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Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
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commit
ce8899e7c8
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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computeSliderCursorPosition(lastSlider);
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computeSliderCursorPosition(lastSlider);
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TravelDistance = 0;
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TravelDistance = 0;
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TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
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TravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
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MovementTime = Math.Max(StrainTime - TravelTime, min_delta_time);
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MovementTime = Math.Max(StrainTime - lastSlider.LazyTravelTime / clockRate, min_delta_time);
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MovementDistance = Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length * scalingFactor;
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MovementDistance = Vector2.Subtract(lastSlider.TailCircle.StackedPosition, BaseObject.StackedPosition).Length * scalingFactor;
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int repeatCount = 0;
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int repeatCount = 0;
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@ -112,13 +112,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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}
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}
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}
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}
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TravelDistance *= Math.Max(0, Math.Min(TravelTime, lastSlider.SpanDuration - 50)) / lastSlider.SpanDuration;
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TravelDistance *= Math.Pow(1 + repeatCount, 1.0 / 3.0);
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TravelDistance *= Math.Max(0, lastSlider.SpanDuration - 37.5) / lastSlider.SpanDuration;
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}
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}
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Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
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Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
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JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
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JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
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MovementDistance = Math.Min(JumpDistance, MovementDistance);
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MovementDistance = Math.Max(0, Math.Min(JumpDistance, MovementDistance) - 50);
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if (lastLastObject != null && !(lastLastObject is Spinner))
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if (lastLastObject != null && !(lastLastObject is Spinner))
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{
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private const double wide_angle_multiplier = 1.5;
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private const double wide_angle_multiplier = 1.5;
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private const double acute_angle_multiplier = 1.5;
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private const double acute_angle_multiplier = 1.5;
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private const double slider_multiplier = 2.0;
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private const double slider_multiplier = 1.75;
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private const double vel_change_multiplier = 0.75;
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private const double vel_change_multiplier = 0.75;
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private double currentStrain = 1;
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private double currentStrain = 1;
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