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Simplify and future-proof random retrieval method
Will support future added intros without further code changes. Also uses RNG instead of `new Random`.
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@ -1,12 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.MathUtils;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osu.Framework.Screens;
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@ -60,15 +60,11 @@ namespace osu.Game.Screens
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private IntroScreen getIntroSequence()
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{
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if (introSequence == IntroSequence.Random)
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introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
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switch (introSequence)
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{
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case IntroSequence.Random:
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var random = new Random();
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if (random.Next(2) == 0)
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return new IntroCircles();
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else
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return new IntroTriangles();
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case IntroSequence.Circles:
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return new IntroCircles();
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