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Ignore filename case in BeatmapManager. Fixes #1295.
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@ -550,7 +550,7 @@ namespace osu.Game.Beatmaps
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catch { return null; }
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}
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private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => f.Filename == filename).FileInfo.StoragePath;
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private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
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protected override Texture GetBackground()
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{
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