diff --git a/osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs b/osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs index 46a3d8575f..22ce433eec 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs @@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Edit { public class OsuEditPlayfield : OsuPlayfield { - protected override bool ProxyApproachCircles => false; protected override bool DisplayJudgements => false; } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 9010f66acb..3e894e609a 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -21,9 +21,6 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementContainer judgementLayer; private readonly ConnectionRenderer connectionLayer; - // Todo: This should not be a thing, but is currently required for the editor - // https://github.com/ppy/osu-framework/issues/1283 - protected virtual bool ProxyApproachCircles => true; protected virtual bool DisplayJudgements => true; public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); @@ -59,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.UI h.OnJudgement += onJudgement; var c = h as IDrawableHitObjectWithProxiedApproach; - if (c != null && ProxyApproachCircles) + if (c != null) approachCircles.Add(c.ProxiedLayer.CreateProxy()); base.Add(h);