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Simplify async
lookup logic in Invited
handling
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parent
94d7a65e40
commit
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@ -11,7 +11,6 @@ using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Database;
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using osu.Game.Database;
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@ -447,13 +446,8 @@ namespace osu.Game.Online.Multiplayer
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async Task IMultiplayerClient.Invited(int invitedBy, long roomID, string password)
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async Task IMultiplayerClient.Invited(int invitedBy, long roomID, string password)
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{
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{
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var loadUserTask = userLookupCache.GetUserAsync(invitedBy);
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APIUser? apiUser = await userLookupCache.GetUserAsync(invitedBy);
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var loadRoomTask = lookupRoom(roomID);
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Room? apiRoom = await lookupRoom(roomID);
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await Task.WhenAll(loadUserTask, loadRoomTask).ConfigureAwait(false);
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APIUser? apiUser = loadUserTask.GetResultSafely();
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Room? apiRoom = loadRoomTask.GetResultSafely();
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if (apiUser == null || apiRoom == null) return;
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if (apiUser == null || apiRoom == null) return;
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