mirror of
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synced 2025-01-23 06:13:03 +08:00
Rename DEFAULT_HEIGHT
to BASE_HEIGHT
This commit is contained in:
parent
e669e28dc9
commit
ce4fd6aca5
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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{
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{
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InternalChild = piece = new HitPiece
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InternalChild = piece = new HitPiece
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{
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
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};
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};
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}
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}
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@ -39,15 +39,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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{
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{
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headPiece = new HitPiece
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headPiece = new HitPiece
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{
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
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},
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},
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lengthPiece = new LengthPiece
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lengthPiece = new LengthPiece
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{
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{
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Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT
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Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT
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},
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},
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tailPiece = new HitPiece
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tailPiece = new HitPiece
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{
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{
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
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}
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}
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};
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};
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}
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}
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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/// </param>
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/// </param>
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private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
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private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
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{
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{
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return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
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return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.BASE_HEIGHT);
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}
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}
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protected override void UpdateFlashlightSize(float size)
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protected override void UpdateFlashlightSize(float size)
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
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// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
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// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
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// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
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content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
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content.Scale = new Vector2(DrawHeight / TaikoPlayfield.BASE_HEIGHT);
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}
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}
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}
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}
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}
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}
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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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public partial class TaikoPlayfield : ScrollingPlayfield
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public partial class TaikoPlayfield : ScrollingPlayfield
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{
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{
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/// <summary>
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/// <summary>
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/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
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/// Base height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
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/// </summary>
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/// </summary>
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public const float DEFAULT_HEIGHT = 200;
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public const float BASE_HEIGHT = 200;
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/// <summary>
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/// <summary>
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/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
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/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
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