diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 0ca30e00bc..9af028fd8c 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -30,23 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); }); - [Test] - public void TestAddOverlappingControlPoints() - { - createVisualiser(true); - - addControlPointStep(new Vector2(200)); - addControlPointStep(new Vector2(300)); - addControlPointStep(new Vector2(300)); - addControlPointStep(new Vector2(500, 300)); - - AddAssert("last connection displayed", () => - { - var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position == new Vector2(300)); - return lastConnection.DrawWidth > 50; - }); - } - [Test] public void TestPerfectCurveTooManyPoints() { @@ -194,24 +177,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addAssertPointPositionChanged(points, i); } - [Test] - public void TestStackingUpdatesConnectionPosition() - { - createVisualiser(true); - - Vector2 connectionPosition; - addControlPointStep(connectionPosition = new Vector2(300)); - addControlPointStep(new Vector2(600)); - - // Apply a big number in stacking so the person running the test can clearly see if it fails - AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10); - - AddAssert($"Connection at {connectionPosition} changed", - () => visualiser.Connections[0].Position, - () => !Is.EqualTo(connectionPosition) - ); - } - private void addAssertPointPositionChanged(Vector2[] points, int index) { AddAssert($"Point at {points.ElementAt(index)} changed", diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs similarity index 51% rename from osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs index 9b3d8fc7a7..5706ed4baf 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs @@ -4,10 +4,7 @@ #nullable disable using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -15,36 +12,21 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { /// - /// A visualisation of the line between two s. + /// A visualisation of the lines between s. /// - /// The type of which this visualises. - public partial class PathControlPointConnectionPiece : CompositeDrawable where T : OsuHitObject, IHasPath + /// The type of which this visualises. + public partial class PathControlPointConnection : SmoothPath where T : OsuHitObject, IHasPath { - public readonly PathControlPoint ControlPoint; - - private readonly Path path; private readonly T hitObject; - public int ControlPointIndex { get; set; } private IBindable hitObjectPosition; private IBindable pathVersion; private IBindable stackHeight; - public PathControlPointConnectionPiece(T hitObject, int controlPointIndex) + public PathControlPointConnection(T hitObject) { this.hitObject = hitObject; - ControlPointIndex = controlPointIndex; - - Origin = Anchor.Centre; - AutoSizeAxes = Axes.Both; - - ControlPoint = hitObject.Path.ControlPoints[controlPointIndex]; - - InternalChild = path = new SmoothPath - { - Anchor = Anchor.Centre, - PathRadius = 1 - }; + PathRadius = 1; } protected override void LoadComplete() @@ -68,18 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// private void updateConnectingPath() { - Position = hitObject.StackedPosition + ControlPoint.Position; + Position = hitObject.StackedPosition; - path.ClearVertices(); + ClearVertices(); - int nextIndex = ControlPointIndex + 1; - if (nextIndex == 0 || nextIndex >= hitObject.Path.ControlPoints.Count) - return; + foreach (var controlPoint in hitObject.Path.ControlPoints) + AddVertex(controlPoint.Position); - path.AddVertex(Vector2.Zero); - path.AddVertex(hitObject.Path.ControlPoints[nextIndex].Position - ControlPoint.Position); - - path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); + OriginPosition = PositionInBoundingBox(Vector2.Zero); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index b2d1709531..7212de322d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -37,7 +37,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield. internal readonly Container> Pieces; - internal readonly Container> Connections; private readonly IBindableList controlPoints = new BindableList(); private readonly T hitObject; @@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components InternalChildren = new Drawable[] { - Connections = new Container> { RelativeSizeAxes = Axes.Both }, + new PathControlPointConnection(hitObject), Pieces = new Container> { RelativeSizeAxes = Axes.Both } }; } @@ -185,17 +184,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components case NotifyCollectionChangedAction.Add: Debug.Assert(e.NewItems != null); - // If inserting in the path (not appending), - // update indices of existing connections after insert location - if (e.NewStartingIndex < Pieces.Count) - { - foreach (var connection in Connections) - { - if (connection.ControlPointIndex >= e.NewStartingIndex) - connection.ControlPointIndex += e.NewItems.Count; - } - } - for (int i = 0; i < e.NewItems.Count; i++) { var point = (PathControlPoint)e.NewItems[i]; @@ -209,8 +197,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components d.DragInProgress = DragInProgress; d.DragEnded = DragEnded; })); - - Connections.Add(new PathControlPointConnectionPiece(hitObject, e.NewStartingIndex + i)); } break; @@ -222,19 +208,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray()) piece.RemoveAndDisposeImmediately(); - foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray()) - connection.RemoveAndDisposeImmediately(); - } - - // If removing before the end of the path, - // update indices of connections after remove location - if (e.OldStartingIndex < Pieces.Count) - { - foreach (var connection in Connections) - { - if (connection.ControlPointIndex >= e.OldStartingIndex) - connection.ControlPointIndex -= e.OldItems.Count; - } } break;