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Merge pull request #22188 from Feodor0090/nofs-locale
Localise some notifications
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commit
cfc8fd0aa1
@ -15,10 +15,52 @@ namespace osu.Game.Localisation
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public static LocalisableString HeaderTitle => new TranslatableString(getKey(@"header_title"), @"notifications");
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/// <summary>
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/// "waiting for 'ya"
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/// "waiting for 'ya"
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/// </summary>
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public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"waiting for 'ya");
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private static string getKey(string key) => $"{prefix}:{key}";
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/// <summary>
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/// "Running Tasks"
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/// </summary>
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public static LocalisableString RunningTasks => new TranslatableString(getKey(@"running_tasks"), @"Running Tasks");
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/// <summary>
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/// "Clear All"
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/// </summary>
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public static LocalisableString ClearAll => new TranslatableString(getKey(@"clear_all"), @"Clear All");
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/// <summary>
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/// "Cancel All"
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/// </summary>
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public static LocalisableString CancelAll => new TranslatableString(getKey(@"cancel_all"), @"Cancel All");
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/// <summary>
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/// "Your battery level is low! Charge your device to prevent interruptions during gameplay."
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/// </summary>
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public static LocalisableString BatteryLow => new TranslatableString(getKey(@"battery_low"), @"Your battery level is low! Charge your device to prevent interruptions during gameplay.");
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/// <summary>
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/// "Your game volume is too low to hear anything! Click here to restore it."
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/// </summary>
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public static LocalisableString GameVolumeTooLow => new TranslatableString(getKey(@"game_volume_too_low"), @"Your game volume is too low to hear anything! Click here to restore it.");
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/// <summary>
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/// "The current ruleset doesn't have an autoplay mod available!"
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/// </summary>
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public static LocalisableString NoAutoplayMod => new TranslatableString(getKey(@"no_autoplay_mod"), @"The current ruleset doesn't have an autoplay mod available!");
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/// <summary>
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/// "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting."
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/// </summary>
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public static LocalisableString AudioPlaybackIssue => new TranslatableString(getKey(@"audio_playback_issue"),
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@"osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting.");
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/// <summary>
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/// "The score overlay is currently disabled. You can toggle this by pressing {0}."
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/// </summary>
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public static LocalisableString ScoreOverlayDisabled(LocalisableString arg0) => new TranslatableString(getKey(@"score_overlay_disabled"),
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@"The score overlay is currently disabled. You can toggle this by pressing {0}.", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -92,8 +92,8 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.X,
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Children = new[]
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{
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
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new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, NotificationsStrings.ClearAll),
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new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }, NotificationsStrings.CancelAll),
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}
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}
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}
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@ -33,15 +33,15 @@ namespace osu.Game.Overlays.Notifications
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public IEnumerable<Type> AcceptedNotificationTypes { get; }
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private readonly string clearButtonText;
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private readonly LocalisableString clearButtonText;
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private readonly LocalisableString titleText;
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public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
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public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, LocalisableString clearButtonText)
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{
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AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
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this.clearButtonText = clearButtonText.ToUpperInvariant();
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this.clearButtonText = clearButtonText.ToUpper();
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titleText = title;
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}
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@ -20,6 +20,7 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -201,7 +202,7 @@ namespace osu.Game.Screens.Menu
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{
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notifications.Post(new SimpleErrorNotification
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{
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Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting."
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Text = NotificationsStrings.AudioPlaybackIssue
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});
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}
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}, 5000);
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@ -24,6 +24,7 @@ using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osu.Game.Skinning;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Play
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{
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@ -172,7 +173,7 @@ namespace osu.Game.Screens.Play
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notificationOverlay?.Post(new SimpleNotification
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{
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Text = $"The score overlay is currently disabled. You can toggle this by pressing {config.LookupKeyBindings(GlobalAction.ToggleInGameInterface)}."
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Text = NotificationsStrings.ScoreOverlayDisabled(config.LookupKeyBindings(GlobalAction.ToggleInGameInterface))
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});
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}
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@ -20,6 +20,7 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Menu;
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@ -130,16 +131,16 @@ namespace osu.Game.Screens.Play
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private bool quickRestart;
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[Resolved(CanBeNull = true)]
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[Resolved]
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private INotificationOverlay? notificationOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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[Resolved]
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private VolumeOverlay? volumeOverlay { get; set; }
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[Resolved]
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private AudioManager audioManager { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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[Resolved]
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private BatteryInfo? batteryInfo { get; set; }
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public PlayerLoader(Func<Player> createPlayer)
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@ -550,7 +551,7 @@ namespace osu.Game.Screens.Play
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public MutedNotification()
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{
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Text = "Your game volume is too low to hear anything! Click here to restore it.";
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Text = NotificationsStrings.GameVolumeTooLow;
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}
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[BackgroundDependencyLoader]
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@ -605,7 +606,7 @@ namespace osu.Game.Screens.Play
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public BatteryWarningNotification()
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{
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Text = "Your battery level is low! Charge your device to prevent interruptions during gameplay.";
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Text = NotificationsStrings.BatteryLow;
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}
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[BackgroundDependencyLoader]
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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@ -24,7 +25,7 @@ namespace osu.Game.Screens.Select
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{
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private OsuScreen? playerLoader;
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[Resolved(CanBeNull = true)]
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[Resolved]
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private INotificationOverlay? notifications { get; set; }
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public override bool AllowExternalScreenChange => true;
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@ -89,7 +90,7 @@ namespace osu.Game.Screens.Select
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{
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notifications?.Post(new SimpleNotification
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{
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Text = "The current ruleset doesn't have an autoplay mod avalaible!"
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Text = NotificationsStrings.NoAutoplayMod
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});
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return false;
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}
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