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Don't update LifetimeStart on HitObject state change.

This commit is contained in:
Dean Herbert 2016-12-15 22:33:11 +09:00
parent d8e40d4fb1
commit cf8283582b

View File

@ -44,7 +44,7 @@ namespace osu.Game.Modes.Objects.Drawables
UpdateState(state); UpdateState(state);
Expire(true); Expire();
if (State == ArmedState.Hit) if (State == ArmedState.Hit)
PlaySample(); PlaySample();