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Fix cursor ripples being added on release positions in replays
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@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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@ -39,6 +40,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if ((Clock as IGameplayClock)?.IsRewinding == true)
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return false;
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if (showRipples.Value)
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{
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AddInternal(ripplePool.Get(r =>
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