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Update osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
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@ -227,7 +227,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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if (!this.IsCurrentScreen())
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if (!this.IsCurrentScreen())
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return;
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return;
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int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.LastOrDefault()!.Beatmap.OnlineID;
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int id = itemToEdit?.Beatmap.OnlineID ?? Room.Playlist.Last().Beatmap.OnlineID;
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == id);
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var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap);
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var workingBeatmap = localBeatmap == null ? null : beatmapManager.GetWorkingBeatmap(localBeatmap);
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