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Update namespaces

This commit is contained in:
Dean Herbert 2021-01-18 21:24:10 +09:00
parent 12443e39ae
commit ced7a36788
6 changed files with 4 additions and 6 deletions

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@ -9,7 +9,6 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;

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@ -5,7 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Sample;
using osu.Framework.Configuration.Tracking; using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;

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@ -8,7 +8,6 @@ using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;

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@ -8,7 +8,6 @@ using JetBrains.Annotations;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -20,6 +19,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Audio.Sample;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {

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@ -5,7 +5,7 @@ using System;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Audio;

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@ -7,7 +7,7 @@ using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;