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Fix song select filters not reapplied if in a child screen
Closes https://github.com/ppy/osu/issues/6980.
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@ -95,6 +95,42 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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}
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}
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[Test]
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public void TestNoFilterOnSimpleResume()
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{
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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}
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[Test]
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public void TestFilterOnResumeAfterChange()
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{
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
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}
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[Test]
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[Test]
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public void TestAudioResuming()
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public void TestAudioResuming()
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{
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{
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
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}
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}
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private class TestScreen : ScreenWithBeatmapBackground
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public class TestScreen : ScreenWithBeatmapBackground
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{
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{
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private readonly string screenText;
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private readonly string screenText;
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@ -262,8 +262,10 @@ namespace osu.Game.Screens.Select
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
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{
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{
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if (this.IsCurrentScreen())
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// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
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Carousel.Filter(criteria);
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bool shouldDebounce = this.IsCurrentScreen();
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Schedule(() => Carousel.Filter(criteria, shouldDebounce));
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}
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}
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private DependencyContainer dependencies;
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private DependencyContainer dependencies;
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@ -437,8 +439,6 @@ namespace osu.Game.Screens.Select
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{
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{
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base.OnEntering(last);
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base.OnEntering(last);
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Carousel.Filter(FilterControl.CreateCriteria(), false);
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this.FadeInFromZero(250);
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this.FadeInFromZero(250);
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FilterControl.Activate();
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FilterControl.Activate();
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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/// </summary>
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public abstract class ScreenTestScene : ManualInputManagerTestScene
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public abstract class ScreenTestScene : ManualInputManagerTestScene
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{
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{
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private readonly OsuScreenStack stack;
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protected readonly OsuScreenStack Stack;
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private readonly Container content;
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private readonly Container content;
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@ -22,16 +22,16 @@ namespace osu.Game.Tests.Visual
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{
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{
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base.Content.AddRange(new Drawable[]
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base.Content.AddRange(new Drawable[]
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{
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{
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stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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content = new Container { RelativeSizeAxes = Axes.Both }
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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});
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}
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}
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protected void LoadScreen(OsuScreen screen)
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protected void LoadScreen(OsuScreen screen)
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{
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{
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if (stack.CurrentScreen != null)
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if (Stack.CurrentScreen != null)
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stack.Exit();
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Stack.Exit();
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stack.Push(screen);
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Stack.Push(screen);
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}
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}
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}
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}
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}
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}
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