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Move chat into main content

Also changes the way parallax is applied to OsuScreens game-wide.
This commit is contained in:
Dean Herbert 2017-05-12 19:03:21 +09:00
parent dbf60d24bf
commit cf239f4d9c
2 changed files with 6 additions and 3 deletions

View File

@ -160,7 +160,7 @@ namespace osu.Game
});
//overlay elements
LoadComponentAsync(chat = new ChatOverlay { Depth = 0 }, overlayContent.Add);
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(options = new OptionsOverlay { Depth = -1 }, overlayContent.Add);
LoadComponentAsync(musicController = new MusicController
{
@ -320,8 +320,7 @@ namespace osu.Game
{
base.UpdateAfterChildren();
if (intro?.ChildScreen != null)
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
mainContent.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Screens
{
@ -96,6 +97,9 @@ namespace osu.Game.Screens
}
else if (bg != null)
{
// this makes up for the fact our padding changes when the global toolbar is visible.
bg.Scale = new Vector2(1.06f);
AddInternal(new ParallaxContainer
{
Depth = float.MaxValue,