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Merge pull request #2568 from smoogipoo/fix-taiko-slider-multiplier

Fix taiko slider multiplier being applied twice
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Dean Herbert 2018-05-18 11:48:06 +09:00 committed by GitHub
commit cebc0fcc0c
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2 changed files with 4 additions and 4 deletions

View File

@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[NonParallelizable] [NonParallelizable]
[TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")] [TestCase("basic")]
[TestCase("slider-generating-drumroll", false)] [TestCase("slider-generating-drumroll")]
public new void Test(string name) public new void Test(string name)
{ {
base.Test(name); base.Test(name);

View File

@ -98,12 +98,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double distance = distanceData.Distance * spans * legacy_velocity_multiplier; double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll // The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength; double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object // The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity; double taikoDuration = distance / taikoVelocity;
// The velocity of the osu! hit object - calculated as the velocity of a slider // The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength; double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object // The duration of the osu! hit object
double osuDuration = distance / osuVelocity; double osuDuration = distance / osuVelocity;