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Fix idle/hover colour handling weirdness in OsuHoverContainer
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@ -15,9 +15,11 @@ namespace osu.Game.Graphics.Containers
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{
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{
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protected const float FADE_DURATION = 500;
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protected const float FADE_DURATION = 500;
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protected Color4 HoverColour;
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public Color4? HoverColour { get; set; }
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private Color4 fallbackHoverColour;
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protected Color4 IdleColour = Color4.White;
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public Color4? IdleColour { get; set; }
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private Color4 fallbackIdleColour;
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protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
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protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
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@ -67,18 +69,18 @@ namespace osu.Game.Graphics.Containers
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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if (HoverColour == default)
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fallbackHoverColour = colours.Yellow;
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HoverColour = colours.Yellow;
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fallbackIdleColour = Color4.White;
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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EffectTargets.ForEach(d => d.FadeColour(IdleColour));
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EffectTargets.ForEach(d => d.FadeColour(IdleColour ?? fallbackIdleColour));
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}
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}
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private void fadeIn() => EffectTargets.ForEach(d => d.FadeColour(HoverColour, FADE_DURATION, Easing.OutQuint));
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private void fadeIn() => EffectTargets.ForEach(d => d.FadeColour(HoverColour ?? fallbackHoverColour, FADE_DURATION, Easing.OutQuint));
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private void fadeOut() => EffectTargets.ForEach(d => d.FadeColour(IdleColour, FADE_DURATION, Easing.OutQuint));
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private void fadeOut() => EffectTargets.ForEach(d => d.FadeColour(IdleColour ?? fallbackIdleColour, FADE_DURATION, Easing.OutQuint));
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}
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}
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}
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}
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@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Online.Chat
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namespace osu.Game.Online.Chat
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{
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{
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@ -28,18 +27,6 @@ namespace osu.Game.Online.Chat
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/// </summary>
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/// </summary>
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public readonly SlimReadOnlyListWrapper<Drawable> Parts;
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public readonly SlimReadOnlyListWrapper<Drawable> Parts;
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public new Color4 IdleColour
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{
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get => base.IdleColour;
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set => base.IdleColour = value;
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}
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public new Color4 HoverColour
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{
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get => base.HoverColour;
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set => base.HoverColour = value;
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}
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[Resolved]
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[Resolved]
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private OverlayColourProvider? overlayColourProvider { get; set; }
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private OverlayColourProvider? overlayColourProvider { get; set; }
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@ -69,8 +56,7 @@ namespace osu.Game.Online.Chat
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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if (IdleColour == default)
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IdleColour ??= overlayColourProvider?.Light2 ?? colours.Blue;
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IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
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}
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}
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protected override IEnumerable<Drawable> EffectTargets => Parts;
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protected override IEnumerable<Drawable> EffectTargets => Parts;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -200,16 +201,19 @@ namespace osu.Game.Overlays.Profile.Header.Components
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case FriendStatus.NotMutual:
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case FriendStatus.NotMutual:
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IdleColour = colour.Green.Opacity(0.7f);
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IdleColour = colour.Green.Opacity(0.7f);
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HoverColour = IdleColour.Lighten(0.1f);
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HoverColour = IdleColour.Value.Lighten(0.1f);
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break;
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break;
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case FriendStatus.Mutual:
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case FriendStatus.Mutual:
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IdleColour = colour.Pink.Opacity(0.7f);
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IdleColour = colour.Pink.Opacity(0.7f);
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HoverColour = IdleColour.Lighten(0.1f);
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HoverColour = IdleColour.Value.Lighten(0.1f);
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break;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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EffectTargets.ForEach(d => d.FadeColour(IsHovered ? HoverColour : IdleColour, FADE_DURATION, Easing.OutQuint));
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EffectTargets.ForEach(d => d.FadeColour(IsHovered ? HoverColour.Value : IdleColour.Value, FADE_DURATION, Easing.OutQuint));
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}
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}
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private enum FriendStatus
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private enum FriendStatus
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