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Reduce number of beatmaps added in selection test

This is because with the new keyboard selection logic, adding too many
can cause the re-added selection to be off-screen in the headless test
setup.
This commit is contained in:
Dean Herbert 2025-02-07 16:55:02 +09:00
parent c935c3154b
commit cef9d2eac5
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@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.SongSelect
RemoveAllBeatmaps();
AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
AddBeatmaps(10);
AddBeatmaps(5);
WaitForDrawablePanels();
CheckHasSelection();