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Ensure TakeFocus
does not crash when not yet loaded
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@ -22,7 +22,10 @@ namespace osu.Game.Graphics.UserInterface
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public void TakeFocus()
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public void TakeFocus()
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{
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{
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if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
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if (!allowImmediateFocus)
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return;
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Schedule(() => GetContainingInputManager().ChangeFocus(this));
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}
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}
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public bool HoldFocus
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public bool HoldFocus
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