From cf9bda6c199bddcbf957033191285814c531b04a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 13 Aug 2020 13:05:00 +0900 Subject: [PATCH] Add coverage of early exit with null and non-null player --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 28 ++++++++++++++----- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index d6742a27c2..e698d31176 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -66,20 +66,34 @@ namespace osu.Game.Tests.Visual.Gameplay InputManager.Child = container; } - /// - /// When exits early, it has to wait for the player load task - /// to complete before running disposal on player. This previously caused an issue where mod - /// speed adjustments were undone too late, causing cross-screen pollution. - /// [Test] - public void TestEarlyExit() + public void TestEarlyExitBeforePlayerConstruction() { AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() })); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1); AddStep("exit loader", () => loader.Exit()); AddUntilStep("wait for not current", () => !loader.IsCurrentScreen()); - AddAssert("player did not load", () => player?.IsLoaded != true); + AddAssert("player did not load", () => player == null); + AddUntilStep("player disposed", () => loader.DisposalTask == null); + AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1); + } + + /// + /// When exits early, it has to wait for the player load task + /// to complete before running disposal on player. This previously caused an issue where mod + /// speed adjustments were undone too late, causing cross-screen pollution. + /// + [Test] + public void TestEarlyExitAfterPlayerConstruction() + { + AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() })); + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1); + AddUntilStep("wait for non-null player", () => player != null); + AddStep("exit loader", () => loader.Exit()); + AddUntilStep("wait for not current", () => !loader.IsCurrentScreen()); + AddAssert("player did not load", () => !player.IsLoaded); AddUntilStep("player disposed", () => loader.DisposalTask?.IsCompleted == true); AddAssert("mod rate still applied", () => Beatmap.Value.Track.Rate != 1); }