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Fix display being incorrect when MaxValue is not 1
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@ -174,12 +174,10 @@ namespace osu.Game.Graphics.UserInterface
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else
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{
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double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
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double floatMaxValue = CurrentNumber.MaxValue.ToDouble(NumberFormatInfo.InvariantInfo);
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if (DisplayAsPercentage)
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{
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double percentage = floatValue / floatMaxValue;
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TooltipText = percentage.ToString("P0");
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TooltipText = floatValue.ToString("P0");
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}
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else
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{
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