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address review
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4e8944de04
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@ -10,9 +10,9 @@ using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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public class DrawableSliderBouncer : DrawableOsuHitObject
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public class DrawableRepeatPoint : DrawableOsuHitObject
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{
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{
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private readonly SliderBouncer sliderBouncer;
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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private readonly DrawableSlider drawableSlider;
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public double FadeInTime;
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public double FadeInTime;
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@ -20,9 +20,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveWhenNotAlive => false;
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public DrawableSliderBouncer(SliderBouncer sliderBouncer, DrawableSlider drawableSlider) : base(sliderBouncer)
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
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{
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{
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this.sliderBouncer = sliderBouncer;
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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this.drawableSlider = drawableSlider;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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@ -43,13 +43,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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{
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if (sliderBouncer.StartTime <= Time.Current)
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
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}
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}
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protected override void UpdatePreemptState()
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protected override void UpdatePreemptState()
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{
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{
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var animIn = Math.Min(150, sliderBouncer.StartTime - FadeInTime);
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var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
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this.Animate(
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this.Animate(
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d => d.FadeIn(animIn),
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d => d.FadeIn(animIn),
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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switch (state)
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switch (state)
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{
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{
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case ArmedState.Idle:
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case ArmedState.Idle:
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this.Delay(FadeOutTime - sliderBouncer.StartTime).FadeOut();
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this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
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break;
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break;
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case ArmedState.Miss:
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case ArmedState.Miss:
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this.FadeOut(160);
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this.FadeOut(160);
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly List<ISliderProgress> components = new List<ISliderProgress>();
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private readonly List<ISliderProgress> components = new List<ISliderProgress>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableSliderBouncer> bouncers;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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private readonly SliderBody body;
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private readonly SliderBody body;
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private readonly SliderBall ball;
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private readonly SliderBall ball;
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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PathWidth = s.Scale * 64,
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PathWidth = s.Scale * 64,
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},
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},
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ticks = new Container<DrawableSliderTick>(),
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ticks = new Container<DrawableSliderTick>(),
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bouncers = new Container<DrawableSliderBouncer>(),
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repeatPoints = new Container<DrawableRepeatPoint>(),
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ball = new SliderBall(s)
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ball = new SliderBall(s)
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{
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{
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Scale = new Vector2(s.Scale),
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Scale = new Vector2(s.Scale),
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@ -80,21 +80,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddNested(drawableTick);
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AddNested(drawableTick);
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}
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}
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foreach (var bouncer in s.Bouncers)
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foreach (var repeatPoint in s.RepeatPoints)
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{
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{
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var repeatStartTime = s.StartTime + bouncer.RepeatIndex * repeatDuration;
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var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (bouncer.StartTime - repeatStartTime) / 2 - (bouncer.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var fadeOutTime = repeatStartTime + repeatDuration;
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var fadeOutTime = repeatStartTime + repeatDuration;
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var drawableBouncer = new DrawableSliderBouncer(bouncer, this)
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
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{
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{
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FadeInTime = fadeInTime,
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FadeInTime = fadeInTime,
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FadeOutTime = fadeOutTime,
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FadeOutTime = fadeOutTime,
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Position = bouncer.Position,
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Position = repeatPoint.Position,
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};
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};
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bouncers.Add(drawableBouncer);
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repeatPoints.Add(drawableRepeatPoint);
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AddNested(drawableBouncer);
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AddNested(drawableRepeatPoint);
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}
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}
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}
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}
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@ -131,8 +131,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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{
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var judgementsCount = ticks.Children.Count + bouncers.Children.Count + 1;
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var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + bouncers.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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if (initialCircle.Judgements.Any(j => j.IsHit))
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if (initialCircle.Judgements.Any(j => j.IsHit))
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judgementsHit++;
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judgementsHit++;
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@ -3,7 +3,7 @@
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namespace osu.Game.Rulesets.Osu.Objects
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namespace osu.Game.Rulesets.Osu.Objects
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{
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{
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public class SliderBouncer : OsuHitObject
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public class RepeatPoint : OsuHitObject
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{
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{
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public int RepeatIndex { get; set; }
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public int RepeatIndex { get; set; }
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}
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}
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@ -61,7 +61,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Velocity;
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public double Velocity;
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public double TickDistance;
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public double TickDistance;
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public double BouncerDistance;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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{
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@ -74,7 +73,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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Velocity = scoringDistance / timingPoint.BeatLength;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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BouncerDistance = Distance;
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}
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}
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public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
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public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
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@ -133,23 +131,23 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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}
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}
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}
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}
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}
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public IEnumerable<SliderBouncer> Bouncers
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public IEnumerable<RepeatPoint> RepeatPoints
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{
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{
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get
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get
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{
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{
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var length = Curve.Distance;
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var length = Curve.Distance;
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var bouncerDistance = Math.Min(BouncerDistance, length);
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var repeatPointDistance = Math.Min(Distance, length);
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var repeatDuration = length / Velocity;
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var repeatDuration = length / Velocity;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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{
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if (repeat > 0)
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if (repeat > 0)
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for (var d = bouncerDistance; d <= length; d += bouncerDistance)
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for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
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{
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var distanceProgress = d / length;
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var distanceProgress = d / length;
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yield return new SliderBouncer
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yield return new RepeatPoint
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{
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{
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RepeatIndex = repeat,
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RepeatIndex = repeat,
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StartTime = repeatStartTime,
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StartTime = repeatStartTime,
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@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
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foreach (var unused in slider.Ticks)
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foreach (var unused in slider.Ticks)
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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//Bouncers
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//Repeats
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foreach (var unused in slider.Bouncers)
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foreach (var unused in slider.RepeatPoints)
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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}
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}
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@ -53,7 +53,7 @@
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Judgements\OsuJudgement.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderBouncer.cs" />
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<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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@ -72,7 +72,7 @@
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<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
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<Compile Include="Objects\SliderBouncer.cs" />
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<Compile Include="Objects\RepeatPoint.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
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<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
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<Compile Include="OsuDifficulty\Preprocessing\OsuDifficultyBeatmap.cs" />
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