1
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mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:52:55 +08:00

Merge remote-tracking branch 'origin/master'

This commit is contained in:
Unknown 2018-03-28 20:48:06 +02:00
commit ce7000dd50
549 changed files with 13786 additions and 8550 deletions

81
.vscode/launch.json vendored
View File

@ -1,66 +1,121 @@
{
"version": "0.2.0",
"configurations": [{
"name": "osu! VisualTests (Debug)",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net461/osu!.exe",
"args": [
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! VisualTests (Release)",
"name": "VisualTests (Release, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net461/osu!.exe",
"args": [
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug)",
"name": "osu! (Debug, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net461/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release)",
"name": "osu! (Release, net461)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net461/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Debug, netcoreapp2.0)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"env": {},
"console": "internalConsole"
},
{
"name": "VisualTests (Release, netcoreapp2.0)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
"--tests"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Debug, netcoreapp2.0)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, dotnet)",
"env": {},
"console": "internalConsole"
},
{
"name": "osu! (Release, netcoreapp2.0)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, dotnet)",
"env": {},
"console": "internalConsole"
}
]
}

96
.vscode/tasks.json vendored
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@ -2,70 +2,84 @@
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [{
"label": "Build (Debug)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:GenerateFullPaths=true",
"/p:DebugType=portable",
"/m",
"/v:m"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": "$msCompile"
},
"tasks": [
{
"label": "Build (Release)",
"label": "Build (Debug, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:Configuration=Release",
"/p:DebugType=portable",
"/p:TargetFramework=net461",
"/p:GenerateFullPaths=true",
"/m",
"/v:m"
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Clean (Debug)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:DebugType=portable",
"/p:GenerateFullPaths=true",
"/m",
"/t:Clean",
"/v:m"
],
"problemMatcher": "$msCompile"
},
{
"label": "Clean (Release)",
"label": "Build (Release, msbuild)",
"type": "shell",
"command": "msbuild",
"args": [
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:GenerateFullPaths=true",
"/p:DebugType=portable",
"/m",
"/t:Clean",
"/v:m"
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Clean All",
"dependsOn": [
"Clean (Debug)",
"Clean (Release)"
"label": "Build (Debug, dotnet)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build (Release, dotnet)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Desktop",
"/p:TargetFramework=netcoreapp2.0",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"type": "shell",
"command": "nuget",
"args": [
"restore"
],
"problemMatcher": []
},
{
"label": "Restore (netcoreapp2.0)",
"type": "shell",
"command": "dotnet",
"args": [
"restore"
],
"problemMatcher": []
}
]
}

View File

@ -1,9 +1,11 @@
osu!lazer is currently in early stages of development and is not yet ready for end users. Please avoid creating issues or bugs if you do not personally intend to fix them. Some acceptable topics include:
osu!lazer is currently still under heavy development!
Please ensure that you are making an issue for one of the following:
- A bug with currently implemented features (not features that don't exist)
- A feature you are considering adding, so we can collaborate on feedback and design.
- Discussions about technical design decisions
- Bugs that you have found and are personally willing and able to fix
- TODO lists of smaller tasks around larger features
Basically, issues are not a place for you to get help. They are a place for developers to collaborate on the game.
If your issue qualifies, replace this text with a detailed description of your issue with as much relevant information as you can provide.
Screenshots and log files are highly welcomed.

View File

@ -12,14 +12,20 @@ install:
- cmd: git submodule update --init --recursive --depth=5
- cmd: choco install resharper-clt -y
- cmd: choco install nvika -y
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.3/CodeFileSanity.exe
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.4/CodeFileSanity.exe
before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore -verbosity quiet
environment:
TargetFramework: net461
build:
project: osu.sln
parallel: true
verbosity: minimal
test:
assemblies:
only:
- 'osu.Desktop\**\*.dll'
after_build:
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors

@ -1 +1 @@
Subproject commit d89e6cd63140c2b73631b79ff83b130a2b9958ed
Subproject commit b59149e1cebe28675dcd2ebd014e5793d9626c09

@ -1 +1 @@
Subproject commit 92ec3d10b12c5e9bfc1d3b05d3db174a506efd6d
Subproject commit c3848d8b1c84966abe851d915bcca878415614b4

29
osu.Desktop.Deploy/.vscode/launch.json vendored Normal file
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@ -0,0 +1,29 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [{
"name": "Deploy (Debug)",
"request": "launch",
"type": "mono",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "Deploy (Release)",
"request": "launch",
"type": "clr",
"program": "${workspaceRoot}/bin/Release/net461/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
}
]
}

64
osu.Desktop.Deploy/.vscode/tasks.json vendored Normal file
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@ -0,0 +1,64 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"command": "msbuild",
"type": "shell",
"suppressTaskName": true,
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/verbosity:minimal",
"/m" //parallel compiling support.
],
"tasks": [{
"taskName": "Build (Debug)",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Build (Release)",
"group": "build",
"args": [
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean (Release)",
"args": [
"/target:Clean",
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": [
"Clean (Debug)",
"Clean (Release)"
],
"problemMatcher": [
"$msCompile"
]
}
]
}

View File

@ -18,23 +18,4 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="DeltaCompressionDotNet.MsDelta" publicKeyToken="46b2138a390abf55" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-1.1.0.0" newVersion="1.1.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -16,8 +16,9 @@ namespace osu.Desktop.Deploy
{
internal static class Program
{
private const string nuget_path = @"packages\NuGet.CommandLine.4.3.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.8\tools\Squirrel.exe";
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.7.8\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
@ -39,7 +40,7 @@ namespace osu.Desktop.Deploy
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 3;
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
@ -92,18 +93,15 @@ namespace osu.Desktop.Deploy
codeSigningPassword = readLineMasked();
}
write("Restoring NuGet packages...");
runCommand(nuget_path, "restore " + solutionPath);
write("Updating AssemblyInfo...");
updateAssemblyInfo(version);
updateCsprojVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nuget_path, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
@ -111,7 +109,7 @@ namespace osu.Desktop.Deploy
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrel_path, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
@ -123,7 +121,7 @@ namespace osu.Desktop.Deploy
uploadBuild(version);
//reset assemblyinfo.
updateAssemblyInfo("0.0.0");
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
Console.ReadLine();
@ -305,20 +303,29 @@ namespace osu.Desktop.Deploy
Directory.CreateDirectory(directory);
}
private static void updateAssemblyInfo(string version)
private static void updateCsprojVersion(string version)
{
string file = Path.Combine(ProjectName, "Properties", "AssemblyInfo.cs");
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
if (l.StartsWith("[assembly: AssemblyVersion("))
l2.Add($"[assembly: AssemblyVersion(\"{version}\")]");
else if (l.StartsWith("[assembly: AssemblyFileVersion("))
l2.Add($"[assembly: AssemblyFileVersion(\"{version}\")]");
else
l2.Add(l);
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
@ -335,8 +342,8 @@ namespace osu.Desktop.Deploy
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf('\\'));
path += "\\";
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}

View File

@ -1,38 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Desktop.Deploy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("osu.Desktop.Deploy")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("baea2f74-0315-4667-84e0-acac0b4bf785")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,123 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BAEA2F74-0315-4667-84E0-ACAC0B4BF785}</ProjectGuid>
<PropertyGroup Label="Project">
<TargetFrameworks>net461</TargetFrameworks>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.Deploy</RootNamespace>
<AssemblyName>osu.Desktop.Deploy</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Company>ppy Pty Ltd</Company>
<Copyright>ppy Pty Ltd 2007-2017</Copyright>
<Title>osu.Desktop.Deploy</Title>
<Product>osu.Desktop.Deploy</Product>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject>osu.Desktop.Deploy.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="DeltaCompressionDotNet, Version=1.1.0.0, Culture=neutral, PublicKeyToken=1d14d6e5194e7f4a, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.MsDelta, Version=1.1.0.0, Culture=neutral, PublicKeyToken=46b2138a390abf55, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.MsDelta.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="DeltaCompressionDotNet.PatchApi, Version=1.1.0.0, Culture=neutral, PublicKeyToken=3e8888ee913ed789, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\DeltaCompressionDotNet.1.1.0\lib\net20\DeltaCompressionDotNet.PatchApi.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.18.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.7.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="GitHubObject.cs" />
<Compile Include="GitHubRelease.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.8.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
</ItemGroup>
<ItemGroup>
<None Include="App.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net452" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net452" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="NuGet.CommandLine" version="4.3.0" targetFramework="net461" developmentDependency="true" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net452" />
<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
</packages>

View File

@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>

View File

@ -2,17 +2,16 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
namespace osu.Desktop
{
@ -100,7 +99,7 @@ namespace osu.Desktop
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Icon = new Icon(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
@ -111,16 +110,11 @@ namespace osu.Desktop
{
var filePaths = new[] { e.FileName };
if (filePaths.All(f => Path.GetExtension(f) == @".osz"))
Task.Factory.StartNew(() => BeatmapManager.Import(filePaths), TaskCreationOptions.LongRunning);
else if (filePaths.All(f => Path.GetExtension(f) == @".osr"))
Task.Run(() =>
{
var score = ScoreStore.ReadReplayFile(filePaths.First());
Schedule(() => LoadScore(score));
});
}
var firstExtension = Path.GetExtension(filePaths.First());
private static readonly string[] allowed_extensions = { @".osz", @".osr" };
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
}
}

View File

@ -0,0 +1,164 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
#if NET_FRAMEWORK
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Desktop.Overlays
{
public class SquirrelUpdateManager : Component
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
Schedule(() => checkForUpdateAsync());
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
try
{
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
//no updates available. bail and retry later.
return;
if (notification == null)
{
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
Schedule(() => notificationOverlay.Post(notification));
}
notification.Progress = 0;
notification.Text = @"Downloading update...";
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f);
notification.Progress = 0;
notification.Text = @"Installing update...";
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
notification.State = ProgressNotificationState.Completed;
}
catch (Exception e)
{
if (useDeltaPatching)
{
Logger.Error(e, @"delta patching failed!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
}
else
{
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
}
finally
{
if (scheduleRetry)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
private OsuGame game;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
this.updateManager = updateManager;
}
protected override Notification CreateCompletionNotification()
{
return new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
return true;
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});
}
}
}
}
#endif

View File

@ -1,17 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -20,16 +16,14 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
@ -95,8 +89,9 @@ namespace osu.Desktop.Overlays
}
};
if (game.IsDeployedBuild)
checkForUpdateAsync();
#if NET_FRAMEWORK
Add(new SquirrelUpdateManager());
#endif
}
protected override void LoadComplete()
@ -135,85 +130,6 @@ namespace osu.Desktop.Overlays
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
try
{
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
//no updates available. bail and retry later.
return;
if (notification == null)
{
notification = new UpdateProgressNotification { State = ProgressNotificationState.Active };
Schedule(() => notificationOverlay.Post(notification));
}
Schedule(() =>
{
notification.Progress = 0;
notification.Text = @"Downloading update...";
});
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => Schedule(() => notification.Progress = p / 100f));
Schedule(() =>
{
notification.Progress = 0;
notification.Text = @"Installing update...";
});
await updateManager.ApplyReleases(info, p => Schedule(() => notification.Progress = p / 100f));
Schedule(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception e)
{
if (useDeltaPatching)
{
Logger.Error(e, @"delta patching failed!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
}
else
{
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
}
finally
{
if (scheduleRetry)
{
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
}
}
}
protected override void PopIn()
{
this.FadeIn(1000);
@ -222,45 +138,5 @@ namespace osu.Desktop.Overlays
protected override void PopOut()
{
}
private class UpdateProgressNotification : ProgressNotification
{
private OsuGame game;
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
game.GracefullyExit();
return true;
}
};
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});
}
}
}
}

View File

@ -7,6 +7,9 @@ using System.Linq;
using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
#if NET_FRAMEWORK
using System.Runtime;
#endif
namespace osu.Desktop
{
@ -15,6 +18,11 @@ namespace osu.Desktop
[STAThread]
public static int Main(string[] args)
{
// required to initialise native SQLite libraries on some platforms.
if (!RuntimeInfo.IsMono)
useMulticoreJit();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
@ -22,7 +30,7 @@ namespace osu.Desktop
{
if (!host.IsPrimaryInstance)
{
var importer = new BeatmapIPCChannel(host);
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
@ -44,8 +52,18 @@ namespace osu.Desktop
break;
}
}
return 0;
}
}
private static void useMulticoreJit()
{
#if NET_FRAMEWORK
var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
ProfileOptimization.SetProfileRoot(directory.FullName);
ProfileOptimization.StartProfile("Startup.Profile");
#endif
}
}
}

View File

@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!lazer")]
[assembly: AssemblyDescription("click the circles. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu!lazer")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b0cb1d48-e4c2-4612-a347-beea7b1a71e7")]
[assembly: AssemblyVersion("0.0.0")]
[assembly: AssemblyFileVersion("0.0.0")]

View File

@ -1,57 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="osu!" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /></startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Security.Cryptography.Algorithms" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.1.0.0" newVersion="4.1.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.IO.FileSystem" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.IO.Compression" publicKeyToken="b77a5c561934e089" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.1.2.0" newVersion="4.1.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.IO.FileSystem.Primitives" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Security.Cryptography.Primitives" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.1.0" newVersion="4.0.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Xml.XPath.XDocument" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@ -1,284 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<ProjectGuid>{419659FD-72EA-4678-9EB8-B22A746CED70}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<PropertyGroup Label="Project">
<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop</RootNamespace>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Company>ppy Pty Ltd</Company>
<Description>click the circles. to the beat.</Description>
<Copyright>ppy Pty Ltd 2007-2017</Copyright>
<AssemblyName>osu!</AssemblyName>
<ManifestCertificateThumbprint>3CF060CD28877D0E3112948951A64B2A7CEEC909</ManifestCertificateThumbprint>
<ManifestKeyFile>codesigning.pfx</ManifestKeyFile>
<GenerateManifests>false</GenerateManifests>
<SignManifests>false</SignManifests>
<IsWebBootstrapper>false</IsWebBootstrapper>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<StartupObject>osu.Desktop.Program</StartupObject>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<ProductVersion>12.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>0</WarningLevel>
<NoStdLib>true</NoStdLib>
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Other similar extension points exist, see Microsoft.Common.targets.
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<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
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</Project>

View File

@ -16,11 +16,9 @@
<language>en-AU</language>
</metadata>
<files>
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.config" target="lib\net45\"/>
<file src="x86\*.dll" target="lib\net45\x86\"/>
<file src="x64\*.dll" target="lib\net45\x64\"/>
<file src="**.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="**.dll" target="lib\net45\"/>
<file src="**.config" target="lib\net45\"/>
</files>
</package>

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
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<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>

View File

@ -16,29 +16,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{
if (beatmap.ComboColors.Count == 0)
return;
int index = 0;
int colourIndex = 0;
CatchHitObject lastObj = null;
initialiseHyperDash(beatmap.HitObjects);
base.PostProcess(beatmap);
int index = 0;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.IndexInBeatmap = index++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
lastObj = obj;
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)

View File

@ -10,6 +10,8 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch
{
@ -99,7 +101,9 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override int LegacyID => 2;
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -7,5 +7,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasy
{
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
}
}

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Mods
public class CatchModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
}
}

View File

@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with fading notes for a slight score advantage.";
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
}
}

View File

@ -3,7 +3,6 @@
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
@ -32,25 +31,11 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana
{
Samples = Samples,
ComboColour = getNextComboColour(),
StartTime = i,
X = RNG.NextSingle()
});
}
private Color4 getNextComboColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
public double EndTime => StartTime + Duration;
public double Duration { get; set; }

View File

@ -5,24 +5,25 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
public Color4 ComboColour { get; set; }
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.BottomLeft;
X = 0;
Child = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
AddNested(getVisualRepresentation?.Invoke(b));

View File

@ -8,6 +8,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -57,6 +59,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
private const float preempt = 1000;
protected override void UpdateState(ArmedState state)

View File

@ -5,28 +5,39 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
private Pulp pulp;
public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
AccentColour = h.ComboColour;
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
Child = new Pulp
InternalChild = pulp = new Pulp
{
AccentColour = AccentColour,
Size = Size
};
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
}
}
}

View File

@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
AccentColour = HitObject.ComboColour;
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
@ -33,7 +32,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
InternalChildren = new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
@ -65,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
if (HitObject.HyperDash)
{
Add(new Pulp
AddInternal(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -273,5 +275,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Origin = Anchor.BottomLeft;
X = 0;
Child = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
@ -33,7 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
var catchObject = (DrawableCatchHitObject)h;
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
catchObject.AccentColour = HitObject.ComboColour;
dropletContainer.Add(h);
base.AddNested(h);

View File

@ -60,30 +60,36 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = StartTime,
X = X
});
for (var span = 0; span < this.SpanCount(); span++)
double lastDropletTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
for (double d = 0; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
var lastTickTime = spanStartTime + timeProgress * spanDuration;
AddNested(new Droplet
double time = spanStartTime + timeProgress * spanDuration;
double tinyTickInterval = time - lastDropletTime;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
{
StartTime = lastTickTime,
ComboColour = ComboColour,
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
{
StartTime = t,
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
@ -93,19 +99,12 @@ namespace osu.Game.Rulesets.Catch.Objects
});
}
double tinyTickInterval = tickDistance / length * spanDuration;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = 0; t < spanDuration; t += tinyTickInterval)
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
{
double progress = reversed ? 1 - t / spanDuration : t / spanDuration;
AddNested(new TinyDroplet
AddNested(new Droplet
{
StartTime = spanStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
StartTime = time,
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
@ -115,19 +114,21 @@ namespace osu.Game.Rulesets.Catch.Objects
});
}
lastDropletTime = time;
}
AddNested(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = spanStartTime + spanDuration,
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public float EndX => Curve.PositionAt(this.ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;

View File

@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>

View File

@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Rulesets.Catch")]
[assembly: AssemblyDescription("catch the fruit. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu.Game.Rulesets.Catch")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("58f6c80c-1253-4a0e-a465-b8c85ebeadf3")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Replays
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Replays
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Replays
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}

View File

@ -3,37 +3,51 @@
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler
public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
protected float? Position
{
get
{
if (!HasFrames)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
}
}
public override List<InputState> GetPendingStates()
{
if (!Position.HasValue) return new List<InputState>();
var action = new List<CatchAction>();
var actions = new List<CatchAction>();
if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
action.Add(CatchAction.Dash);
if (CurrentFrame.Dashing)
actions.Add(CatchAction.Dash);
if (Position.Value.X > CurrentFrame.Position.X)
action.Add(CatchAction.MoveRight);
else if (Position.Value.X < CurrentFrame.Position.X)
action.Add(CatchAction.MoveLeft);
if (Position.Value > CurrentFrame.Position)
actions.Add(CatchAction.MoveRight);
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
{
new CatchReplayState
{
PressedActions = action,
CatcherX = Position.Value.X
PressedActions = actions,
CatcherX = Position.Value
},
};
}

View File

@ -1,17 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public override bool IsImportant => MouseX > 0;
public float Position;
public bool Dashing;
public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None)
: base(time, x ?? -1, null, button)
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
}
}
}

View File

@ -0,0 +1,957 @@
{
"Mappings": [{
"StartTime": 500.0,
"Objects": [{
"StartTime": 500.0,
"Position": 96.0
}, {
"StartTime": 562.0,
"Position": 100.84
}, {
"StartTime": 625.0,
"Position": 125.0
}, {
"StartTime": 687.0,
"Position": 152.84
}, {
"StartTime": 750.0,
"Position": 191.0
}, {
"StartTime": 812.0,
"Position": 212.84
}, {
"StartTime": 875.0,
"Position": 217.0
}, {
"StartTime": 937.0,
"Position": 234.84
}, {
"StartTime": 1000.0,
"Position": 256.0
}, {
"StartTime": 1062.0,
"Position": 267.84
}, {
"StartTime": 1125.0,
"Position": 284.0
}, {
"StartTime": 1187.0,
"Position": 311.84
}, {
"StartTime": 1250.0,
"Position": 350.0
}, {
"StartTime": 1312.0,
"Position": 359.84
}, {
"StartTime": 1375.0,
"Position": 367.0
}, {
"StartTime": 1437.0,
"Position": 400.84
}, {
"StartTime": 1500.0,
"Position": 416.0
}, {
"StartTime": 1562.0,
"Position": 377.159973
}, {
"StartTime": 1625.0,
"Position": 367.0
}, {
"StartTime": 1687.0,
"Position": 374.159973
}, {
"StartTime": 1750.0,
"Position": 353.0
}, {
"StartTime": 1812.0,
"Position": 329.159973
}, {
"StartTime": 1875.0,
"Position": 288.0
}, {
"StartTime": 1937.0,
"Position": 259.159973
}, {
"StartTime": 2000.0,
"Position": 256.0
}, {
"StartTime": 2058.0,
"Position": 232.44
}, {
"StartTime": 2116.0,
"Position": 222.879974
}, {
"StartTime": 2174.0,
"Position": 185.319992
}, {
"StartTime": 2232.0,
"Position": 177.76001
}, {
"StartTime": 2290.0,
"Position": 162.200012
}, {
"StartTime": 2348.0,
"Position": 158.639984
}, {
"StartTime": 2406.0,
"Position": 111.079994
}, {
"StartTime": 2500.0,
"Position": 96.0
}]
}, {
"StartTime": 3000.0,
"Objects": [{
"StartTime": 3000.0,
"Position": 18.0
}, {
"StartTime": 3062.0,
"Position": 482.0
}, {
"StartTime": 3125.0,
"Position": 243.0
}, {
"StartTime": 3187.0,
"Position": 332.0
}, {
"StartTime": 3250.0,
"Position": 477.0
}, {
"StartTime": 3312.0,
"Position": 376.0
}, {
"StartTime": 3375.0,
"Position": 104.0
}, {
"StartTime": 3437.0,
"Position": 156.0
}, {
"StartTime": 3500.0,
"Position": 135.0
}, {
"StartTime": 3562.0,
"Position": 256.0
}, {
"StartTime": 3625.0,
"Position": 360.0
}, {
"StartTime": 3687.0,
"Position": 199.0
}, {
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"Position": 239.0
}, {
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"Position": 326.0
}, {
"StartTime": 3875.0,
"Position": 393.0
}, {
"StartTime": 3937.0,
"Position": 470.0
}, {
"StartTime": 4000.0,
"Position": 136.0
}]
}, {
"StartTime": 4500.0,
"Objects": [{
"StartTime": 4500.0,
"Position": 317.0
}, {
"StartTime": 4562.0,
"Position": 354.0
}, {
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"Position": 414.0
}, {
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"Position": 39.0
}, {
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"Position": 172.0
}, {
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"Position": 479.0
}, {
"StartTime": 4875.0,
"Position": 18.0
}, {
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"Position": 151.0
}, {
"StartTime": 5000.0,
"Position": 342.0
}, {
"StartTime": 5062.0,
"Position": 400.0
}, {
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"Position": 420.0
}, {
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"Position": 90.0
}, {
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"Position": 220.0
}, {
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"Position": 80.0
}, {
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"Position": 421.0
}, {
"StartTime": 5437.0,
"Position": 473.0
}, {
"StartTime": 5500.0,
"Position": 97.0
}]
}, {
"StartTime": 6000.0,
"Objects": [{
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"Position": 105.0
}, {
"StartTime": 6062.0,
"Position": 249.0
}, {
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"Position": 163.0
}, {
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"Position": 194.0
}, {
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"Position": 106.0
}, {
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"Position": 212.0
}, {
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"Position": 257.0
}, {
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"Position": 461.0
}, {
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"Position": 79.0
}]
}, {
"StartTime": 7000.0,
"Objects": [{
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"Position": 256.0
}, {
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"Position": 294.84
}, {
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"Position": 279.0
}, {
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"Position": 309.84
}, {
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"Position": 336.0
}, {
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"Position": 322.16
}, {
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"Position": 308.0
}, {
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"Position": 263.16
}, {
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"Position": 256.0
}, {
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"Position": 261.84
}, {
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"Position": 277.0
}, {
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"Position": 318.84
}, {
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"Position": 336.0
}, {
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"Position": 305.04
}, {
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"Position": 307.76
}, {
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"Position": 297.8
}, {
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"Position": 256.0
}]
}, {
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"Objects": [{
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"Position": 32.0
}, {
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"Position": 22.8515015
}, {
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"Position": 28.5659637
}, {
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"Position": 50.3433228
}, {
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"Position": 56.58974
}, {
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"Position": 64.23422
}, {
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"Position": 67.7117844
}, {
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"Position": 90.52607
}, {
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"Position": 101.81015
}, {
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"Position": 113.478188
}, {
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"Position": 159.414444
}, {
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"Position": 155.1861
}, {
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"Position": 179.600418
}, {
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"Position": 212.293015
}, {
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"Position": 197.2076
}, {
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"Position": 243.438324
}, {
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"Position": 237.2304
}, {
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"Position": 241.253983
}, {
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"Position": 258.950623
}, {
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"Position": 253.3786
}, {
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"Position": 270.8865
}, {
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"Position": 244.38974
}, {
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"Position": 242.701874
}, {
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"Position": 256.2331
}, {
"StartTime": 10000.0,
"Position": 270.339874
}, {
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"Position": 275.9349
}, {
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"Position": 297.2969
}, {
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"Position": 307.834137
}, {
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"Position": 321.6449
}, {
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"Position": 357.746338
}, {
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"Position": 358.21875
}, {
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"Position": 394.943
}, {
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"Position": 401.0588
}, {
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"Position": 418.21347
}, {
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"Position": 424.6034
}, {
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"Position": 455.835754
}, {
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"Position": 477.5042
}, {
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"Position": 476.290955
}, {
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"Position": 470.943237
}, {
"StartTime": 10906.0,
"Position": 503.3372
}, {
"StartTime": 10999.0,
"Position": 508.166229
}]
}, {
"StartTime": 11500.0,
"Objects": [{
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"Position": 321.0
}, {
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"Position": 17.0
}, {
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"Position": 173.0
}, {
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"Position": 170.0
}, {
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"Position": 447.0
}, {
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"Position": 218.0
}, {
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"Position": 394.0
}, {
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"Position": 46.0
}, {
"StartTime": 12000.0,
"Position": 480.0
}]
}, {
"StartTime": 12500.0,
"Objects": [{
"StartTime": 12500.0,
"Position": 512.0
}, {
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"Position": 491.3132
}, {
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"Position": 484.3089
}, {
"StartTime": 12687.0,
"Position": 454.6221
}, {
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"Position": 433.617767
}, {
"StartTime": 12812.0,
"Position": 399.930969
}, {
"StartTime": 12875.0,
"Position": 395.926666
}, {
"StartTime": 12937.0,
"Position": 361.239868
}, {
"StartTime": 13000.0,
"Position": 353.235535
}, {
"StartTime": 13062.0,
"Position": 314.548767
}, {
"StartTime": 13125.0,
"Position": 315.544434
}, {
"StartTime": 13187.0,
"Position": 288.857635
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}

View File

@ -0,0 +1,27 @@
osu file format v14
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1
[TimingPoints]
500,500,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
[HitObjects]
96,192,500,6,0,L|416:192,2,320
256,192,3000,12,0,4000,0:0:0:0:
256,192,4500,12,0,5500,0:0:0:0:
256,192,6000,12,0,6500,0:0:0:0:
256,128,7000,6,0,L|352:128,4,80
32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800
256,192,11500,12,0,12000,0:0:0:0:
512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280
256,256,17000,6,0,L|160:256,4,80
256,192,18500,12,0,19450,0:0:0:0:
216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280

View File

@ -0,0 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
public new void Test(string name)
{
base.Test(name);
}
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
{
yield return new ConvertValue
{
StartTime = nested.StartTime,
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
};
}
}
else
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
};
}
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public float Position;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
}
}

View File

@ -12,7 +12,6 @@ using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@ -29,16 +28,14 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap()
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
}
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
}
};

View File

@ -6,7 +6,6 @@ using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchPlayer() : base(new CatchRuleset())

View File

@ -8,7 +8,6 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker()
@ -16,19 +15,18 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap()
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
}
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
}
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });

View File

@ -13,7 +13,6 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;

View File

@ -6,17 +6,15 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[Ignore("getting CI working")]
[TestFixture]
public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
@ -62,8 +60,6 @@ namespace osu.Game.Rulesets.Catch.Tests
Scale = 1.5f,
};
fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
@ -74,31 +70,5 @@ namespace osu.Game.Rulesets.Catch.Tests
LifetimeEnd = double.PositiveInfinity,
};
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}

View File

@ -8,7 +8,6 @@ using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
@ -16,9 +15,10 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap()
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap();
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
for (int i = 0; i < 512; i++)
if (i % 5 < 3)

View File

@ -5,7 +5,7 @@ using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[Ignore("getting CI working")]
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()

View File

@ -3,6 +3,7 @@
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.UI
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();

View File

@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Catch.UI
if (caughtFruit == null) return;
caughtFruit.AccentColour = fruit.AccentColour;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);

View File

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.ValueTuple" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-4.0.2.0" newVersion="4.0.2.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@ -1,127 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</ProjectGuid>
<PropertyGroup Label="Project">
<TargetFramework>netstandard2.0</TargetFramework>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Rulesets.Catch</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Company>ppy Pty Ltd</Company>
<Version>1.0.0.0</Version>
<Copyright>ppy Pty Ltd 2007-2017</Copyright>
<AssemblyTitle>osu.Game.Rulesets.Catch</AssemblyTitle>
<Description>catch the fruit. to the beat.</Description>
<Product>osu.Game.Rulesets.Catch</Product>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
<ItemGroup Label="Service">
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Mods\CatchModDaycore.cs" />
<Compile Include="Mods\CatchModDoubleTime.cs" />
<Compile Include="Mods\CatchModEasy.cs" />
<Compile Include="Mods\CatchModFlashlight.cs" />
<Compile Include="Mods\CatchModHalfTime.cs" />
<Compile Include="Mods\CatchModHardRock.cs" />
<Compile Include="Mods\CatchModHidden.cs" />
<Compile Include="Mods\CatchModNightcore.cs" />
<Compile Include="Mods\CatchModPerfect.cs" />
<Compile Include="Mods\CatchModRelax.cs" />
<Compile Include="Mods\CatchModSuddenDeath.cs" />
<Compile Include="Mods\CatchModAutoplay.cs" />
<Compile Include="Objects\BananaShower.cs" />
<Compile Include="Objects\Drawable\DrawableBananaShower.cs" />
<Compile Include="Objects\Drawable\DrawableCatchHitObject.cs" />
<Compile Include="Objects\Drawable\DrawableDroplet.cs" />
<Compile Include="Objects\Drawable\DrawableJuiceStream.cs" />
<Compile Include="Objects\Drawable\Pieces\Pulp.cs" />
<Compile Include="Objects\JuiceStream.cs" />
<Compile Include="Replays\CatchAutoGenerator.cs" />
<Compile Include="Replays\CatchFramedReplayInputHandler.cs" />
<Compile Include="Replays\CatchReplayFrame.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchHitObject.cs" />
<Compile Include="Objects\Drawable\DrawableFruit.cs" />
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Objects\TinyDroplet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tests\TestCaseBananaShower.cs" />
<Compile Include="Tests\TestCaseCatcherArea.cs" />
<Compile Include="Tests\TestCaseCatchStacker.cs" />
<Compile Include="Tests\TestCaseFruitObjects.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="Tests\TestCaseHyperdash.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" />
<Compile Include="Mods\CatchModNoFail.cs" />
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="NUnit" Version="3.8.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>True</Private>
</ProjectReference>
<ItemGroup Label="Resources">
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
yield break;
}
var objects = IsForCurrentRuleset ? generateSpecific(original) : generateConverted(original);
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
if (objects == null)
yield break;
@ -110,10 +110,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// Method that generates hit objects for osu!mania specific beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
@ -125,26 +126,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// Method that generates hit objects for non-osu!mania beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
// Following lines currently commented out to appease resharper
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
@ -153,10 +153,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return null;
Pattern newPattern = conversion.Generate();
lastPattern = newPattern;
var stairPatternGenerator = conversion as HitObjectPatternGenerator;
lastStair = stairPatternGenerator?.StairType ?? lastStair;
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
return newPattern.HitObjects;
}
@ -166,8 +165,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -29,11 +30,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
convertType = PatternType.LowProbability;
var distanceData = hitObject as IHasDistance;
@ -305,19 +306,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p4 = 0;
break;
case 3:
p2 = Math.Max(p2, 0.1);
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Max(p2, 0.3);
p3 = Math.Max(p3, 0.04);
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Max(p2, 0.34);
p3 = Math.Max(p3, 0.1);
p4 = Math.Max(p4, 0.03);
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
p4 = Math.Min(p4, 0.03);
break;
}
@ -396,17 +397,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime);
int noteCount = 1;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
else if (ConversionDifficulty > 4)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0.12 : 0.45, 0);
else if (ConversionDifficulty > 2.5)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0 : 0.24, 0);
else
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
int nextColumn = Random.Next(RandomStart, TotalColumns);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap)
: base(random, hitObject, beatmap, new Pattern())
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;

View File

@ -5,6 +5,7 @@ using System;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
@ -19,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
: base(random, hitObject, beatmap, previousPattern)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
@ -308,20 +309,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p5 = 0;
break;
case 3:
p2 = Math.Max(p2, 0.1);
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 4:
p2 = Math.Max(p2, 0.23);
p3 = Math.Max(p3, 0.04);
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
case 5:
p3 = Math.Max(p3, 0.15);
p4 = Math.Max(p4, 0.03);
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
p5 = 0;
break;
}
@ -355,23 +356,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p3 = 0;
break;
case 3:
centreProbability = Math.Max(centreProbability, 0.03);
p2 = Math.Max(p2, 0.1);
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
case 4:
centreProbability = 0;
p2 = Math.Max(p2 * 2, 0.2);
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
case 5:
centreProbability = Math.Max(centreProbability, 0.03);
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
case 6:
centreProbability = 0;
p2 = Math.Max(p2 * 2, 0.5);
p3 = Math.Max(p3 * 2, 0.15);
p2 = Math.Min(p2 * 2, 0.5);
p3 = Math.Min(p3 * 2, 0.15);
break;
}

View File

@ -25,14 +25,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly FastRandom Random;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly Beatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
if (originalBeatmap == null) throw new ArgumentNullException(nameof(originalBeatmap));
Random = random;
OriginalBeatmap = originalBeatmap;
RandomStart = TotalColumns == 8 ? 1 : 0;
}
@ -94,17 +100,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= Beatmap.TotalBreakTime;
drainTime -= OriginalBeatmap.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000;
drainTime = 10000000;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
// We need this in seconds
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;

View File

@ -14,5 +14,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// The number of <see cref="Column"/>s which this stage contains.
/// </summary>
public int Columns;
/// <summary>
/// Whether the column index is a special column for this stage.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
}
}

View File

@ -1,200 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HitWindows
{
#region Constants
/// <summary>
/// PERFECT hit window at OD = 10.
/// </summary>
private const double perfect_min = 27.8;
/// <summary>
/// PERFECT hit window at OD = 5.
/// </summary>
private const double perfect_mid = 38.8;
/// <summary>
/// PERFECT hit window at OD = 0.
/// </summary>
private const double perfect_max = 44.8;
/// <summary>
/// GREAT hit window at OD = 10.
/// </summary>
private const double great_min = 68;
/// <summary>
/// GREAT hit window at OD = 5.
/// </summary>
private const double great_mid = 98;
/// <summary>
/// GREAT hit window at OD = 0.
/// </summary>
private const double great_max = 128;
/// <summary>
/// GOOD hit window at OD = 10.
/// </summary>
private const double good_min = 134;
/// <summary>
/// GOOD hit window at OD = 5.
/// </summary>
private const double good_mid = 164;
/// <summary>
/// GOOD hit window at OD = 0.
/// </summary>
private const double good_max = 194;
/// <summary>
/// OK hit window at OD = 10.
/// </summary>
private const double ok_min = 194;
/// <summary>
/// OK hit window at OD = 5.
/// </summary>
private const double ok_mid = 224;
/// <summary>
/// OK hit window at OD = 0.
/// </summary>
private const double ok_max = 254;
/// <summary>
/// BAD hit window at OD = 10.
/// </summary>
private const double bad_min = 242;
/// <summary>
/// BAD hit window at OD = 5.
/// </summary>
private const double bad_mid = 272;
/// <summary>
/// BAD hit window at OD = 0.
/// </summary>
private const double bad_max = 302;
/// <summary>
/// MISS hit window at OD = 10.
/// </summary>
private const double miss_min = 316;
/// <summary>
/// MISS hit window at OD = 5.
/// </summary>
private const double miss_mid = 346;
/// <summary>
/// MISS hit window at OD = 0.
/// </summary>
private const double miss_max = 376;
#endregion
/// <summary>
/// Hit window for a PERFECT hit.
/// </summary>
public double Perfect = perfect_mid;
/// <summary>
/// Hit window for a GREAT hit.
/// </summary>
public double Great = great_mid;
/// <summary>
/// Hit window for a GOOD hit.
/// </summary>
public double Good = good_mid;
/// <summary>
/// Hit window for an OK hit.
/// </summary>
public double Ok = ok_mid;
/// <summary>
/// Hit window for a BAD hit.
/// </summary>
public double Bad = bad_mid;
/// <summary>
/// Hit window for a MISS hit.
/// </summary>
public double Miss = miss_mid;
/// <summary>
/// Constructs default hit windows.
/// </summary>
public HitWindows()
{
}
/// <summary>
/// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
/// </summary>
/// <param name="difficulty">The parameter.</param>
public HitWindows(double difficulty)
{
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, perfect_max, perfect_mid, perfect_min);
Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
}
/// <summary>
/// Retrieves the hit result for a time offset.
/// </summary>
/// <param name="hitOffset">The time offset.</param>
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
public HitResult? ResultFor(double hitOffset)
{
if (hitOffset <= Perfect / 2)
return HitResult.Perfect;
if (hitOffset <= Great / 2)
return HitResult.Great;
if (hitOffset <= Good / 2)
return HitResult.Good;
if (hitOffset <= Ok / 2)
return HitResult.Ok;
if (hitOffset <= Bad / 2)
return HitResult.Meh;
return null;
}
/// <summary>
/// Constructs new hit windows which have been multiplied by a value.
/// </summary>
/// <param name="windows">The original hit windows.</param>
/// <param name="value">The value to multiply each hit window by.</param>
public static HitWindows operator *(HitWindows windows, double value)
{
return new HitWindows
{
Perfect = windows.Perfect * value,
Great = windows.Great * value,
Good = windows.Good * value,
Ok = windows.Ok * value,
Bad = windows.Bad * value,
Miss = windows.Miss * value
};
}
/// <summary>
/// Constructs new hit windows which have been divided by a value.
/// </summary>
/// <param name="windows">The original hit windows.</param>
/// <param name="value">The value to divide each hit window by.</param>
public static HitWindows operator /(HitWindows windows, double value)
{
return new HitWindows
{
Perfect = windows.Perfect / value,
Great = windows.Great / value,
Good = windows.Good / value,
Ok = windows.Ok / value,
Bad = windows.Bad / value,
Miss = windows.Miss / value
};
}
}
}

View File

@ -4,18 +4,142 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania
{
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
internal class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
{
private const double star_scaling_factor = 0.018;
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size strain_step.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
private const double strain_step = 400;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public ManiaDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
public ManiaDifficultyCalculator(Beatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new ManiaHitObjectDifficulty(hitObject, columnCount));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
double starRating = calculateDifficulty() * star_scaling_factor;
categoryDifficulty?.Add("Strain", starRating);
return starRating;
}
private bool calculateStrainValues()
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
ManiaHitObjectDifficulty current = hitObjectsEnumerator.Current;
// First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject.
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
current = next;
}
return true;
}
}
private double calculateDifficulty()
{
double actualStrainStep = strain_step * TimeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double individualDecay = Math.Pow(ManiaHitObjectDifficulty.INDIVIDUAL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
double overallDecay = Math.Pow(ManiaHitObjectDifficulty.OVERALL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.IndividualStrain * individualDecay + previousHitObject.OverallStrain * overallDecay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
double strain = hitObject.IndividualStrain + hitObject.OverallStrain;
maximumStrain = Math.Max(strain, maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= decay_weight;
}
return difficulty;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
}

View File

@ -12,6 +12,8 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Mania
{
@ -89,6 +91,7 @@ namespace osu.Game.Rulesets.Mania
},
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new MultiMod
{
Mods = new Mod[]
@ -110,9 +113,11 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override int LegacyID => 3;
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)

View File

@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// </summary>
internal class FastRandom
{
private const double uint_to_real = 1.0 / (uint.MaxValue + 1.0);
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// Generates a random double value within the range [0, 1).
/// </summary>
/// <returns>The random value.</returns>
public double NextDouble() => uint_to_real * NextUInt();
public double NextDouble() => int_to_real * Next();
private uint bitBuffer;
private int bitIndex = 32;

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
return new Score
{
User = new User { Username = "osu!topus!" },
Replay = new ManiaAutoGenerator(beatmap).Generate(),
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
};
}
}

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
public override double ScoreMultiplier => 0.5;
}
}

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.0;
public override double ScoreMultiplier => 1;
}
}

View File

@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public override double ScoreMultiplier => 0;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{

View File

@ -7,5 +7,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasy
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
}
}

View File

@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string ShortenedName => "FI";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };

View File

@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.0;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
}
}

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
public override double ScoreMultiplier => 0.5;
}
}

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.0;
public override double ScoreMultiplier => 1;
}
}

View File

@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.0;
public override string Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey1 : ManiaKeyMod
{
public override int KeyCount => 1;
public override string Name => "1K";
public override string Name => "One Key";
public override string ShortenedName => "1K";
public override string Description => @"Play with one key.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey2 : ManiaKeyMod
{
public override int KeyCount => 2;
public override string Name => "2K";
public override string Name => "Two Keys";
public override string ShortenedName => "2K";
public override string Description => @"Play with two keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey3 : ManiaKeyMod
{
public override int KeyCount => 3;
public override string Name => "3K";
public override string Name => "Three Keys";
public override string ShortenedName => "3K";
public override string Description => @"Play with three keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey4 : ManiaKeyMod
{
public override int KeyCount => 4;
public override string Name => "4K";
public override string Name => "Four Keys";
public override string ShortenedName => "4K";
public override string Description => @"Play with four keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey5 : ManiaKeyMod
{
public override int KeyCount => 5;
public override string Name => "5K";
public override string Name => "Five Keys";
public override string ShortenedName => "5K";
public override string Description => @"Play with five keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey6 : ManiaKeyMod
{
public override int KeyCount => 6;
public override string Name => "6K";
public override string Name => "Six Keys";
public override string ShortenedName => "6K";
public override string Description => @"Play with six keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey7 : ManiaKeyMod
{
public override int KeyCount => 7;
public override string Name => "7K";
public override string Name => "Seven Keys";
public override string ShortenedName => "7K";
public override string Description => @"Play with seven keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey8 : ManiaKeyMod
{
public override int KeyCount => 8;
public override string Name => "8K";
public override string Name => "Eight Keys";
public override string ShortenedName => "8K";
public override string Description => @"Play with eight keys.";
}
}

View File

@ -6,6 +6,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public class ManiaModKey9 : ManiaKeyMod
{
public override int KeyCount => 9;
public override string Name => "9K";
public override string Name => "Nine Keys";
public override string ShortenedName => "9K";
public override string Description => @"Play with nine keys.";
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Linq;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModMirror : Mod, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Mirror";
public override string ShortenedName => "MR";
public override ModType Type => ModType.Special;
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
var availableColumns = ((ManiaRulesetContainer)rulesetContainer).Beatmap.TotalColumns;
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = availableColumns - 1 - h.Column);
}
}
}

View File

@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.0;
public override double ScoreMultiplier => 1;
}
}

View File

@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Random";
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 0;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
Height = 1;
Add(new Box
AddInternal(new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (isMajor)
{
Add(new EquilateralTriangle
AddInternal(new EquilateralTriangle
{
Name = "Left triangle",
Anchor = Anchor.BottomLeft,
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Rotation = 90
});
Add(new EquilateralTriangle
AddInternal(new EquilateralTriangle
{
Name = "Right triangle",
Anchor = Anchor.BottomRight,

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
@ -9,7 +8,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly Container fullHeightContainer;
/// <summary>
@ -41,9 +38,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
AddRange(new Drawable[]
InternalChildren = new Drawable[]
{
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
@ -58,7 +56,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
})
},
head = new DrawableHeadNote(this, action)
{
Anchor = Anchor.TopCentre,
@ -69,18 +74,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
});
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
{
var drawableTick = new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
};
tickContainer.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var tick in tickContainer)
AddNested(tick);
AddNested(head);
AddNested(tail);
@ -91,12 +88,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
tickContainer.Children.ForEach(t => t.AccentColour = value);
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
head.AccentColour = value;
@ -212,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
AddJudgement(new HoldNoteTailJudgement
{
@ -224,14 +217,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
AddJudgement(new HoldNoteTailJudgement
{
Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
Result = result,
HasBroken = holdNote.hasBroken
});
}

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
Children = new[]
InternalChildren = new[]
{
glowContainer = new CircularContainer
{

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using OpenTK.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -28,16 +27,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null)
Action = action.Value;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
}
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
laneGlowPiece = new LaneGlowPiece
{
@ -49,13 +48,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
laneGlowPiece.AccentColour = value;
GlowPiece.AccentColour = value;
headPiece.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = AccentColour;
headPiece.AccentColour = AccentColour;
}
}
@ -63,17 +59,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
if (!HitObject.HitWindows.CanBeHit(timeOffset))
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects.Types;
using osu.Game.Rulesets.Objects;
@ -9,5 +11,13 @@ namespace osu.Game.Rulesets.Mania.Objects
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public virtual int Column { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows.AllowsPerfect = true;
HitWindows.AllowsOk = true;
}
}
}

View File

@ -0,0 +1,113 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using System;
namespace osu.Game.Rulesets.Mania.Objects
{
internal class ManiaHitObjectDifficulty
{
/// <summary>
/// Factor by how much individual / overall strain decays per second.
/// </summary>
/// <remarks>
/// These values are results of tweaking a lot and taking into account general feedback.
/// </remarks>
internal const double INDIVIDUAL_DECAY_BASE = 0.125;
internal const double OVERALL_DECAY_BASE = 0.30;
internal ManiaHitObject BaseHitObject;
private readonly int beatmapColumnCount;
private readonly double endTime;
private readonly double[] heldUntil;
/// <summary>
/// Measures jacks or more generally: repeated presses of the same button
/// </summary>
private readonly double[] individualStrains;
internal double IndividualStrain
{
get
{
return individualStrains[BaseHitObject.Column];
}
set
{
individualStrains[BaseHitObject.Column] = value;
}
}
/// <summary>
/// Measures note density in a way
/// </summary>
internal double OverallStrain = 1;
public ManiaHitObjectDifficulty(ManiaHitObject baseHitObject, int columnCount)
{
BaseHitObject = baseHitObject;
endTime = (baseHitObject as IHasEndTime)?.EndTime ?? baseHitObject.StartTime;
beatmapColumnCount = columnCount;
heldUntil = new double[beatmapColumnCount];
individualStrains = new double[beatmapColumnCount];
for (int i = 0; i < beatmapColumnCount; ++i)
{
individualStrains[i] = 0;
heldUntil[i] = 0;
}
}
internal void CalculateStrains(ManiaHitObjectDifficulty previousHitObject, double timeRate)
{
// TODO: Factor in holds
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
double individualDecay = Math.Pow(INDIVIDUAL_DECAY_BASE, timeElapsed / 1000);
double overallDecay = Math.Pow(OVERALL_DECAY_BASE, timeElapsed / 1000);
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
// Fill up the heldUntil array
for (int i = 0; i < beatmapColumnCount; ++i)
{
heldUntil[i] = previousHitObject.heldUntil[i];
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
if (BaseHitObject.StartTime < heldUntil[i] && endTime > heldUntil[i])
{
holdAddition = 1.0;
}
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
if (endTime == heldUntil[i])
{
holdAddition = 0;
}
// We give a slight bonus to everything if something is held meanwhile
if (heldUntil[i] > endTime)
{
holdFactor = 1.25;
}
// Decay individual strains
individualStrains[i] = previousHitObject.individualStrains[i] * individualDecay;
}
heldUntil[BaseHitObject.Column] = endTime;
// Increase individual strain in own column
IndividualStrain += 2.0 * holdFactor;
OverallStrain = previousHitObject.OverallStrain * overallDecay + (1.0 + holdAddition) * holdFactor;
}
}
}

View File

@ -1,11 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
@ -13,17 +8,5 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public class Note : ManiaHitObject
{
/// <summary>
/// The key-press hit window for this note.
/// </summary>
[JsonIgnore]
public HitWindows HitWindows { get; protected set; } = new HitWindows();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
HitWindows = new HitWindows(difficulty.OverallDifficulty);
}
}
}

View File

@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>

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