1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-23 06:13:03 +08:00

Rename DEFAULT_HEIGHT to BASE_HEIGHT

This commit is contained in:
Salman Ahmed 2024-01-19 23:48:05 +03:00
parent e669e28dc9
commit ce4fd6aca5
5 changed files with 8 additions and 8 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
InternalChild = piece = new HitPiece InternalChild = piece = new HitPiece
{ {
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
}; };
} }

View File

@ -39,15 +39,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
headPiece = new HitPiece headPiece = new HitPiece
{ {
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
}, },
lengthPiece = new LengthPiece lengthPiece = new LengthPiece
{ {
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT
}, },
tailPiece = new HitPiece tailPiece = new HitPiece
{ {
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
} }
}; };
} }

View File

@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
/// </param> /// </param>
private Vector2 adjustSizeForPlayfieldAspectRatio(float size) private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
{ {
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.BASE_HEIGHT);
} }
protected override void UpdateFlashlightSize(float size) protected override void UpdateFlashlightSize(float size)

View File

@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); content.Scale = new Vector2(DrawHeight / TaikoPlayfield.BASE_HEIGHT);
} }
} }
} }

View File

@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko.UI
public partial class TaikoPlayfield : ScrollingPlayfield public partial class TaikoPlayfield : ScrollingPlayfield
{ {
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>. /// Base height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary> /// </summary>
public const float DEFAULT_HEIGHT = 200; public const float BASE_HEIGHT = 200;
/// <summary> /// <summary>
/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position. /// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.