From cf43cd2bdcc165eca96d7b569b2f26a617e049bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 25 Jun 2023 21:26:08 +0900 Subject: [PATCH] Rename test scene to match updated class name --- ...dToConfirmOverlay.cs => TestSceneHoldToExitGameOverlay.cs} | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) rename osu.Game.Tests/Visual/UserInterface/{TestSceneHoldToConfirmOverlay.cs => TestSceneHoldToExitGameOverlay.cs} (94%) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToExitGameOverlay.cs similarity index 94% rename from osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneHoldToExitGameOverlay.cs index 58d1637ca7..df423268b6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToConfirmOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHoldToExitGameOverlay.cs @@ -8,11 +8,11 @@ using osu.Game.Screens.Menu; namespace osu.Game.Tests.Visual.UserInterface { - public partial class TestSceneHoldToConfirmOverlay : OsuTestScene + public partial class TestSceneHoldToExitGameOverlay : OsuTestScene { protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms - public TestSceneHoldToConfirmOverlay() + public TestSceneHoldToExitGameOverlay() { bool fired = false;