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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:47:28 +08:00

Remove mostly-unused Score parameter

This commit is contained in:
smoogipoo 2018-03-01 01:38:40 +09:00
parent c9c65cab53
commit cf42d5bbd5
6 changed files with 17 additions and 14 deletions

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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy; using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Replays namespace osu.Game.Rulesets.Catch.Replays
{ {
@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Replays
Dashing = dashing; Dashing = dashing;
} }
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap) public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{ {
// Todo: This needs to be re-scaled // Todo: This needs to be re-scaled
X = legacyFrame.Position.X; X = legacyFrame.Position.X;

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@ -7,7 +7,6 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy; using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Replays namespace osu.Game.Rulesets.Mania.Replays
{ {
@ -25,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions); Actions.AddRange(actions);
} }
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap) public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{ {
// We don't need to fully convert, just create the converter // We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.Ruleset.Equals(score.Ruleset), beatmap); var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.RulesetID == 3, beatmap);
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling // NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage. // elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.

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@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy; using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Osu.Replays namespace osu.Game.Rulesets.Osu.Replays
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Actions.AddRange(actions); Actions.AddRange(actions);
} }
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap) public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{ {
Position = legacyFrame.Position; Position = legacyFrame.Position;
if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton); if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);

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@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy; using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Replays namespace osu.Game.Rulesets.Taiko.Replays
{ {
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
Actions.AddRange(actions); Actions.AddRange(actions);
} }
public void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap) public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{ {
if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim); if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim); if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);

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@ -3,12 +3,20 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays.Legacy; using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Replays.Types namespace osu.Game.Rulesets.Replays.Types
{ {
/// <summary>
/// A type of <see cref="ReplayFrame"/> which can be converted from a <see cref="LegacyReplayFrame"/>.
/// </summary>
public interface IConvertibleReplayFrame public interface IConvertibleReplayFrame
{ {
void ConvertFrom(LegacyReplayFrame legacyFrame, Score score, Beatmap beatmap); /// <summary>
/// Populates this <see cref="ReplayFrame"/> using values from a <see cref="LegacyReplayFrame"/>.
/// </summary>
/// <param name="legacyFrame">The <see cref="LegacyReplayFrame"/> to extract values from.</param>
/// <param name="score">The score.</param>
/// <param name="beatmap">The beatmap.</param>
void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap);
} }
} }

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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy
} }
private Beatmap currentBeatmap; private Beatmap currentBeatmap;
private Score currentScore;
private Ruleset currentRuleset; private Ruleset currentRuleset;
public Score Parse(Stream stream) public Score Parse(Stream stream)
@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
using (SerializationReader sr = new SerializationReader(stream)) using (SerializationReader sr = new SerializationReader(stream))
{ {
currentScore = score = new Score { Ruleset = rulesets.GetRuleset(sr.ReadByte()) }; score = new Score { Ruleset = rulesets.GetRuleset(sr.ReadByte()) };
currentRuleset = score.Ruleset.CreateInstance(); currentRuleset = score.Ruleset.CreateInstance();
/* score.Pass = true;*/ /* score.Pass = true;*/
@ -142,7 +141,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
var convertible = currentRuleset.CreateConvertibleReplayFrame(); var convertible = currentRuleset.CreateConvertibleReplayFrame();
if (convertible == null) if (convertible == null)
throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}"); throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}");
convertible.ConvertFrom(legacyFrame, currentScore, currentBeatmap); convertible.ConvertFrom(legacyFrame, currentBeatmap);
return (ReplayFrame)convertible; return (ReplayFrame)convertible;
} }