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Add test coverage of storyboard animation start time

This commit is contained in:
Dean Herbert 2022-09-12 14:17:15 +09:00
parent 24138b65a7
commit cf25ee8e84
2 changed files with 24 additions and 0 deletions

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@ -97,6 +97,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
} }
[Test]
public void TestCorrectAnimationStartTime()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("animation-starts-before-alpha.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(1, background.Elements.Count);
Assert.AreEqual(2000, background.Elements[0].StartTime);
// This property should be used in DrawableStoryboardAnimation as a starting point for animation playback.
Assert.AreEqual(1000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
}
}
[Test] [Test]
public void TestOutOfOrderStartTimes() public void TestOutOfOrderStartTimes()
{ {

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@ -0,0 +1,5 @@
[Events]
//Storyboard Layer 0 (Background)
Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
S,0,1000,1500,0.08 // animation should start playing from this point in time..
F,0,2000,,0,1 // .. not this point in time