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Add explicit CentreHit/RimHit classes.
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@ -74,14 +74,23 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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};
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};
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}
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}
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HitType type = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0 ? HitType.Centre : HitType.Rim;
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bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
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return new Hit
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if (isCentre)
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{
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return new CentreHit
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsStrong = strong
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};
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}
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return new RimHit
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{
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{
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StartTime = original.StartTime,
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StartTime = original.StartTime,
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Sample = original.Sample,
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Sample = original.Sample,
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IsStrong = strong,
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IsStrong = strong,
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Type = type
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};
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};
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}
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}
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}
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}
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@ -3,12 +3,7 @@
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namespace osu.Game.Modes.Taiko.Objects
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namespace osu.Game.Modes.Taiko.Objects
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{
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{
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/// <summary>
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public class CentreHit : Hit
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/// Describes whether a hit is a centre-hit or a rim-hit.
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/// </summary>
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public enum HitType
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{
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{
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Centre,
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Rim
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}
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}
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}
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}
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@ -8,11 +8,6 @@ namespace osu.Game.Modes.Taiko.Objects
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{
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{
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public class Hit : TaikoHitObject
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public class Hit : TaikoHitObject
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{
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{
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/// <summary>
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/// Whether this hit is a centre-hit or a rim-hit.
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/// </summary>
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public HitType Type;
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/// <summary>
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/// <summary>
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/// The hit window that results in a "GREAT" hit.
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/// The hit window that results in a "GREAT" hit.
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/// </summary>
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/// </summary>
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9
osu.Game.Modes.Taiko/Objects/RimHit.cs
Normal file
9
osu.Game.Modes.Taiko/Objects/RimHit.cs
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@ -0,0 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Taiko.Objects
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{
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public class RimHit : Hit
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{
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}
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}
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@ -84,7 +84,7 @@ namespace osu.Game.Modes.Taiko
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}
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}
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else if (hit != null)
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else if (hit != null)
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{
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{
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if (hit.Type == HitType.Centre)
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if (hit is CentreHit)
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{
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{
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if (h.IsStrong)
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if (h.IsStrong)
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button = LegacyButtonState.Right1 | LegacyButtonState.Right2;
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button = LegacyButtonState.Right1 | LegacyButtonState.Right2;
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@ -53,6 +53,7 @@
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="LegacyTaikoReplay.cs" />
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<Compile Include="LegacyTaikoReplay.cs" />
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<Compile Include="Objects\CentreHit.cs" />
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<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
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<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
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<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
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<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
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@ -70,7 +71,7 @@
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\HitType.cs" />
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<Compile Include="Objects\RimHit.cs" />
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<Compile Include="Objects\Swell.cs" />
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<Compile Include="Objects\Swell.cs" />
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<Compile Include="TaikoAutoReplay.cs" />
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<Compile Include="TaikoAutoReplay.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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