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Improved code
This commit is contained in:
parent
1d8d2fa9c9
commit
ce07a45456
@ -81,7 +81,7 @@ namespace osu.Desktop.Tests
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{
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{
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RollingDuration = 1000,
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RollingDuration = 500,
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RollingEasing = EasingTypes.Out,
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RollingEasing = EasingTypes.Out,
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Count = 100.0f,
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Count = 100.0f,
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Position = new Vector2(20, 60),
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Position = new Vector2(20, 60),
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@ -133,9 +133,9 @@ namespace osu.Desktop.Tests
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AddButton(@"miss...", delegate
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AddButton(@"miss...", delegate
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{
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{
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standardCombo.Count = 0;
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standardCombo.RollBack();
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alternativeCombo.Count = 0;
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alternativeCombo.RollBack();
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catchCombo.Count = 0;
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catchCombo.RollBack();
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accuracyCombo.Denominator++;
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accuracyCombo.Denominator++;
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});
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});
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@ -152,7 +152,7 @@ namespace osu.Desktop.Tests
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catchCombo.StopRolling();
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catchCombo.StopRolling();
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alternativeCombo.StopRolling();
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alternativeCombo.StopRolling();
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accuracyCombo.StopRolling();
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accuracyCombo.StopRolling();
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stars.StopRolling();
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stars.StopAnimation();
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});
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});
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}
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}
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}
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}
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@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -16,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// <summary>
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/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
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/// Used as an accuracy counter. Represented visually as a percentage, internally as a fraction.
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/// </summary>
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/// </summary>
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public class AccuracyCounter : NumericRollingCounter<float>
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public class AccuracyCounter : RollingCounter<float>
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{
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{
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protected override Type transformType => typeof(TransformAccuracy);
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protected override Type transformType => typeof(TransformAccuracy);
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@ -73,20 +72,13 @@ namespace osu.Game.Graphics.UserInterface
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return count.ToString("0.00") + "%";
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return count.ToString("0.00") + "%";
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}
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}
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protected class TransformAccuracy : Transform<float>
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protected override ulong getProportionalDuration(float currentValue, float newValue)
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{
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{
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public override float CurrentValue
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return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
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{
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}
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get
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{
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double time = Time;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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}
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protected class TransformAccuracy : TransformFloat
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{
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public override void Apply(Drawable d)
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public override void Apply(Drawable d)
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{
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{
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base.Apply(d);
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base.Apply(d);
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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// <summary>
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/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
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/// Allows tint and vertical scaling animation. Used in osu!taiko and osu!mania.
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/// </summary>
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/// </summary>
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public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
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public class AlternativeComboCounter : ComboCounter
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{
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{
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public Color4 OriginalColour;
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public Color4 OriginalColour;
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public Color4 TintColour = Color4.OrangeRed;
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public Color4 TintColour = Color4.OrangeRed;
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@ -25,16 +25,10 @@ namespace osu.Game.Graphics.UserInterface
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public EasingTypes TintEasing = EasingTypes.None;
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public EasingTypes TintEasing = EasingTypes.None;
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public bool CanAnimateWhenBackwards = false;
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public bool CanAnimateWhenBackwards = false;
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public AlternativeComboCounter()
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{
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IsRollingContinuous = false;
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}
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public override void Load(BaseGame game)
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public override void Load(BaseGame game)
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{
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{
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base.Load(game);
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base.Load(game);
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countSpriteText.Hide();
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OriginalColour = Colour;
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OriginalColour = Colour;
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}
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}
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@ -43,25 +37,6 @@ namespace osu.Game.Graphics.UserInterface
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SetCountWithoutRolling(0);
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SetCountWithoutRolling(0);
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}
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}
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protected override void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
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{
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// Animate rollover only when going backwards
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if (newValue > currentValue)
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{
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updateTransforms(typeof(TransformULongCounter));
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removeTransforms(typeof(TransformULongCounter));
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// If was decreasing, stops roll before increasing
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if (currentValue < prevValue)
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VisibleCount = currentValue;
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VisibleCount = newValue;
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}
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// Also, animate only if was not rollbacking already
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else if (currentValue > prevValue)
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transformCount(new TransformULongCounter(Clock), visibleValue, newValue);
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}
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protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
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protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
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{
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{
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ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
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ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
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@ -25,44 +25,11 @@ namespace osu.Game.Graphics.UserInterface
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return count.ToString("#,0");
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return count.ToString("#,0");
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}
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}
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protected override void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
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public override void RollBack(ulong newValue = 0)
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{
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{
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// Animate rollover only when going backwards
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popOutSpriteText.Colour = countSpriteText.Colour;
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if (newValue > currentValue)
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{
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updateTransforms(typeof(TransformULongCounter));
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removeTransforms(typeof(TransformULongCounter));
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// If was decreasing, stops roll before increasing
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base.RollBack(newValue);
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if (currentValue < prevValue)
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VisibleCount = currentValue;
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VisibleCount = newValue;
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}
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// Also, animate only if was not rollbacking already
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else if (currentValue > prevValue)
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{
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// Backwards pop-up animation has no tint colour
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popOutSpriteText.Colour = countSpriteText.Colour;
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transformCount(new TransformULongCounter(Clock), visibleValue, newValue);
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}
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}
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protected override void transformCount(ulong currentValue, ulong newValue)
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{
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// Animate rollover only when going backwards
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if (newValue > currentValue)
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{
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updateTransforms(typeof(TransformULongCounter));
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removeTransforms(typeof(TransformULongCounter));
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VisibleCount = newValue;
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}
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else if (currentValue != 0)
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{
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// Backwards pop-up animation has no tint colour
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popOutSpriteText.Colour = countSpriteText.Colour;
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transformCount(new TransformULongCounter(Clock), currentValue, newValue);
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -74,10 +41,5 @@ namespace osu.Game.Graphics.UserInterface
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popOutSpriteText.Colour = colour;
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popOutSpriteText.Colour = colour;
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Count++;
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Count++;
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}
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}
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public override void ResetCount()
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{
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base.ResetCount();
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}
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}
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}
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}
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}
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273
osu.Game/Graphics/UserInterface/ComboCounter.cs
Normal file
273
osu.Game/Graphics/UserInterface/ComboCounter.cs
Normal file
@ -0,0 +1,273 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class ComboCounter : AutoSizeContainer
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{
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protected Type transformType => typeof(TransformCombo);
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private bool rollbacking = false;
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protected ulong rollingTotalDuration = 0;
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/// <summary>
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/// If true, the roll-down duration will be proportional to the counter.
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/// </summary>
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public bool IsRollingProportional = true;
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/// <summary>
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/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
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/// element; else duration in milliseconds for the counter roll-up animation in total.
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/// </summary>
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public ulong RollingDuration = 0;
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/// <summary>
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/// Easing for the counter rollover animation.
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/// </summary>
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public EasingTypes RollingEasing = EasingTypes.None;
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protected ulong prevVisibleCount;
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protected ulong visibleCount;
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/// <summary>
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/// Value shown at the current moment.
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/// </summary>
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public virtual ulong VisibleCount
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{
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get
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{
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return visibleCount;
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}
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protected set
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{
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if (visibleCount.Equals(value))
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return;
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prevVisibleCount = visibleCount;
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visibleCount = value;
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transformVisibleCount(prevVisibleCount, visibleCount);
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}
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}
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protected ulong prevPrevCount;
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protected ulong prevCount;
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protected ulong count;
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/// <summary>
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/// Actual value of counter.
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/// </summary>
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public virtual ulong Count
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{
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get
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{
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return count;
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}
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set
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{
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prevPrevCount = prevCount;
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prevCount = count;
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count = value;
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if (IsLoaded)
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{
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rollingTotalDuration =
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IsRollingProportional
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? getProportionalDuration(VisibleCount, value)
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: RollingDuration;
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transformCount(VisibleCount, prevPrevCount, prevCount, value);
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}
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}
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}
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protected SpriteText countSpriteText;
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protected float textSize = 20.0f;
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public float TextSize
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{
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get { return textSize; }
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set
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{
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textSize = value;
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updateTextSize();
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}
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}
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/// <summary>
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/// Base of all combo counters.
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/// </summary>
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protected ComboCounter()
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{
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Children = new Drawable[]
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{
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countSpriteText = new SpriteText
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{
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Anchor = this.Anchor,
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Origin = this.Origin,
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Alpha = 0,
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},
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};
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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countSpriteText.Anchor = this.Anchor;
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countSpriteText.Origin = this.Origin;
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StopRolling();
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}
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/// <summary>
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/// Sets count value, bypassing rollover animation.
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/// </summary>
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/// <param name="count">New count value.</param>
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public virtual void SetCountWithoutRolling(ulong count)
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{
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Count = count;
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StopRolling();
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}
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/// <summary>
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/// Stops rollover animation, forcing the visible count to be the actual count.
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/// </summary>
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public virtual void StopRolling()
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{
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removeComboTransforms();
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VisibleCount = Count;
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}
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/// <summary>
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/// Animates roll-back to an specific value.
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/// </summary>
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/// <param name="newValue">Target value.</param>
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public virtual void RollBack(ulong newValue = 0)
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{
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rollbacking = true;
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Count = newValue;
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rollbacking = false;
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}
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/// <summary>
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/// Resets count to default value.
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/// </summary>
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public virtual void ResetCount()
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{
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SetCountWithoutRolling(default(ulong));
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}
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protected virtual ulong getProportionalDuration(ulong currentValue, ulong newValue)
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{
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return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
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}
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protected abstract void transformVisibleCount(ulong currentValue, ulong newValue);
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protected virtual string formatCount(ulong count)
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{
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return count.ToString();
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}
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private void updateComboTransforms()
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{
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foreach (ITransform t in Transforms.AliveItems)
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if (t.GetType() == typeof(TransformCombo))
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t.Apply(this);
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}
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private void removeComboTransforms()
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{
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Transforms.RemoveAll(t => t.GetType() == typeof(TransformCombo));
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}
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protected virtual void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
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{
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if (!rollbacking)
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{
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updateComboTransforms();
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removeComboTransforms();
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// If was decreasing, stops roll before increasing
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if (currentValue < prevValue)
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VisibleCount = currentValue;
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VisibleCount = newValue;
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}
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else
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{
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transformCount(new TransformCombo(Clock), visibleValue, newValue);
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}
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}
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/// <summary>
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/// Intended to be used by transformCount().
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/// </summary>
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/// <see cref="transformCount"/>
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protected void transformCount(TransformCombo transform, ulong currentValue, ulong newValue)
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{
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updateComboTransforms();
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removeComboTransforms();
|
||||||
|
|
||||||
|
if (Clock == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (RollingDuration == 0)
|
||||||
|
{
|
||||||
|
VisibleCount = Count;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.StartTime = Time;
|
||||||
|
transform.EndTime = Time + rollingTotalDuration;
|
||||||
|
transform.StartValue = currentValue;
|
||||||
|
transform.EndValue = newValue;
|
||||||
|
transform.Easing = RollingEasing;
|
||||||
|
|
||||||
|
Transforms.Add(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void updateTextSize()
|
||||||
|
{
|
||||||
|
countSpriteText.TextSize = TextSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected class TransformCombo : Transform<ulong>
|
||||||
|
{
|
||||||
|
public override ulong CurrentValue
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
double time = Time;
|
||||||
|
if (time < StartTime) return StartValue;
|
||||||
|
if (time >= EndTime) return EndValue;
|
||||||
|
|
||||||
|
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Apply(Drawable d)
|
||||||
|
{
|
||||||
|
base.Apply(d);
|
||||||
|
(d as ComboCounter).VisibleCount = CurrentValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TransformCombo(IClock clock)
|
||||||
|
: base(clock)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,66 +0,0 @@
|
|||||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Skeleton for a numeric counter with a simple roll-up animation.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T">Type of the actual counter.</typeparam>
|
|
||||||
public abstract class NumericRollingCounter<T> : RollingCounter<T>
|
|
||||||
{
|
|
||||||
protected SpriteText countSpriteText;
|
|
||||||
|
|
||||||
protected float textSize = 20.0f;
|
|
||||||
public float TextSize
|
|
||||||
{
|
|
||||||
get { return textSize; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
textSize = value;
|
|
||||||
updateTextSize();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected NumericRollingCounter()
|
|
||||||
{
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
countSpriteText = new SpriteText
|
|
||||||
{
|
|
||||||
TextSize = this.TextSize,
|
|
||||||
Anchor = this.Anchor,
|
|
||||||
Origin = this.Origin,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Load(BaseGame game)
|
|
||||||
{
|
|
||||||
base.Load(game);
|
|
||||||
countSpriteText.Text = formatCount(count);
|
|
||||||
countSpriteText.Anchor = this.Anchor;
|
|
||||||
countSpriteText.Origin = this.Origin;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void transformVisibleCount(T currentValue, T newValue)
|
|
||||||
{
|
|
||||||
countSpriteText.Text = formatCount(newValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void updateTextSize()
|
|
||||||
{
|
|
||||||
countSpriteText.TextSize = TextSize;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,6 +1,10 @@
|
|||||||
using osu.Framework;
|
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Transformations;
|
using osu.Framework.Graphics.Transformations;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -11,14 +15,6 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Skeleton for a counter which value rolls-up in a lapse of time.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This class only abstracts the basics to roll-up a value in a lapse of time by using Transforms.
|
|
||||||
/// In order to show a value, you must implement a way to display it, i.e., as a numeric counter or a bar.
|
|
||||||
/// </remarks>
|
|
||||||
/// <typeparam name="T">Type of the actual counter.</typeparam>
|
|
||||||
public abstract class RollingCounter<T> : AutoSizeContainer
|
public abstract class RollingCounter<T> : AutoSizeContainer
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -29,13 +25,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
protected virtual Type transformType => typeof(Transform<T>);
|
protected virtual Type transformType => typeof(Transform<T>);
|
||||||
|
|
||||||
protected ulong RollingTotalDuration = 0;
|
protected ulong rollingTotalDuration = 0;
|
||||||
|
|
||||||
/// <summary>
|
protected SpriteText countSpriteText;
|
||||||
/// If true, each time the Count is updated, it will roll over from the current visible value.
|
|
||||||
/// Else, it will roll up from the current count value.
|
|
||||||
/// </summary>
|
|
||||||
public bool IsRollingContinuous = true;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If true, the roll-up duration will be proportional to the counter.
|
/// If true, the roll-up duration will be proportional to the counter.
|
||||||
@ -67,15 +59,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
protected set
|
protected set
|
||||||
{
|
{
|
||||||
prevVisibleCount = visibleCount;
|
|
||||||
if (visibleCount.Equals(value))
|
if (visibleCount.Equals(value))
|
||||||
return;
|
return;
|
||||||
visibleCount = value;
|
visibleCount = value;
|
||||||
transformVisibleCount(prevVisibleCount, value);
|
countSpriteText.Text = formatCount(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected T prevPrevCount;
|
|
||||||
protected T prevCount;
|
protected T prevCount;
|
||||||
protected T count;
|
protected T count;
|
||||||
|
|
||||||
@ -90,26 +80,49 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
prevPrevCount = prevCount;
|
|
||||||
prevCount = count;
|
prevCount = count;
|
||||||
count = value;
|
count = value;
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
{
|
{
|
||||||
RollingTotalDuration =
|
rollingTotalDuration =
|
||||||
IsRollingProportional
|
IsRollingProportional
|
||||||
? getProportionalDuration(VisibleCount, value)
|
? getProportionalDuration(visibleCount, value)
|
||||||
: RollingDuration;
|
: RollingDuration;
|
||||||
transformCount(visibleCount, prevPrevCount, prevCount, value);
|
transformCount(visibleCount, count);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected float textSize = 20.0f;
|
||||||
|
|
||||||
|
public float TextSize
|
||||||
|
{
|
||||||
|
get { return textSize; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
textSize = value;
|
||||||
|
countSpriteText.TextSize = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Skeleton of a numeric counter which value rolls over time.
|
||||||
|
/// </summary>
|
||||||
protected RollingCounter()
|
protected RollingCounter()
|
||||||
{
|
{
|
||||||
Debug.Assert(
|
Debug.Assert(
|
||||||
transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
|
transformType.IsSubclassOf(typeof(Transform<T>)) || transformType == typeof(Transform<T>),
|
||||||
@"transformType should be a subclass of Transform<T>."
|
@"transformType should be a subclass of Transform<T>."
|
||||||
);
|
);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
countSpriteText = new SpriteText
|
||||||
|
{
|
||||||
|
Anchor = this.Anchor,
|
||||||
|
Origin = this.Origin,
|
||||||
|
},
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Load(BaseGame game)
|
public override void Load(BaseGame game)
|
||||||
@ -118,9 +131,11 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
removeTransforms(transformType);
|
removeTransforms(transformType);
|
||||||
|
|
||||||
if (Count == null)
|
|
||||||
ResetCount();
|
|
||||||
VisibleCount = Count;
|
VisibleCount = Count;
|
||||||
|
|
||||||
|
countSpriteText.Text = formatCount(count);
|
||||||
|
countSpriteText.Anchor = this.Anchor;
|
||||||
|
countSpriteText.Origin = this.Origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -145,7 +160,10 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resets count to default value.
|
/// Resets count to default value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract void ResetCount();
|
public virtual void ResetCount()
|
||||||
|
{
|
||||||
|
SetCountWithoutRolling(default(T));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
|
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
|
||||||
@ -185,19 +203,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Transforms.RemoveAll(t => t.GetType() == type);
|
Transforms.RemoveAll(t => t.GetType() == type);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
|
||||||
/// implement the rollover animation).
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="visibleValue">Count value currently visible to user.</param>
|
|
||||||
/// <param name="currentValue">Count value before previous modification.</param>
|
|
||||||
/// <param name="currentValue">Count value before modification.</param>
|
|
||||||
/// <param name="newValue">Expected count value after modification.</param>
|
|
||||||
protected virtual void transformCount(T visibleValue, T prevValue, T currentValue, T newValue)
|
|
||||||
{
|
|
||||||
transformCount(IsRollingContinuous ? visibleValue : currentValue, newValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
|
||||||
/// implement the rollover animation).
|
/// implement the rollover animation).
|
||||||
@ -239,20 +244,12 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
transform.StartTime = Time;
|
transform.StartTime = Time;
|
||||||
transform.EndTime = Time + RollingTotalDuration;
|
transform.EndTime = Time + rollingTotalDuration;
|
||||||
transform.StartValue = currentValue;
|
transform.StartValue = currentValue;
|
||||||
transform.EndValue = newValue;
|
transform.EndValue = newValue;
|
||||||
transform.Easing = RollingEasing;
|
transform.Easing = RollingEasing;
|
||||||
|
|
||||||
Transforms.Add(transform);
|
Transforms.Add(transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This procedure is called each time the visible count value is updated.
|
|
||||||
/// Override to create custom animations.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="currentValue">Visible count value before modification.</param>
|
|
||||||
/// <param name="newValue">Expected visible count value after modification-</param>
|
|
||||||
protected abstract void transformVisibleCount(T currentValue, T newValue);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,10 @@
|
|||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Transformations;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -10,8 +14,10 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
public class ScoreCounter : ULongCounter
|
public class ScoreCounter : RollingCounter<ulong>
|
||||||
{
|
{
|
||||||
|
protected override Type transformType => typeof(TransformScore);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How many leading zeroes the counter has.
|
/// How many leading zeroes the counter has.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -36,9 +42,40 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
base.Load(game);
|
base.Load(game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
|
||||||
|
{
|
||||||
|
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||||
|
}
|
||||||
|
|
||||||
protected override string formatCount(ulong count)
|
protected override string formatCount(ulong count)
|
||||||
{
|
{
|
||||||
return count.ToString("D" + LeadingZeroes);
|
return count.ToString("D" + LeadingZeroes);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected class TransformScore : Transform<ulong>
|
||||||
|
{
|
||||||
|
public override ulong CurrentValue
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
double time = Time;
|
||||||
|
if (time < StartTime) return StartValue;
|
||||||
|
if (time >= EndTime) return EndValue;
|
||||||
|
|
||||||
|
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Apply(Drawable d)
|
||||||
|
{
|
||||||
|
base.Apply(d);
|
||||||
|
(d as ScoreCounter).VisibleCount = CurrentValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TransformScore(IClock clock)
|
||||||
|
: base(clock)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
|
/// Uses the 'x' symbol and has a pop-out effect while rolling over. Used in osu! standard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class StandardComboCounter : ULongCounter
|
public class StandardComboCounter : ComboCounter
|
||||||
{
|
{
|
||||||
protected SpriteText popOutSpriteText;
|
protected SpriteText popOutSpriteText;
|
||||||
|
|
||||||
@ -45,10 +45,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public StandardComboCounter()
|
public StandardComboCounter()
|
||||||
{
|
{
|
||||||
IsRollingContinuous = false;
|
|
||||||
|
|
||||||
countSpriteText.Alpha = 0;
|
|
||||||
|
|
||||||
popOutSpriteText = new SpriteText
|
popOutSpriteText = new SpriteText
|
||||||
{
|
{
|
||||||
Origin = this.Origin,
|
Origin = this.Origin,
|
||||||
@ -68,32 +64,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Add(popOutSpriteText);
|
Add(popOutSpriteText);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void updateTextSize()
|
|
||||||
{
|
|
||||||
base.updateTextSize();
|
|
||||||
|
|
||||||
popOutSpriteText.TextSize = this.TextSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void transformCount(ulong visibleValue, ulong prevValue, ulong currentValue, ulong newValue)
|
|
||||||
{
|
|
||||||
// Animate rollover only when going backwards
|
|
||||||
if (newValue > currentValue)
|
|
||||||
{
|
|
||||||
updateTransforms(typeof(TransformULongCounter));
|
|
||||||
removeTransforms(typeof(TransformULongCounter));
|
|
||||||
|
|
||||||
// If was decreasing, stops roll before increasing
|
|
||||||
if (currentValue < prevValue)
|
|
||||||
VisibleCount = currentValue;
|
|
||||||
|
|
||||||
VisibleCount = newValue;
|
|
||||||
}
|
|
||||||
// Also, animate only if was not rollbacking already
|
|
||||||
else if (currentValue > prevValue)
|
|
||||||
transformCount(new TransformULongCounter(Clock), visibleValue, newValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
|
protected override ulong getProportionalDuration(ulong currentValue, ulong newValue)
|
||||||
{
|
{
|
||||||
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
|
||||||
@ -161,5 +131,12 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
else
|
else
|
||||||
transformNoPopOut(newValue);
|
transformNoPopOut(newValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void updateTextSize()
|
||||||
|
{
|
||||||
|
base.updateTextSize();
|
||||||
|
|
||||||
|
popOutSpriteText.TextSize = this.TextSize;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,19 +10,18 @@ using osu.Framework.MathUtils;
|
|||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
public class StarCounter : RollingCounter<float>
|
public class StarCounter : AutoSizeContainer
|
||||||
{
|
{
|
||||||
protected override Type transformType => typeof(TransformStarCounter);
|
private Container starContainer;
|
||||||
|
private List<TextAwesome> stars = new List<TextAwesome>();
|
||||||
|
|
||||||
protected Container starContainer;
|
private double transformStartTime = 0;
|
||||||
protected List<TextAwesome> stars = new List<TextAwesome>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum amount of stars displayed.
|
/// Maximum amount of stars displayed.
|
||||||
@ -36,13 +35,52 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
protected set;
|
protected set;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ulong StarAnimationDuration = 500;
|
public double AnimationDelay = 150;
|
||||||
public EasingTypes StarAnimationEasing = EasingTypes.OutElasticHalf;
|
|
||||||
public ulong FadeDuration = 100;
|
public double ScalingDuration = 500;
|
||||||
public float MinStarSize = 0.3f;
|
public EasingTypes ScalingEasing = EasingTypes.OutElasticHalf;
|
||||||
|
public float MinStarScale = 0.3f;
|
||||||
|
|
||||||
|
public double FadingDuration = 100;
|
||||||
public float MinStarAlpha = 0.5f;
|
public float MinStarAlpha = 0.5f;
|
||||||
public int StarSize = 20;
|
|
||||||
public int StarSpacing = 4;
|
public float StarSize = 20;
|
||||||
|
public float StarSpacing = 4;
|
||||||
|
|
||||||
|
public float VisibleValue
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
double elapsedTime = Time - transformStartTime;
|
||||||
|
double expectedElapsedTime = Math.Abs(prevCount - count) * AnimationDelay;
|
||||||
|
if (elapsedTime >= expectedElapsedTime)
|
||||||
|
return count;
|
||||||
|
return Interpolation.ValueAt(elapsedTime, prevCount, count, 0, expectedElapsedTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float prevCount;
|
||||||
|
private float count;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Amount of stars represented.
|
||||||
|
/// </summary>
|
||||||
|
public float Count
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
prevCount = VisibleValue;
|
||||||
|
count = value;
|
||||||
|
if (IsLoaded)
|
||||||
|
{
|
||||||
|
transformCount(prevCount, count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Shows a float count as stars. Used as star difficulty display.
|
/// Shows a float count as stars. Used as star difficulty display.
|
||||||
@ -50,10 +88,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// <param name="stars">Maximum amount of stars to display.</param>
|
/// <param name="stars">Maximum amount of stars to display.</param>
|
||||||
public StarCounter(int stars = 10)
|
public StarCounter(int stars = 10)
|
||||||
{
|
{
|
||||||
IsRollingProportional = true;
|
MaxStars = Math.Max(stars, 0);
|
||||||
RollingDuration = 150;
|
|
||||||
|
|
||||||
MaxStars = stars;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -65,17 +100,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override ulong getProportionalDuration(float currentValue, float newValue)
|
|
||||||
{
|
|
||||||
return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ResetCount()
|
|
||||||
{
|
|
||||||
Count = 0;
|
|
||||||
StopRolling();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Load(BaseGame game)
|
public override void Load(BaseGame game)
|
||||||
{
|
{
|
||||||
base.Load(game);
|
base.Load(game);
|
||||||
@ -91,8 +115,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
TextSize = StarSize,
|
TextSize = StarSize,
|
||||||
Scale = new Vector2(MinStarSize),
|
|
||||||
Alpha = (i == 0) ? 1.0f : MinStarAlpha,
|
|
||||||
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
|
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -101,118 +123,75 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
starContainer.Add(star);
|
starContainer.Add(star);
|
||||||
}
|
}
|
||||||
|
|
||||||
ResetCount();
|
StopAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void transformCount(float currentValue, float newValue)
|
public void ResetCount()
|
||||||
{
|
{
|
||||||
transformStar((int)Math.Floor(currentValue), currentValue, currentValue < newValue);
|
Count = 0;
|
||||||
transformCount(new TransformStarCounter(Clock), currentValue, newValue);
|
StopAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void updateTransformStar(int i)
|
public void StopAnimation()
|
||||||
{
|
{
|
||||||
foreach (ITransform t in stars[i].Transforms.AliveItems)
|
prevCount = count;
|
||||||
if (t.GetType() == typeof(TransformAlpha) || t.GetType() == typeof(TransformScaleVector))
|
transformStartTime = Time;
|
||||||
t.Apply(stars[i]);
|
|
||||||
|
|
||||||
stars[i].Transforms.RemoveAll(t =>
|
for (int i = 0; i < MaxStars; i++)
|
||||||
t.GetType() == typeof(TransformScaleVector) || t.GetType() == typeof(TransformAlpha)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void transformStarScale(int i, TransformScaleVector transform, bool isIncrement, double startTime)
|
|
||||||
{
|
|
||||||
transform.StartTime = startTime;
|
|
||||||
transform.EndTime = transform.StartTime + StarAnimationDuration;
|
|
||||||
transform.StartValue = stars[i].Scale;
|
|
||||||
transform.EndValue = new Vector2(
|
|
||||||
Interpolation.ValueAt(
|
|
||||||
Math.Min(Math.Max(i, Count), i + 1),
|
|
||||||
MinStarSize,
|
|
||||||
1.0f,
|
|
||||||
i,
|
|
||||||
i + 1
|
|
||||||
)
|
|
||||||
);
|
|
||||||
transform.Easing = StarAnimationEasing;
|
|
||||||
|
|
||||||
stars[i].Transforms.Add(transform);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void transformStarAlpha(int i, TransformAlpha transform, bool isIncrement, double startTime)
|
|
||||||
{
|
|
||||||
transform.StartTime = startTime;
|
|
||||||
transform.EndTime = transform.StartTime + FadeDuration;
|
|
||||||
transform.StartValue = stars[i].Alpha;
|
|
||||||
transform.EndValue = i < Count ? 1.0f : MinStarAlpha;
|
|
||||||
|
|
||||||
stars[i].Transforms.Add(transform);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
protected void transformStar(int i, float value, bool isIncrement)
|
|
||||||
{
|
|
||||||
if (i >= MaxStars)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (Clock == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Calculate time where animation should had started
|
|
||||||
double startTime = Time;
|
|
||||||
// If incrementing, animation should had started when VisibleCount crossed start of star (i)
|
|
||||||
if (isIncrement)
|
|
||||||
startTime -= i == (int)Math.Floor(prevCount) ?
|
|
||||||
getProportionalDuration(prevCount, value) : getProportionalDuration(i, value);
|
|
||||||
// If decrementing, animation should had started when VisibleCount crossed end of star (i + 1)
|
|
||||||
else
|
|
||||||
startTime -= i == (int)Math.Floor(prevCount) ?
|
|
||||||
getProportionalDuration(prevCount, value) : getProportionalDuration(i + 1, value);
|
|
||||||
|
|
||||||
updateTransformStar(i);
|
|
||||||
|
|
||||||
transformStarScale(i, new TransformScaleVector(Clock), isIncrement, startTime);
|
|
||||||
transformStarAlpha(i, new TransformAlpha(Clock), isIncrement, startTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void transformVisibleCount(float currentValue, float newValue)
|
|
||||||
{
|
|
||||||
// Detect increment that passes over an integer value
|
|
||||||
if (Math.Ceiling(currentValue) <= Math.Floor(newValue))
|
|
||||||
for (int i = (int)Math.Ceiling(currentValue); i <= Math.Floor(newValue); i++)
|
|
||||||
transformStar(i, newValue, true);
|
|
||||||
|
|
||||||
// Detect decrement that passes over an integer value
|
|
||||||
if (Math.Floor(currentValue) >= Math.Ceiling(newValue))
|
|
||||||
for (int i = (int)Math.Floor(newValue); i < Math.Floor(currentValue); i++)
|
|
||||||
transformStar(i, newValue, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected class TransformStarCounter : Transform<float>
|
|
||||||
{
|
|
||||||
public override float CurrentValue
|
|
||||||
{
|
{
|
||||||
get
|
stars[i].DelayReset();
|
||||||
{
|
transformStarQuick(i, count);
|
||||||
double time = Time;
|
}
|
||||||
if (time < StartTime) return StartValue;
|
}
|
||||||
if (time >= EndTime) return EndValue;
|
|
||||||
|
|
||||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
private float getStarScale(int i, float value)
|
||||||
|
{
|
||||||
|
if (value <= i)
|
||||||
|
return MinStarScale;
|
||||||
|
if (i + 1 <= value)
|
||||||
|
return 1.0f;
|
||||||
|
return Interpolation.ValueAt(value, MinStarScale, 1.0f, i, i + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void transformStar(int i, float value)
|
||||||
|
{
|
||||||
|
stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha, FadingDuration);
|
||||||
|
stars[i].ScaleTo(getStarScale(i, value), ScalingDuration, ScalingEasing);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void transformStarQuick(int i, float value)
|
||||||
|
{
|
||||||
|
stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha);
|
||||||
|
stars[i].ScaleTo(getStarScale(i, value));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void transformCount(float currentValue, float newValue)
|
||||||
|
{
|
||||||
|
if (currentValue < newValue)
|
||||||
|
{
|
||||||
|
int currentValueFloor = (int)currentValue;
|
||||||
|
for (int i = 0; i < MaxStars; i++)
|
||||||
|
{
|
||||||
|
stars[i].DelayReset();
|
||||||
|
stars[i].ClearTransformations();
|
||||||
|
if (i > currentValueFloor)
|
||||||
|
stars[i].Delay((i - currentValueFloor) * AnimationDelay);
|
||||||
|
transformStar(i, newValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
public override void Apply(Drawable d)
|
|
||||||
{
|
|
||||||
base.Apply(d);
|
|
||||||
(d as StarCounter).VisibleCount = CurrentValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public TransformStarCounter(IClock clock)
|
|
||||||
: base(clock)
|
|
||||||
{
|
{
|
||||||
|
int currentValueCeiling = (int)Math.Ceiling(currentValue);
|
||||||
|
for (int i = MaxStars - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
stars[i].DelayReset();
|
||||||
|
stars[i].ClearTransformations();
|
||||||
|
if (i < currentValueCeiling)
|
||||||
|
stars[i].Delay((currentValueCeiling - i) * AnimationDelay);
|
||||||
|
transformStar(i, newValue);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
transformStartTime = Time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,59 +0,0 @@
|
|||||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Transformations;
|
|
||||||
using osu.Framework.MathUtils;
|
|
||||||
using osu.Framework.Timing;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A simple rolling counter that accepts unsigned long values.
|
|
||||||
/// </summary>
|
|
||||||
public class ULongCounter : NumericRollingCounter<ulong>
|
|
||||||
{
|
|
||||||
protected override Type transformType => typeof(TransformULongCounter);
|
|
||||||
|
|
||||||
public override void ResetCount()
|
|
||||||
{
|
|
||||||
SetCountWithoutRolling(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override string formatCount(ulong count)
|
|
||||||
{
|
|
||||||
return count.ToString("#,0");
|
|
||||||
}
|
|
||||||
|
|
||||||
protected class TransformULongCounter : Transform<ulong>
|
|
||||||
{
|
|
||||||
public override ulong CurrentValue
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
double time = Time;
|
|
||||||
if (time < StartTime) return StartValue;
|
|
||||||
if (time >= EndTime) return EndValue;
|
|
||||||
|
|
||||||
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Apply(Drawable d)
|
|
||||||
{
|
|
||||||
base.Apply(d);
|
|
||||||
(d as ULongCounter).VisibleCount = CurrentValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public TransformULongCounter(IClock clock)
|
|
||||||
: base(clock)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -106,6 +106,8 @@
|
|||||||
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
|
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
|
||||||
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
|
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
|
||||||
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
|
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
|
||||||
|
<Compile Include="Graphics\UserInterface\ComboCounter.cs" />
|
||||||
|
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||||
<Compile Include="Input\GlobalHotkeys.cs" />
|
<Compile Include="Input\GlobalHotkeys.cs" />
|
||||||
<Compile Include="Graphics\Background\Background.cs" />
|
<Compile Include="Graphics\Background\Background.cs" />
|
||||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||||
@ -113,18 +115,15 @@
|
|||||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||||
<Compile Include="Graphics\TextAwesome.cs" />
|
<Compile Include="Graphics\TextAwesome.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\AlternativeComboCounter.cs" />
|
<Compile Include="Graphics\UserInterface\AlternativeComboCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
|
||||||
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
|
<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
|
<Compile Include="Graphics\UserInterface\KeyCounterKeyboard.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
|
<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
|
<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\AccuracyCounter.cs" />
|
<Compile Include="Graphics\UserInterface\AccuracyCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\NumericRollingCounter.cs" />
|
|
||||||
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
|
<Compile Include="Graphics\UserInterface\ScoreCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\CatchComboCounter.cs" />
|
<Compile Include="Graphics\UserInterface\CatchComboCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\StandardComboCounter.cs" />
|
<Compile Include="Graphics\UserInterface\StandardComboCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\ULongCounter.cs" />
|
|
||||||
<Compile Include="Online\API\APIAccess.cs" />
|
<Compile Include="Online\API\APIAccess.cs" />
|
||||||
<Compile Include="Online\API\APIRequest.cs" />
|
<Compile Include="Online\API\APIRequest.cs" />
|
||||||
<Compile Include="Online\API\OAuth.cs" />
|
<Compile Include="Online\API\OAuth.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user