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Expose as JudgementResult instead of "passing" state
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parent
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commit
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@ -3,6 +3,8 @@
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -13,7 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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public TestSceneTaikoScroller()
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public TestSceneTaikoScroller()
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{
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{
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.Passing.Value = !passing));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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}
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}
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}
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}
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}
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}
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@ -7,6 +7,8 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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@ -24,21 +26,21 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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private void load(GameplayBeatmap gameplayBeatmap)
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private void load(GameplayBeatmap gameplayBeatmap)
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{
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{
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if (gameplayBeatmap != null)
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if (gameplayBeatmap != null)
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((IBindable<bool>)Passing).BindTo(gameplayBeatmap.Passing);
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((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Passing.BindValueChanged(passing =>
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LastResult.BindValueChanged(result =>
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{
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{
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foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
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foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
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sprite.Passing = passing.NewValue;
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sprite.Passing = result.NewValue == null || result.NewValue.Type > HitResult.Miss;
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}, true);
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}, true);
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}
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}
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public Bindable<bool> Passing = new BindableBool(true);
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public Bindable<JudgementResult> LastResult = new Bindable<JudgementResult>();
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protected override void Update()
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protected override void Update()
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{
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{
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@ -9,7 +9,6 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -42,13 +41,10 @@ namespace osu.Game.Screens.Play
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public IBeatmap Clone() => PlayableBeatmap.Clone();
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public IBeatmap Clone() => PlayableBeatmap.Clone();
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public IBindable<bool> Passing => passing;
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private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
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private readonly BindableBool passing = new BindableBool(true);
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public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
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public void OnNewResult(JudgementResult result)
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public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
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{
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passing.Value = result.Type > HitResult.Miss;
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}
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}
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}
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}
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}
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@ -193,7 +193,7 @@ namespace osu.Game.Screens.Play
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{
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{
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HealthProcessor.ApplyResult(r);
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HealthProcessor.ApplyResult(r);
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ScoreProcessor.ApplyResult(r);
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ScoreProcessor.ApplyResult(r);
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gameplayBeatmap.OnNewResult(r);
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gameplayBeatmap.ApplyResult(r);
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};
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};
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DrawableRuleset.OnRevertResult += r =>
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DrawableRuleset.OnRevertResult += r =>
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