet.Active.Value = value);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create jet", () => Child = jet = createJet());
}
[Test]
public void TestPresence()
{
AddStep("start jet", () => jet.Active.Value = true);
AddAssert("is present", () => jet.IsPresent);
AddWaitStep("wait for some particles", 3);
AddStep("stop jet", () => jet.Active.Value = false);
AddWaitStep("wait for clean screen", 5);
AddAssert("is not present", () => !jet.IsPresent);
}
private ParticleJet createJet()
{
return new ParticleJet(skinManager.DefaultLegacySkin.GetTexture("star2"), 180)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativePositionAxes = Axes.Y,
Y = -0.1f,
};
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Particles;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleSpewer : OsuTestScene
{
private TestParticleSpewer spewer;
[Resolved]
private SkinManager skinManager { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Child = spewer = createSpewer();
AddToggleStep("toggle spawning", value => spewer.Active.Value = value);
AddSliderStep("particle gravity", 0f, 250f, 0f, value => spewer.Gravity = value);
AddSliderStep("particle velocity", 0f, 500f, 250f, value => spewer.MaxVelocity = value);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create jet", () => Child = spewer = createSpewer());
}
[Test]
public void TestPresence()
{
AddStep("start jet", () => spewer.Active.Value = true);
AddAssert("is present", () => spewer.IsPresent);
AddWaitStep("wait for some particles", 3);
AddStep("stop jet", () => spewer.Active.Value = false);
AddWaitStep("wait for clean screen", 8);
AddAssert("is not present", () => !spewer.IsPresent);
}
private TestParticleSpewer createSpewer()
{
return new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
private class TestParticleSpewer : ParticleSpewer
{
private const int lifetime = 1500;
private const int rate = 250;
public float Gravity = 0;
public float MaxVelocity = 250;
protected override float ParticleGravity => Gravity;
public TestParticleSpewer(Texture texture)
: base(texture, rate, lifetime)
{
}
protected override FallingParticle SpawnParticle()
{
var p = base.SpawnParticle();
p.Velocity = new Vector2(
RNG.NextSingle(-MaxVelocity, MaxVelocity),
RNG.NextSingle(-MaxVelocity, MaxVelocity)
);
p.Duration = RNG.NextSingle(lifetime);
p.StartAngle = RNG.NextSingle(MathF.PI * 2);
p.EndAngle = RNG.NextSingle(MathF.PI * 2);
p.EndScale = RNG.NextSingle(0.5f, 1.5f);
return p;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Graphics.Particles
{
public class ParticleJet : ParticleSpewer
{
private const int particles_per_second = 80;
private const double particle_lifetime = 500;
private const int angle_spread = 10;
private const float velocity_min = 1300f;
private const float velocity_max = 1500f;
private readonly int angle;
protected override float ParticleGravity => 750f;
public ParticleJet(Texture texture, int angle)
: base(texture, particles_per_second, particle_lifetime)
{
this.angle = angle;
}
protected override FallingParticle SpawnParticle()
{
var p = base.SpawnParticle();
var directionRads = MathUtils.DegreesToRadians(
RNG.NextSingle(angle - angle_spread / 2, angle + angle_spread / 2)
);
var direction = new Vector2(MathF.Sin(directionRads), MathF.Cos(directionRads));
p.StartPosition = OriginPosition;
p.Duration = RNG.NextSingle((float)particle_lifetime * 0.8f, (float)particle_lifetime);
p.Velocity = direction * new Vector2(RNG.NextSingle(velocity_min, velocity_max));
p.StartAngle = RNG.NextSingle(-2f, 2f);
p.EndAngle = RNG.NextSingle(-2f, 2f);
p.EndScale = 2f;
return p;
}
}
}