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Reduce number of beatmaps added in selection test
This is because with the new keyboard selection logic, adding too many can cause the re-added selection to be off-screen in the headless test setup.
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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RemoveAllBeatmaps();
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AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
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AddBeatmaps(10);
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AddBeatmaps(5);
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WaitForDrawablePanels();
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CheckHasSelection();
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