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Don't update LifetimeStart on HitObject state change.
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@ -44,7 +44,7 @@ namespace osu.Game.Modes.Objects.Drawables
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UpdateState(state);
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UpdateState(state);
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Expire(true);
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Expire();
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if (State == ArmedState.Hit)
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if (State == ArmedState.Hit)
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PlaySample();
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PlaySample();
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