From cf4c88c647f2bbfc03984218b01d8dc81d396bbe Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 25 Feb 2021 21:38:21 +0900 Subject: [PATCH] Fix spacing --- .../Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 8e9020ee13..54c37e9742 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -115,10 +115,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1 - // If we convert to 7K + 1, let's not overload the special key - && (TotalColumns != 8 || lastColumn != 0) - // Make sure the last column was not the centre column - && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) + // If we convert to 7K + 1, let's not overload the special key + && (TotalColumns != 8 || lastColumn != 0) + // Make sure the last column was not the centre column + && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) { // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object) int column = RandomStart + TotalColumns - lastColumn - 1;